Monday, January 21, 2019

Vindictive Lich Tyrant

Vindictive Lich Tyrant
CR 10 XP: 9,600
Human Lich Aristocrat 10
LE Medium undead (augmented humanoid)
Init +2; Senses darkvision 60 ft.; Perception +17
Aura fear (60-ft. radius, DC 19) or majesty (60-ft. radius, DC 19)
AC 25, touch 14, flat-footed 22 (+5 armor, +1 dodge, +1 shield, +5 natural, +2 Dex)
HP 105 (10d12+40)
Fort +8, Ref +7, Will +10
Defensive Abilities channel resist +4; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits
Speed 30 ft.
Melee +2 rapier +11/+6 (1d6+3/18-20), touch +4 (1d6 plus awe), touch +4 (1d6 plus awe) or touch +9 (1d6+1 plus awe), touch +9 (1d6+1 plus awe)
Special Attacks awe
Str 12, Dex 14, Con -, Int 17, Wis 12, Cha 18
Base Atk +7; CMB +8; CMD 21
Feats Dodge, Mobility, Skill Focus, Weapon Finesse
Skills Bluff +14, Diplomacy +20, Disguise +15, Intimidate +17, Knowledge (history, local, nobility) +11, Linguistics +11, Perception +17, Ride +10, Sense Motive +19, Stealth +18
Languages Aklo, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Infernal, Orc, Undercommon
Environment any
Organization solitary
Treasure NPC gear (+1 glamored chain shirt, masterwork buckler, +2 rapier, circlet of persuasion, cloak of resistance +2, other treasure)
Awe (Su) The touch attach of a lich tyrant forces an intense feeling of awe onto its victims in addition to dealing damage. The target must make a DC 19 Fortitude save or be paralyzed for 1d4 hours. Remove paralysis or any effect that removes curses will end this effect. Those succeeding at the Fort save must immediately make a DC 19 Will save or be dominated by the lich, as per dominate monster. The victim receives a new save every day. Undead are not subject to the paralyzing effect of the touch but are affected by the domination. A creature that saves against the touch cannot be affected by the same lich’s awe for 24 hours. As a full round action, the lich may use the negative energy of its touch on itself, healing damage as if it had used its touch attack against itself.
Fear Aura (Su) Creatures of less than 5 HD in a 60-ft. radius that gaze upon the lich while this aura is in effect must succeed on a DC 19 Will save or become frightened. Creatures with 5 HD or more must succeed on a DC 19 Will save or be shaken for a number of rounds equal to the lich’s Hit Dice. A creature that saves against the aura cannot be affected by the same lich’s aura for 24 hours. (The lich tyrant may only have one aura active at a time.) This is a mind-affecting fear affect. The lich may suppress this effect in favor of its majesty aura as a free action.
Majesty Aura (Su) All creatures within a 60-ft. radius of the lich, and that can see it, must succeed at a DC 19 Will save each round or be unable to take any hostile action toward the lich for 1 round. A creature that saves against the aura cannot be affected by the same lich’s aura for 24 hours. Undead beings within the radius rally, gaining a +2 morale bonus to hit rolls and damage for as long as the aura is active. The lich may suppress this effect in favor of its fear aura as a free action. (The lich tyrant may only have one aura active at a time.) This is a mind affecting effect.
Rejuvenation (Su) When a lich tyrant is destroyed, its phylactery immediately begins to rebuild its body. This process takes 2d10 days. If the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the lich awakens fully healed, lacking any gear it left behind on its old body, and begins plotting revenge on those who dared defy it. Despite taking the trappings of a benevolent ruler, a lich tyrant is a selfishly evil creature at its core. Typically created from an aging nobleman or king who has a deep-seated fear of death, and who refuses to yield their power, they make pacts with dark powers for immortality. The result is a power-hungry undead ruling with an iron fist over people to which it now has no connection or empathy.
The rotted creature standing before you, radiates pure force of will. Its garments are of the finest cloth, and the sword at its side is of high quality. Tiny pinpoints of red light dance in its hollow eye sockets.
Lich tyrants disdain combat and surround themselves with hordes of minions both living and undead. They attempt to rob their foes of their free will, preferring living slaves to corpses. If forced into combat, a lich tyrant fights to the best to its ability, granting no quarter. Unlike its more powerful kin, a lich tyrant does not have to create its own phylactery, instead having it crafted by others. The lich’s greatest weakness is that the phylactery must bear his or her likeness. It may be a masterful painting, a carefully carved gem, or an entire statue. This makes them far more obvious (and thus vulnerable) to bold heroes.

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