Monday, March 4, 2019

Undead Crocs Not For Your Feet

Dross Crocodile
CR 6                                                                                                               XP: 2,400
Advanced vampiric crocodile
NE Large undead (augmented animal)
Init +7; Senses low-light vision; Perception +20
AC 24, touch 14, flat-footed 19 (+3 Dex, +10 natural, -1 size, +1 dodge)
HP 51 (5d12+19); fast healing 5
Fort +7, Ref +9, Will +3
DR 10/magic and silver; Immune undead traits; Resist channel resistance +4; cold 10, electricity 10; Weaknesses vampire weaknesses
Speed 20 ft., swim 30 ft.
Melee bite +10 (1d8+7 plus grab), slam +9 (1d6+7), tail slap +4 (1d12+3)
Space 10 ft., Reach 5 ft.
Special Attacks death roll (1d8+6 plus trip), blood drain, children of the night, create spawn, dominate (DC 12), energy drain (2 levels, DC 12)
Str 25, Dex 16, Con -, Int 3, Wis 14, Cha 10
Base Atk +3; CMB +11 (+11 grapple); CMD 25 (29 vs. trip)
Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Perception, Stealth), Toughness, Weapon Focus (bite)
Skills Bluff +8, Perception +20, Sense Motive +12, Stealth +16, Swim +15
  Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth, +8 Stealth in water
SQ hold breath
Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Sprint (Ex) Once per minute, a crocodile may sprint, increasing its land speed to 40 feet for 1 round.
Bloodtooth, Dross Dire Crocodile
CR 8                                                                                                                    XP: 4,800
Advanced vampiric dire crocodile
NE Huge undead (augmented animal)
Init +6; Senses low-light vision; Perception +21
AC 25, touch 12, flat-footed 23 (+2 Dex, +13 natural, -2 size, +1 dodge)
HP 64 (7d12+19); fast healing 5
Fort +7, Ref +9, Will +4
DR 10/magic and silver; Immune undead traits; Resist channel resistance +4; cold 10, electricity 10; Weaknesses vampire weaknesses
Speed 20 ft., swim 30 ft.
Melee bite +16 (2d6+12 plus grab), slam +15 (1d8+12), tail slap +10 (3d6+6)
Space 15 ft., Reach 10 ft.
Special Attacks death roll (1d8+6 plus trip), blood drain, children of the night, create spawn, dominate (DC 13), energy drain (2 levels, DC 13)
Str 34, Dex 14, Con -, Int 3, Wis 14, Cha 10
Base Atk +5; CMB +19 (+11 grapple); CMD 32 (36 vs. trip)
Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Perception, Stealth), Toughness, Weapon Focus (bite)
Skills Bluff +8, Perception +21, Sense Motive +12, Stealth +12, Swim +20
  Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth, +8 Stealth in water
SQ hold breath
Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Sprint (Ex) Once per minute, a crocodile may sprint, increasing its land speed to 40 feet for 1 round.