Tuesday, March 19, 2019

Why is that coat rack moving?

Shevarimarr, Cloaker Burner
CR 9                                                                                                                XP: 6,400
Male cloaker sorcerer 7
CN Large aberration
Init +9; Senses darkvision 60 ft.; Perception +14
AC 23, touch 15, flat-footed 17 (+5 Dex, +8 natural, -1 size)
HP 110 (6d8+7d6+59)
Fort +8, Ref +9, Will +13
Defensive Abilities shadow shift

Speed 10 ft., fly 40 ft. (average)
Melee bite +12 (1d6+6), tail slap +7 (1d8+3)
Space 10 ft., Reach 10 ft. (5 ft. with bite)
Special Attacks engulf, moan
Spell-Like Abilities (CL 7th; concentration +13) 9/day—shadowstrike (1d4+3 nonlethal plus dazzled)
Spells Known (CL 7th)
  3rd (5/day)-Deeper Darkness, Suggestion (DC 19), Vampiric Touch
  2nd (8/day)-Alter Self, Darkness, Darkvision, Web (DC 18)
  1st (8/day)-Charm Person (DC 17), Grease (DC 17), Mage Armor, Magic Missile, Ray of Enfeeblement (DC 17), Unseen Servant
  0th-Dancing Lights, Detect Magic, Mage Hand, Message, Open/Close (DC 16), Prestidigitation, Read Magic (Bloodline shadow)
Str 23, Dex 20, Con 19, Int 12, Wis 14, Cha 22
Base Atk +7; CMB +14; CMD 29 (can't be tripped)
Feats Arcane Strike, Combat Casting, Combat Reflexes, Dodge, Eschew Materials, Hover, Improved Initiative, Silent Spell, Skill Focus (Perception)
Skills Acrobatics +5, Disguise +12, Fly +12, Knowledge (religion) +10, Perception +14, Sense Motive +8, Stealth +10
  Racial Modifiers +8 Disguise to appear as a cloak, sheet, manta ray, or similarly shaped object or creature
Languages Dark Folk, Shadowtongue, Undercommon
SQ bloodline arcana (gain bonus on Stealth checks)
Gear amulet of natural armor +1, pink and green sphere ioun stone
Environment  underground
Organization solitary, pair, mob (3-6), or flock (7-12)
Treasure standard
Engulf (Ex) A cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whip-like tail to strike at other targets. Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim.
Moan (Ex) A cloaker can emit an infrasonic moan as a standard action, with one of four effects. Fear: All creatures in a 30-foot spread must save (Will negates) or become panicked for 2 rounds. Nausea: All creatures in a 30-foot cone must save (Fortitude negates) or fall prone and be nauseated for 1d4+1 rounds. Stupor: A single creature within 30 feet is affected by hold monster for 5 rounds (Will negates). Unnerve: Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those in the area for more than 6 consecutive rounds must save (Will negates) or enter a trance, helpless until the moaning stops. Cloakers are immune to these sonic, mind-affecting attacks. A creature that successfully saves against the cloaker's fear, nausea, or unnerve moans cannot be affected by that same moan effect from that cloaker for 24 hours. All of the save DCs against a cloaker's moan are DC 15. Save DCs are Charisma-based.
Shadow Shift (Su) When in dim illumination, a cloaker can manipulate shadows as a free action to create one of three effects: blur (lasts 1d4 rounds, self only), mirror image (CL 6th), or silent image (DC 15, CL 6th, save DC is Charisma-based).
This ray-like creature opens a toothy maw and leers with glaring red eyes. Behind it whips a menacing tail of segmented bone.

Who you gonna call?

Festering Spirit, Haramil's Corruption
CR 9                                                                                                               XP: 6,400
Variant festering spirit (Pathfinder RPG Bestiary 4 98)
CE Large undead (incorporeal)
Init +9; Senses darkvision 60 ft.; Perception +15
Aura stench (DC 15, 10 rounds)
AC 19, touch 19, flat-footed 13 (+4 deflection, +5 Dex, +1 dodge, -1 size)
HP 89 (11d8+40)
Fort +7, Ref +9, Will +8
Defensive Abilities incorporeal; Immune undead traits; Resist channel resistance +2
Speed fly 40 ft. (good)
Melee +1 vicious lance +15/+10 (1d8+10/×3 plus 2d6) or incorporeal touch +13 (1d4 Con plus slime) Reach 20 ft. with lance
Space 10 ft., Reach 10 ft.
Special Attacks create spawn, slime, trample (1 Con plus slime, DC 19)
Str -, Dex 20, Con -, Int 6, Wis 12, Cha 18
Base Atk +8; CMB +14; CMD 29
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Focus (lance)
Skills Fly +8, Intimidate +9, Perception +15, Stealth +14
SQ ghost touch, undersized weapons
Gear Medium +1 vicious lance
Environment  any land or underground
Organization solitary, pair, or gang (3-6)
Treasure incidental
Create Spawn (Su) A humanoid creature killed by a festering spirit's Constitution damage becomes a festering spirit under the control of its killer in 1d4 days. Giving the corpse a proper burial (or cremation) prevents it from becoming a festering spirit.
Ghost Touch (Su) A festering spirit can manipulate corporeal objects that weigh up to 25 pounds as if those objects had the ghost touch special ability.
Slime (Su) A festering spirit's slime resembles the putrefying sludge of decaying corpses. Any creature that is hit by the spirit's incorporeal touch attack, passes through its square, or hits it with a natural weapon or unarmed strike must attempt a DC 16 Fortitude save. On a failure, the creature is nauseated for 1d4 rounds, and on a success the creature is staggered for 1 round. A festering spirit's slime persists on objects and creatures for 1d10 minutes but has no harmful effect after its initial contact. Creatures immune to poison or disease are immune to this ability. The save DC is Charisma-based.
Trample (Ex) The DC of a festering spirit's trample is Charisma-based.

Symphonic Black Metal Vocalist

Aiyana
CR 5                                                                                                               XP: 1,600
Female caligni (Pathfinder RPG Bestiary 5 66) bard 6
CG Medium humanoid (dark folk)
Init +2; Senses Perception +9
AC 19, touch 14, flat-footed 16 (+4 armor, +1 dodge, +1 shield, +2 Dex)
HP 27 (6d8)
Fort +2, Ref +7, Will +5
Defensive Abilities Will +9 vs. bardic performance, language-dependent, and sonic; Weaknesses light sensitivity
Speed 30 ft.
Melee mwk longsword +6 (1d8+1/19-20)
Ranged +1 shortbow +7 (1d6+1/x3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2, suggestion [DC  16]), death throes
Spells Known (CL 6th)
  2nd (4/day)-Blindness/Deafness (DC 15), Eagles Splendor, Mirror Image, Suggestion (DC 15)
  1st (5/day)-Cure Light Wounds, Feather Fall, Grease (DC 14), Undetectable Alignment (DC 14)
  0th-—Detect Magic, Flare (DC 13), Know Direction, Mage Hand, Message, Read Magic
Str 13, Dex 14, Con 10, Int 12, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 18
Feats Arcane Strike, Craft Wondrous Item, Dodge
Skills Acrobatics +11, Knowledge (dungeoneering, history, religion) +9, Perception +9, Perform (act, wind instruments) +12, Sense Motive +9, Stealth +11
Languages Common, Dark Folk, Shadowtongue
SQ bardic knowledge +3, lore master 1/day, versatile performances (act, wind)
Gear scrolls of shadow walk (2)
Other Gear +1 studded leather, mwk buckler, +1 shortbow with 20 arrows, sleep arrows (4), mwk longsword, flute, master key to doors in Aiyana’s estate, 47 gp
Aiyana is a slender woman with ash-gray skin who dresses in studded leather and colorful silks during her travels in the surface world. These colorful silks help to hide her unusual skin coloration in regions where intolerance holds sway while simultaneously bolstering her own morale—the city of Lyrudrada is a pretty bleak place to live, after all. She speaks with no accent save for when she’s stressed or excited, at which time her words take on a hard, clipped cadence. Her faith in Desna has bolstered her natural curiosity about exotic locations, and she enjoys comparing and trading stories of her travels in the Darklands with others who’ve traveled extensively across the surface world. Aiyana’s statistics are presented below.