Naru
Meha, Master Wizard
CR 16 XP: 76,800
Female human wizard 17
LN Medium humanoid (human)
Init +3; Senses Perception +11
Aura binding aura (DC 25), globe of invulnerability
AC 26, touch 16, flat-footed 26 (+6 armor, +7 deflection, +4
shield, -1 Dex)
HP 93 (17d6+17); regeneration 1
Fort +12, Ref +13, Will +20
Defensive Abilities foresight, forewarned, spell turning; DR
15/magic and 10/adamantine; Immune magic missile
Speed 30 ft.
Melee staff of power +9/+4 (1d6+1)
Spell-Like Abilities School Spell-Like Abilities (CL 17th,
concentration +26) 12/day—diviner’s fortune (+8 bonus)
Spells Prepared (CL 17th)
9th-Etherealness,
Foresight (B), Time Stop
8th-Discern Location,
Moment of Prescience (B), Polymorph Any Object (DC 27), Telekinetic Sphere (DC
27)
7th-Greater Scrying (B
DC 27), Greater Teleport (2 slots), Limited Wish, Spell Turning
6th-Binding Aura (* DC
25), Greater Dispel Magic, Globe of Invulnerability, Legend Lore, Scrying
Feedback (*), True Seeing (B)
5th-Dismissal (DC 24),
Dominate Person (DC 24), Feeblemind (DC 24), Hold Monster (DC 24), Prying Eyes
(B), Sending, Wall of Force
4th-Arcane Eye (B),
Charm Monster (DC 23), Detonate (DC 23), Greater Darkvision, Locate Creature,
Scrying (DC 24), Stoneskin
3rd-Arcane Sight,
Clairaudience/Clairvoyance (B), Deep Slumber (DC 22), Fly, Hold Person (DC 22),
Mind Raid (* DC 23)
2nd-—Continual Flame,
Daze Monster (DC 21), Detect Thoughts
(B), Greater Detect Magic, Invisibility, See Invisibility
2nd-Empty Slots
1st-Charm Person (DC
20), Color Spray (DC 20), Comprehend Languages (B), Detect Undead, Identify,
Shield, Sleep (DC 20), True Strike
0th-Detect Magic,
Enumerate (*), Light, Read Magic (Opposition Schools conjuration, necromancy)
Before Combat Base Statistics Without binding aura, foresight,
globe of invulnerability (from her staff), shield, spell turning, and stoneskin
active, Naru Meha’s stats are as follows: AC 20, touch 14, flat-footed 20 (+6
armor, +3 deflection, -1 Dex, +2 luck); Ref +11
Str 8, Dex 9, Con 10, Int 29, Wis 17, Cha 11
Base Atk +8; CMB +7; CMD 23
Feats Brew Potion, Craft Magic Arms and Armor, Craft Rod,
Craft Staff, Craft Wand, Craft Wondrous Item, Empower Spell, Forge Ring,
Heighten Spell, Improved Infuse Weapon, Improved Initiative, Scribe Scroll,
Spell Focus (Divination), Spell Penetration, Toughness
Skills Appraise +29, Craft (alchemy) +29, Fly +19, Intimidate
+20, Knowledge (arcana, engineering, history, planes) +29, Knowledge
(dungeoneering) +18, Knowledge (geography) +18, Knowledge (local) +18,
Knowledge (nature) +18, Knowledge (nobility) +18, Knowledge (religion) +18,
Linguistics +21, Perception +11, Profession (librarian, scribe) +12, Sense
Motive +8, Spellcraft +29
Languages Albadian, Ancient Ledean, Asaatth, Calastian,
Darakeene, Dwarvish, Elvish, Elzan, Giantish, Hedraic, Ledean, Ontenazu,
Orcish, Primordial, Shelzari, Slitherin, Sutak, Titan Speech, Ukrudan, Veshian,
Zathisk
SQ Traits bruising intellect, magic crafter; arcane bond
(talisman of resistance), scrying adept
Gear staff of power (10 charges)
Other Gear bracers of armor +6, cloak of resistance +5,
headband of vast intelligence +4 (Appraise, Knowledge: engineering), ring of
protection +3, ring of regeneration, talisman of resistance†, noble’s outfit,
wizard’s kit, 1 diamond (1,500 gp; for limited wish), plus jewelry worth 1,000
gp Spellbooks all prepared spells, plus more as decided by the GM; Naru Meha
knows most divination spells of up to 8th level, and numerous other spells of
7th level or lower, except those from the conjuration and necromancy schools.
Source: Onyx Path - Scarred Lands - The Wise & the Wicked (2nd edition)
Source: Onyx Path - Scarred Lands - The Wise & the Wicked (2nd edition)