Ilandeth Silverspear
CR 12 XP: 19,200Male moon elf ranger 3 (Erastil)/sorcerer 4/Kyonin (Evereskan) tomb guardian 5
CG Medium humanoid (elf)
Init +5; Senses Perception +15
AC 15, touch 15, flat-footed 10 (+5 Dex)
HP 57 (3d8+9d6+12)
Fort +6, Ref +13, Will +10
Defensive Abilities Will +12 against enchantment spells and effects
Speed 40 ft.
Melee +11/+6 melee (1d10+4/19-20, +1 glassteel bastard sword)
Ranged +14/+9 ranged (1d8+4/x3, +1 seeking composite longbow [Str +2]) or +12/+12/+7 ranged (1d8+4/x3, +1 seeking composite longbow [Str +2] with Rapid Shot)
Special Attacks Spells
Spells Known (CL 12nd)
0th-Caltrops, Detect Magic, Electric Jolt, Flare (DC 15), Light, Message, Read Magic, Silent Portal
1st-Arrow Mind, Magic Missile, Persistent Blade, Ray of Enfeeblement, Shield
2nd-Mirror Image, Scorching Ray, See Invisibility, Wraithstrike
3rd-Dispel Magic, Fly, Lightning Bolt (DC 18)
4th-Dimension Door, Greater Invisibility
Str 14, Dex 20, Con 12, Int 13, Wis 15, Cha 20
Base Atk +0; CMB +2; CMD 17
Feats Alertness, Endurance, Legendary Tracker, Manyshot, Point-Blank Shot, Practiced Spellcaster, Precise Shot, Rapid Shot
Skills Bluff +5, Climb +3, Craft (alchemy) +10, Craft (bows) +8, Disable Device +5, Escape Artist +6, Handle Animal +6, Heal +3, Intimidate +5, Knowledge (arcana) +1, Knowledge (dungeoneering) +3, Knowledge (gather information) +6, Knowledge (nature) +3, Linguistics +11, Perception +15, Profession (guide) +4, Ride +7, Sense Motive +4, Sleight of Hand +5, Stealth +12, Survival +7, Swim +2
Languages Common, Draconic, Elven
SQ Combat style (archery), devoted pursuit, dodge bonus +2, elf traits, hawk familiar, familiar benefits (+3 to Spot in bright light, Alertness, empathic link, share spells), favored enemy (human +2), silent guardian, swift tracking, wild empathy
Gear Tomb-Guard mail (+1 twilight elven chain of nimbleness), Sure Fire (+1 seeking composite longbow [Str +2]), Emerald Shard (+1 glassteel bastard sword), Ilanden’s cloak (cloak of Charisma +2), Bracer’s of Blinding Strike, Sandals of the Light Step, ring of protection +2, gloves of flame, Quiver of Mielikki
Devoted Pursuit (Ex) While pursuing a robber of an Evereskan tomb, Ilandeth retains his bonuses on Gather Information, Hide, Move Silently, and Survival checks from the sacred duty ability even while outside of Evereska. Ilandeth also retains the bonuses from that ability on attacks and damage rolls, but these apply only to attacks against the tomb robber.
Elven Traits (Ex) Immune to magic sleep effects, able to detect secret or concealed doors, +2 racial bonus on Listen, Search, and Spot checks.
Alertness (Ex) Ivelliol grants its master Alertness if it is within 5 feet.
Empathic Link (Su) Ilandeth can communicate empathically with Ivelliol at up to 1 mile. He has the same connection to an item or a place that Ivelliol does.
Share Spells (Su) Ilandeth may have any spell he casts on himself also affect Ivelliol if the latter is within 5 feet at the time. He may also cast a spell with the target of “You” on Ivelliol.
Sacred Duty (Su) Ilandeth gains a +2 sacred bonus on Gather Information, Hide, Move Silently, and Survival checks made inside the region of Evereska. While inside an Evereskan tomb, Ilandeth gains a +2 sacred bonus on attack rolls and a +5 sacred bonus on damage rolls.
Silent Guardian (Ex) Ilandeth can attune himself to the looks and sounds of his surroundings, which takes 10 minutes of concentration. As long as he remains within 100 feet of the spot where he first attuned himself, he gains a +4 bonus to Hide, Listen, Move Silently, and Spot checks.
Swift Tracking (Ex) Ilandeth no longer takes a -5 penalty on Survival checks for tracking at his normal speed. Also, he only takes a -10 (instead of -20) penalty when moving up to twice his normal speed while tracking.
Sorcerer Spells Known (Ex) (6/8/7/7/5 per day; caster level 12th, chooses spells as 9th; 10% spell failure)
Familiar: Ilandeth’s familiar is a hawk named Ivelliol. The familiar uses the better of its own and Ilandeth’s base save bonuses. The creature’s abilities and characteristics are summarized below:
Familiar Benefits: Ilandeth gains special benefits from having a familiar. This creature grants Ilandeth a +3 bonus on Spot checks in bright light (included in the above statistics).
Ivelliol: Hawk familiar;
CR -; Tiny magical beast (augmented animal);HD 12;
hp 28;
Init +3; Spd 10 ft., fly 60 ft. (good);
AC 19, touch 15, flat-footed 16;
Base Atk +8; Grp -2; Atk +12 melee (1d4-2, talons);
Full Atk +12/+7 melee (1d4-2, talons);
Space/Reach 2-1/2 ft./0 ft.;
SQ deliver touch spells, improved evasion, low-light vision, share spells;
AL CG;
SV Fort +8, Ref +12, Will +10;
Str 6, Dex 18, Con 10, Int 7, Wis 14, Cha 6.
Skills and Feats: Listen +8, Spot +20; Weapon Finesse.
Deliver Touch Spells (Su): Ivelliol can deliver touch spells for Ilanden (see Familiars, page 52 of the Player’s Handbook).
Improved Evasion (Ex): If Ivelliol is exposed to any effect that normally allows it to attempt a Reflex saving throw for half damage, it takes no damage with a successful saving throw and half damage if the saving throw fails.
Sources Used: PHB, MM, DMG, Magic Item Compendium, Player's Guide to Faerûn, Spell Compendium, Champions of Valor.