Wednesday, February 6, 2019

Great Red Dragon

Ranserwarenthmos, Great Wyrm Red Dragon Disciple of Ashardalon
CR 26                                                                                                               XP: 2,457,600
CE Colossal dragon (fire)
Init +4; Senses dragon senses, smoke vision; Perception +51
Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 38)
AC 41, touch 2, flat-footed 41 (+39 natural, -8 size)
HP 710 (40d20+290)
Fort +32, Ref +22, Will +32
DR 20/magic; Immune fire, paralysis, sleep; SR 32; Weaknesses Vulnerability to cold
Speed 40 ft., fly 200 ft. (clumsy)
Melee bite +49 (4d8+25/19-20), 2 claws +49 (4d6+17), 2 wings +47 (2d8+9), tail slap +47 (4d6+25)
Space 30 ft., Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 33, 24d10 fire), crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24);Adroit Flyby Attack, Flyby Attack, Hover, Improved Maneuverability[Dr] (x2), Wingover; Atk Options Cleave, Power Attack, Snatch, crush, tail sweep
Spell-Like Abilities (CL 19th; concentration +35)  12/day - locate object 3/day - suggestion (DC 21) 1/day - discern location, find the path
Spells Known (CL 19th; concentration +25)
  9th (4/day)-Breath Weapon Admixture (SpC), Shapechange
  8th (7/day)-Horrid Wilting (DC 26), Maze, Summon Monster VIII
  7th (7/day)-Blasphemy (DC 25), Fire Storm (DC 25), Greater Teleportation (DC 25)
  6th (7/day)-Contingency, Greater Dispel Magic, Heal
  5th (7/day)-Break Enchantment, Breath Weapon Substitution (SpC), Dispelling Breath (SpC), True Seeing
  4th (8/day)-Enervation, Greater Invisibility, Restoration, Greater Wings of Air (SpC)
  3rd (8/day)-Anticipate Teleportation (spC), Cure Serious Wounds, Haste, Greater Mage Armor (SpC)
  2nd (8/day)-Bulls Strength, Mirror Image, Razorfangs, Resist Energy, Scintillating Scales (SpC)
  1st (8/day)-Comprehend Languages, Ray of Enfeeblement (ranged touch +32), Resurgence (SpC), Shield, Shield of Faith
  0th (6/day)-Amanuensis (SpC), Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound (DC 18), Mage Hand, Mending, Prestidigitation, Read Magic
During Combat At this level, he is your basic really powerful red dragon and uses the always-applicable tactical notes about spells above. He likes to snatch a foe, fly off, and throw that foe to the ground before going back for more, and he prefers starting with spellcasters. He can breathe on someone in his mouth and that victim doesn't get a saving throw, but he cannot cast a metabreath spell with someone in his mouth. In melee, he focuses on the most powerful fighter because his resistances take care of most spell dangers.
Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26
Base Atk +40; CMB +65; CMD 75 (79 vs. trip)
Feats Adroit Flyby Attack, Cleave, Critical Focus, Empower Spell, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Overcome Weakness, Power Attack, Quicken Spell, Quicken Spell-Like Ability (Suggestion), Snatch, Stunning Critical, Suppress Weakness, Vital Strike, Wingover
Skills Appraise +51, Bluff +40, Diplomacy +38, Escape Artist +43, Fly +16, Intimidate +38, Knowledge (arcana) +38, Knowledge (dungeoneering) +38, Knowledge (geography) +38, Knowledge (history) +28, Knowledge (local) +38, Knowledge (nature) +38, Knowledge (planes) +33, Knowledge (religion) +28, Linguistics +25, Perception +51, Sense Motive +38, Spellcraft +40, Stealth +16, Use Magic Device +33
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc
Environment  warm mountains
Organization solitary
Treasure 18,000 gp, 26 gems, 3 medium magic items, 12 major magic items
Fire Aura (Su) An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.
Incinerate (Su) A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su) An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Smoke Vision (Ex) A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Frightful Presence (Ex) A pseudonatural adult red dragon can inspire terror by charging, attacking, or flying overhead. Creatures within 360 feet of the dragon that have 40 HD or fewer must attempt a DC 38 Will save. Success indicates that the target is immune to the pseudonatural adult red dragon's frightful presence for 24 hours. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds. Those with 5 or more HD become shaken for 4d6 rounds.
Snatch (Ex) Against Small or smaller creatures, bite for 4d8+17 per round or claw for 4d6+8 per round.
Crush (Ex) Area 30 ft. by 30 ft.; Small or smaller opponents take 4d8+25 points of bludgeoning damage and must succeed on a DC 40 Reflex save or be pinned.
Breath Weapon (Su) 70-ft. cone, once every 1d4 rounds, damage 24d10 fire, Reflex DC 40 half.
Tail Sweep (Ex) Half-circle 40 ft. in diameter; Medium or smaller opponents take 2d8+25 points of bludgeoning damage (Reflex DC 40 half).
A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.
Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.
Ranserwarenthmos is everything you'd expect from a red dragon: arrogant, hot-tempered, amazingly bold, and evil to the core. From an early age he has wanted everything in sight, and he uses his formidable power and intelligence to get what he wants. He slays other dragons for their hoards in addition to acquiring items from adventurers, merchant caravans, and anywhere else that they might be. His avarice is unquenchable; he always wants more. He has several horde locations that he visits by teleportation, so he doesn't keep all his eggs in one basket and can be found just about anywhere in the campaign world.
By Robert Wiese
CR 31                                                                                                                 XP: 13,107,200
Male great wyrm red dragon disciple of Ashardalon 5
CE Colossal dragon (fire)
Init +4; Senses dragon senses, smoke vision; Perception +56
Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 38)
AC 41, touch 2, flat-footed 41 (+39 natural, -8 size)
HP 762 (45d20+290)
Fort +36, Ref +23, Will +36
DR 20/magic; Immune fire, paralysis, sleep; SR 32; Resist acid 10, cold 10, electricity 10; Weaknesses Vulnerability to cold
Speed 40 ft., fly 200 ft. (clumsy)
Melee bite +55 (4d8+26/19-20), 2 claws +55 (4d6+18), 2 wings +53 (2d8+9), tail slap +53 (4d6+26)
Space 30 ft., Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 33, 24d10 fire), crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24);Adroit Flyby Attack, Flyby Attack, Hover, Improved Maneuverability[Dr] (x2), Wingover; Atk Options Cleave, Power Attack, Snatch, crush, tail sweep
Spell-Like Abilities (CL 19th; concentration +35)  12/day - locate object 3/day - suggestion (DC 21) 1/day - discern location, find the path (CL 5th) 3/day - darkness, poison (DC 22) 1/day - contagion (DC 21), desecrate, unholy blight (DC 22)
Spells Known (CL 19th; concentration +25)
  9th (4/day)-Breath Weapon Admixture (SpC), Shapechange
  8th (7/day)-Horrid Wilting (DC 26), Maze, Summon Monster VIII
  7th (7/day)-Blasphemy (DC 25), Fire Storm (DC 25), Greater Teleportation (DC 25)
  6th (7/day)-Contingency, Greater Dispel Magic, Heal
  5th (7/day)-Break Enchantment, Breath Weapon Substitution (SpC), Dispelling Breath (SpC), True Seeing
  4th (8/day)-Enervation, Greater Invisibility, Restoration, Greater Wings of Air (SpC)
  3rd (8/day)-Anticipate Teleportation (spC), Cure Serious Wounds, Haste, Greater Mage Armor (SpC)
  2nd (8/day)-Bulls Strength, Mirror Image, Razorfangs, Resist Energy, Scintillating Scales (SpC)
  1st (8/day)-Comprehend Languages, Ray of Enfeeblement (ranged touch +32), Resurgence (SpC), Shield, Shield of Faith
  0th (6/day)-Amanuensis (SpC), Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound (DC 18), Mage Hand, Mending, Prestidigitation, Read Magic
During Combat The disciple of Ashardalon prestige class is presented in Draconomicon, and it gives him some interesting improvements that round him out a lot. At this level, he can breathe faster and climb faster. He might strafe a group with an admixed breath weapon of fire and sonic damage, or drop a horrid wilting on a group to soften them up. With his resistances to energy damage, he is less worried about arcane casters and focuses on clerics and fighters first.
Str 47, Dex 11, Con 31, Int 27, Wis 27, Cha 26
Base Atk +45; CMB +71; CMD 81 (85 vs. trip)
Feats Adroit Flyby Attack, Cleave, Critical Focus, Empower Spell, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Overcome Weakness, Power Attack, Quicken Spell, Quicken Spell-Like Ability (Suggestion), Recover Breath, Snatch, Stunning Critical, Suppress Weakness, Vital Strike, Wingover
Skills Appraise +51, Bluff +40, Diplomacy +44, Escape Artist +43, Fly +16, Intimidate +42, Knowledge (arcana) +46, Knowledge (dungeoneering) +46, Knowledge (geography) +46, Knowledge (history) +28, Knowledge (local) +38, Knowledge (nature) +40, Knowledge (planes) +37, Knowledge (religion) +36, Linguistics +33, Perception +56, Sense Motive +46, Spellcraft +40, Stealth +16, Use Magic Device +37
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc
SQ fiendbond
Environment  warm mountains
Organization solitary
Treasure 18,000 gp, 26 gems, 3 medium magic items, 42 major magic items
Fire Aura (Su) An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.
Incinerate (Su) A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su) An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Smoke Vision (Ex) A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Frightful Presence (Ex) A pseudonatural adult red dragon can inspire terror by charging, attacking, or flying overhead. Creatures within 360 feet of the dragon that have 40 HD or fewer must attempt a DC 38 Will save. Success indicates that the target is immune to the pseudonatural adult red dragon's frightful presence for 24 hours. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds. Those with 5 or more HD become shaken for 4d6 rounds.
Snatch (Ex) Against Small or smaller creatures, bite for 4d8+17 per round or claw for 4d6+8 per round.
Crush (Ex) Area 30 ft. by 30 ft.; Small or smaller opponents take 4d8+25 points of bludgeoning damage and must succeed on a DC 40 Reflex save or be pinned.
Breath Weapon (Su) 70-ft. cone, once every 1d4 rounds, damage 24d10 fire, Reflex DC 40 half.
Tail Sweep (Ex) Half-circle 40 ft. in diameter; Medium or smaller opponents take 2d8+25 points of bludgeoning damage (Reflex DC 40 half).
Fiendbound (Su) Ranserwarenthmos has a demon bound to his heart. He gains bonus sorcerer spells as if his Charisma were 2 points higher than it is (included above).
A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.
Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.
Ranserwarenthmos is everything you'd expect from a red dragon: arrogant, hot-tempered, amazingly bold, and evil to the core. From an early age he has wanted everything in sight, and he uses his formidable power and intelligence to get what he wants. He slays other dragons for their hoards in addition to acquiring items from adventurers, merchant caravans, and anywhere else that they might be. His avarice is unquenchable; he always wants more. He has several horde locations that he visits by teleportation, so he doesn't keep all his eggs in one basket and can be found just about anywhere in the campaign world.
CR 36                                                                                                                XP: 78,643,200
Male great wyrm red dragon disciple of Ashardalon 10
CE Colossal dragon (fire)
Init +5; Senses dragon senses, smoke vision; Perception +61
Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 38)
AC 43, touch 3, flat-footed 42 (+40 natural, -8 size, +1 Dex)
HP 865 (50d20+340)
Fort +41, Ref +27, Will +39
DR 20/magic; Immune fire; sleep and paralysis effects; poison; SR 32; Resist acid 15, cold 15, electricity 15; Weaknesses Vulnerability to cold
Speed 40 ft., fly 200 ft. (clumsy)
Melee bite +62 (4d8+29/19-20), 2 claws +62 (4d6+20), 2 wings +60 (2d8+11), tail slap +60 (4d6+29)
Space 30 ft., Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 33, 24d10 fire), crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24);Adroit Flyby Attack, Flyby Attack, Hover, Improved Maneuverability[Dr] (x2), Wingover; Atk Options Cleave, Power Attack, Snatch, crush, tail sweep
Spell-Like Abilities (CL 19th; concentration +35) 12/day - locate object 3/day - suggestion (DC 21) 1/day - discern location, find the path Spell-Like Abilities (CL 10th) 3/day - darkness, poison (DC 22), unholy aura 1/day - blasphemy (DC 25), contagion (DC 21), desecrate, horrid wilting (DC 26), unhallow (DC 23), unholy blight (DC 22)
Spells Known (CL 19th; concentration +25)
  9th (4/day)-Breath Weapon Admixture (SpC), Shapechange
  8th (7/day)-Horrid Wilting (DC 26), Maze, Summon Monster VIII
  7th (7/day)-Blasphemy (DC 25), Fire Storm (DC 25), Greater Teleportation (DC 25)
  6th (7/day)-Contingency, Greater Dispel Magic, Heal
  5th (7/day)-Break Enchantment, Breath Weapon Substitution (SpC), Dispelling Breath (SpC), True Seeing
  4th (8/day)-Enervation, Greater Invisibility, Restoration, Greater Wings of Air (SpC)
  3rd (8/day)-Anticipate Teleportation (spC), Cure Serious Wounds, Haste, Greater Mage Armor (SpC)
  2nd (8/day)-Bulls Strength, Mirror Image, Razorfangs, Resist Energy, Scintillating Scales (SpC)
  1st (8/day)-Comprehend Languages, Ray of Enfeeblement (ranged touch +32), Resurgence (SpC), Shield, Shield of Faith
  0th (6/day)-Amanuensis (SpC), Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound (DC 18), Mage Hand, Mending, Prestidigitation, Read Magic
During Combat At this level, Ranserwarenthmos is more likely to go into melee. Using Power Attack for 10, he can hit almost all the time and do a terrible amount of damage against a single foe if he gets all his attacks. He can still take off or teleport away if he is in danger of dying, and he can repair most damage that adventurers would do to him. His vastly more powerful spell-like abilities only make him more dangerous, and they give him more options for blasphemy and horrid wilting.
Str 50, Dex 13, Con 32, Int 29, Wis 27, Cha 27
Base Atk +50; CMB +78; CMD 89 (93 vs. trip)
Feats Adroit Flyby Attack, Cleave, Critical Focus, Empower Spell, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Overcome Weakness, Power Attack, Power Climb, Quicken Spell, Quicken Spell-Like Ability (Suggestion), Recover Breath, Snatch, Stunning Critical, Suppress Weakness, Vital Strike, Wingover
Skills Appraise +52, Bluff +40, Diplomacy +46, Escape Artist +44, Fly +17, Intimidate +45, Knowledge (arcana) +47, Knowledge (dungeoneering) +47, Knowledge (geography) +47, Knowledge (history) +29, Knowledge (local) +39, Knowledge (nature) +41, Knowledge (nobility) +15, Knowledge (planes) +41, Knowledge (religion) +42, Linguistics +39, Perception +61, Sense Motive +51, Spellcraft +41, Stealth +17, Use Magic Device +40
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc
SQ fiendbond
Environment  warm mountains
Organization solitary
Treasure 18,000 gp, 26 gems, 3 medium magic items, 42 major magic items
Fire Aura (Su) An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.
Incinerate (Su) A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su) An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Smoke Vision (Ex) A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).
Frightful Presence (Ex) A pseudonatural adult red dragon can inspire terror by charging, attacking, or flying overhead. Creatures within 360 feet of the dragon that have 40 HD or fewer must attempt a DC 38 Will save. Success indicates that the target is immune to the pseudonatural adult red dragon's frightful presence for 24 hours. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds. Those with 5 or more HD become shaken for 4d6 rounds.
Snatch (Ex) Against Small or smaller creatures, bite for 4d8+17 per round or claw for 4d6+8 per round.
Crush (Ex) Area 30 ft. by 30 ft.; Small or smaller opponents take 4d8+25 points of bludgeoning damage and must succeed on a DC 40 Reflex save or be pinned.
Breath Weapon (Su) 70-ft. cone, once every 1d4 rounds, damage 24d10 fire, Reflex DC 40 half.
Tail Sweep (Ex) Half-circle 40 ft. in diameter; Medium or smaller opponents take 2d8+25 points of bludgeoning damage (Reflex DC 40 half).
Fiendbound (Su) Ranserwarenthmos has a demon bound to his heart. He gains bonus sorcerer spells as if his Charisma were 2 points higher than it is (included above).
A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.
Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.
Ranserwarenthmos is everything you'd expect from a red dragon: arrogant, hot-tempered, amazingly bold, and evil to the core. From an early age he has wanted everything in sight, and he uses his formidable power and intelligence to get what he wants. He slays other dragons for their hoards in addition to acquiring items from adventurers, merchant caravans, and anywhere else that they might be. His avarice is unquenchable; he always wants more. He has several horde locations that he visits by teleportation, so he doesn't keep all his eggs in one basket and can be found just about anywhere in the campaign world.