Abolisher of Bloodlines
CR 14 XP: 38,400Female eldrazi, horror, vampire wizard (diviner) 8/loremaster 5
LE Medium undead (augmented eldrazi)
Init +7; Senses Senses darkvision 60 ft., permanent see invisibility, scrying adept; Perception +4
AC 24, touch 17, flat-footed 19 (+3 Dex, +7 natural, +1 dodge, +2 deflection)
HP 101 (13d12+17); fast healing 5
Fort +12, Ref +15, Will +15
Defensive Abilities gaseous form; DR 10/magic and silver; Immune mind‐affecting effects, death effects, disease, paralysis, poison, sleep effects, stunning, nonlethal damage, ability drain, energy drain, damage to physical abilities, exhaustion, fatigue, massive damage, any effect requiring a Fortitude save (unless it affects objects or is harmless); ; Resist cold 10, electricity 10; Weaknesses vampire weaknesses (garlic, mirrors, cannot enter private homes unless invited, direct sunlight, running water, wooden stakes)
Speed 30 ft., fly 20 ft. (perfect), climb 20 ft.
Melee slam +9 (1d4+3 plus energy drain)
Special Attacks change shape, children of the night, diviner’s fortune, dominate
Spells Prepared (CL 13rd)
7th-Greater Scrying (DC 22), Limited Wish
6th-Analyze Dweomer (DC 21), Greater Dispel Magic, True Seeing
5th-Break Enchantment, Prying Eyes, Telepathic Bond, Telekinesis (DC 20), Teleport
4th-Bestow Curse (2; DC 19), Dimension Door, Locate Creature, Phantasmal Killer (DC 19), Scrying (DC 19)
3rd-Arcane Sight, Clairaudience/Clairvoyance (2), Dispel Magic, Displacement, Nondetection
2nd-Darkness (2), Extended Mage Armor, Whispering Wind
1st-Alarm (2), Detect Secret Doors, Disguise Self, Identify (2), Shield
0th-Detect Magic, Mage Hand, Message, and Prestidigitation, Read Magic,
Str 16, Dex 16, Con -, Int 20, Wis 15, Cha 18
Base Atk +6; CMB +9; CMD 25
Feats Alertness, Combat Casting, Combat Reflexes, Craft Rod, Craft Wand, Craft Wondrous Item, Dodge, Extend Spell, Improved Initiative, Lightning Reflexes, Mobility, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Penetration, Toughness
Skills Appraise +10, Bluff +12, Knowledge (arcana) +29, Knowledge (dungeoneering) +17, Knowledge (engineering) +14, Knowledge (geography) +14, Knowledge (history) +20, Knowledge (local) +21, Knowledge (nature) +12, Knowledge (nobility) +13, Knowledge (planes) +22, Knowledge (religion) +21, Perception +4, Sense Motive +4, Spellcraft +21
Languages Abyssal, Aklo, Common, Draconic, Goblin, Infernal, Undercommon, permanent comprehend languages, permanent tongues
SQ arcane bond (ring of protection +2), lore, scrying adept, secret (lore of true stamina, secret knowledge of avoidance, secrets of inner strength, shadowless
Gear pearls of power (1st, 2nd) Scrolls web, major image, and stinking cloud, wand of haste (10 chgs.), wand of lightning bolt (25 chgs.), protection from energy (25 chgs.)
Other Gear cloak of resistance +2, expensive robes, jewelry worth 300 gp, 50 gp Spellbook (enchantment, evocation) as above plus as determined by the GM
Forewarned (Su) Abolisher of Bloodlines can always act in the surprise round even if she has not noticed a foe.
Scrying Adept (Su) Abolisher of Bloodlines is always aware when being observed by magic as if warded by a permanent detect scrying.
Gaseous Form (Su) Abolisher of Bloodlines can assume gaseous form (AC 16, CL 5th) at will and can remain gaseous indefinitely.
Spider Climb (Ex) Abolisher of Bloodlines climbs sheer surfaces as though affected by spider climb.
Gaseous Form (Su) if reduced to 0 hit points, Abolisher of Bloodlines assumes gaseous form and flees. Abolisher of Bloodlines must reach her coffin within 2 hours or be destroyed. Once at rest, she is helpless for one hour until she regains 1 hit point. Abolisher of Bloodlines is then no longer helpless and fast healing heals her wounds normally.
Blood Drain (Su) Abolisher of Bloodlines can suck blood from a grappled opponent. If she establishes or maintains a pin, she drains blood (1d4 Constitution damage). Abolisher of Bloodlines heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to her full normal hit points) each round she drains blood.
Create Spawn (Su) Abolisher of Bloodlines can create a spawn when she slays a creature with blood drain or energy drain.
Energy Drain (Su) A creature hit by Abolisher of Bloodline’s slam attack gains 2 negative levels (DC 20 Fortitude restores). Abolisher of Bloodlines can use this ability once per round.
Change Shape (Su) Abolisher of Bloodlines can assume the form of a dire bat or wolf as if affected by beast shape II.
Children of the Night (Su) Once per day, Abolisher of Bloodlines can summon 1d6+1 rat swarms, 1d4+1 bat swarms or 2d6 wolves. These creatures arrive in 2d6 rounds and serve for up to 1 hour.
Diviner's Fortune (Su) 5/day as a standard action, Abolisher of Bloodlines can touch any creature giving it a +4 insight bonus on attack rolls, skill checks, ability checks and saving throws for 1 round.
Dominate (Su) Abolisher of Bloodlines can crush a humanoid’s will (DC 20 Will resists) if within 30 ft. as dominate person (CL 12th).
A truly ancient creature, steeped in the elder lore of the universe, Abolisher of Bloodlines has been fascinated by the deeper secrets of the world from an early age. She is a skilled sage and purveyor of knowledge who maintains a modest business in town.
Background: A peasant woman with an active imagination and keen wit, Abolisher of Bloodlines used her wit, cunning and exceptional looks to rise far above her birth station. Cold‐hearted and pragmatic she only ever attached herself to those of value to her. Her last target was the hermit mage Kevern Tangye who dwelled in the Tower of Night, a fabled site dominating the skyline of a mighty city. Swiftly divining his vampiric nature, Abolisher of Bloodlines continued her pursuit of the mage, who finally granted her request to bestow his dark gift upon her. Free to continue her pursuit of knowledge without the prospect of death,
Abolisher of Bloodlines abandoned her mentor at the moment of his defeat at the hands of the Company of the Burning Brand. Her exhaustive research eventually uncovered the Crimson Altar of Kulan‐Wyr and over the intervening decades she has shared its secrets with her brethren. The altar has promised her access to a lost repository of knowledge and thus she enthusiastic supports its special purpose.
Personality: Inquisitive and thoughtful, base emotions rarely cloud Abolisher of Bloodline’s judgement or actions. Obsessed with the search for knowledge, she is extremely single‐minded. She is also wildly vain and enjoys her immortality. Injuries that could permanently mar her appearance terrify her.
Mannerisms: Abolisher of Bloodlines loves to show off her encyclopedic knowledge and often offers a far more complex explanation than required. Her replies to even the simplest questions can last over a half‐hour. Extremely vain, during conversations she often uses minor magic to remove tiny (and imagined) stains and blemishes from her clothes.
Hooks: The PCs likely first meet Abolisher of Bloodlines when they need a magical item identifying or a piece of ancient lore deciphering. She is happy to carry out such tasks, but is wary of groups containing obviously good‐aligned clerics and paladins. She never lies to such individuals for fear they will discern her duplicity. In the future, she could act as a buyer for ancient and obscure texts. The PCs may also meet her shopping for expensive clothes and jewelry. A valued customer of several clothing emporiums she has accounts with the best dressmakers in the city. Alternatively, she could be encountered on the way home from a shopping trip. Accompanied by several shop assistants, she makes a tempting target for opportunistic muggers.
Source: MTG Eldritch Moon cd 111b
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