Angel of Decay, Seraph of the Scales
CR 15 XP: 51,200CE Large undead
Init +6; Senses darkvision 60 ft.; Perception +29
Aura Rotting Aura
AC 27, touch 14, flat-footed 25 (+2 Dex, +13 natural, +4 deflection, -1 size)
HP 198 (26d12+29)
Fort +14, Ref +18, Will +26
DR 10/adamantine and magic; SR 24
Speed 30 ft., fly 50 ft. (poor)
Melee 2 claws +20 (2d8+18) plus 2 wing slams +15 (1d8+11)plus rotting touch
Space 10 ft., Reach 15 ft.
Special Attacks Rotting aura, rotting touch
During Combat An angel of decay prefers to wade into combat, literally, since when it touches down, it produces a constantly renewing pool of liquid corruption. An angel of decay normally attacks using its Power Attack feat, taking a –5 penalty on its attack rolls and gaining a +5 bonus on damage rolls.
Str 37, Dex 14, Con -, Int 20, Wis 20, Cha 18
Base Atk +13; CMB +27; CMD 43
Feats Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Improved Toughness, Iron Will, Lightning Reflexes, Power Attack, Toughness
Skills Diplomacy +6, Knowledge (arcana) +29, Linguistics +29, Perception +29, Sense Motive +29, Spellcraft +31, Stealth +14, Survival +5
Languages Common and Abyssal
SQ undead traits, unholy grace
Environment Any land and underground
Organization Solitary
Treasure Standard
Rotting Aue (Su) When the creature is not flying, rivulets of vile corruption stream from an angel of decay’s body, constantly regenerating and renewing a pool of odiferous rot all around the creature. An angel of decay’s pool of rot is a 15-foot-radius spread. Any corporeal creature standing on the ground within that area must make a DC 24 Reflex saving throw each round or take 5d6 points of damage (half that on a successful save) as its flesh begins to succumb to decay. The creature must also succeed on a subsequent DC 24 Will saving throw (regardless of whether it succeeds on the first save) or be nauseated for 1 round. In each round that a creature takes damage from an angel of decay’s rotting aura, the angel of decay heals 5 points of damage per victim.
Rotting Touch (Su) An angel of decay that hits a single foe with more than one attacks in a round rots its opponent’s flesh. This effect automatically deals an extra 1d6+6 points of damage and heals the angel of decay of 5 points of damage.
Unholy Grace (Su) An angel of decay adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class. (The statistics block already reflects these bonuses.)
An angel of decay stands about 9 feet tall and weighs between 500 and 700 pounds.
A repulsive, extremely tall, humanlike creature with long, rotting wings and peeling flesh, this monstrosity continually sheds rivulets of fi lth and decay, creating a pool of rot in which it stands. A mockery of a true angel, an angel of decay may appear similar to an angelic outsider only by happenstance, not design. It is an undead creature that is powered by decay. When a healthy creature softens, crumbles, and liquefies in death, an indefinable essence wafts away like putrid steam off stagnant beach sand. This decomposing flesh radiates an essential energy in its dissipation, and an angel of decay can extract the power resident therein.
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