Mistress Fukugen Tauruku, Galvanic Alchemist
CR 8 XP: 4,800Female human alchemist (chirurgeon UM) 9
NG Medium humanoid (human, rěnshòu)
Init +2; Senses Perception +12
AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
HP 67 (9d8+27)
Fort +9, Ref +9, Will +6
Defensive Abilities Will +10 vs. poison
Speed 30 ft.
Melee mwk light mace +6/+1 (1d6–1)
Ranged bomb +8 touch (5d6+4 fire, Range 20 ft.)
Special Attacks bombs 13/day (5d6+4 fire, DC 18)
Spells Prepared (CL 9th; concentration +13)
3rd-—Cure Serious Wounds (2), Combined Expeditious Retreat and Shield, Remove Blindness/Deafness
2nd-—Aid, Alchemical Allocation, Delay Poison, Invisibility, Lesser Restoration
1st-—Ant Haul, Comprehend Languages, Cure Light Wounds, Endure Elements, Expeditious Retreat, Shield
Before Combat Master Fukugen avoids combat whenever possible but when inevitable, he drinks his combined extract.
During Combat Master Fukugen stays at a distance and throws precise bombs. When enemies get close, he drinks his extracts of alchemical allocation and his potion of invisibility, moves to a new location, and begins his assault anew.
Morale Fukugen looks to escape combat at the first opportunity, tending to the wounded afterward.
Str 8, Dex 14, Con 14, Int 19, Wis 10, Cha 13
Base Atk +6; CMB +5; CMD 18
Feats Brew Potion, Iron Will, Point-Blank Shot, Precise Shot, Scribe Scroll, Self-Sufficient, Skill Focus (heal), Throw Anything
Skills Acrobatics +10, Craft (alchemy) +16, Heal +17, Knowledge (arcana) +16, Knowledge (history) +13, Perception +12, Sleight of Hand +13, Spellcraft +16, Survival +2, Use Magic Device +13
Languages Common, Draconic, Koé, Orc
SQ alchemy (alchemy crafting +9, identify potions), anaesthetic, infused curative, mutagen (+4/–2, +2 natural, 90 minutes), discoveries (combine extracts, dispelling bomb, spontaneous healingUM, infusion), swift alchemy, swift poisoning
Gear potions of cure moderate wounds (2), potion of invisibility, acid (2), alchemist’s fire (2), holy water, smokestick, tanglefoot bag (3)
Other Gear +1 chain shirt, mwk light mace, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, everburning torch, 230 gp Attuned Gear +1 merciful light mace, +3 chain shirt, cloak of resistance +2, wand of cure light wounds (20 charges) [AC 20, flat-footed 18; Fort +10, Ref +10, Will +7; Melee +1 merciful light mace +6/+1 (2d6 subdual)
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