Monday, January 21, 2019

Breaker of Armies

Eldrazi, Malborgoroth, Breaker of Armies
CR 13 XP: 25,600
CE Huge aberration (eldrazi)
Init +2; Senses darkvision 60 ft., see in darkness, scent; Perception +20
Aura stench (30 ft., DC 24, 10 rounds)
AC 24, touch 6, flat-footed 24 (-2 size, +18 natural, -2 Dex)
HP 218 (19d12+95); regeneration 20 (good spells and good weapons)
Fort +7, Ref -2, Will -2
Defensive Abilities all-around vision; Immune acid, blinded, confusion, deafened, death effects, disease, mind-affecting, petrification, poison, sleep
Speed 60 ft., fly 120 ft. (perfect)
Melee bite +20 (2d6+13 plus grab and poison), 2 stings +20 (1d8+13 plus acid injection)
Ranged gastric belch +7 (5d6 acid)
Space 15 ft., Reach 15 ft.
Special Attacks constrict (2d6+13), ingrained stance, swallow whole (5d6 acid damage plus acid injection, AC 19, 18 hp)
Str 36, Dex 6, Con 20, Int 10, Wis 6, Cha 10
Base Atk +9; CMB +24; CMD 32
Feats Final Embrace, Final Embrace Horror, Final Embrace Master, Great Fortitude, Horrific Gorging, Hover, Improved Initiative, Lunge, Power Attack
Skills Fly +11, Intimidate +22, Knowledge (planes) +20, Perception +20, Sense Motive +4
Languages Aklo, Common (can’t speak)
SQ no breath, starflight
Acid Injection (Ex) When a malborgoroth strikes an opponent with its stingers, it injects a burning, irritating acid that deals 2d4 points of acid damage immediately and 1d4 acid damage for 8 additional rounds after the attack. The target can end the acid’s effects but submerging the wound in water for a round or by being treated with a DC 25 Heal check. Multiple instances of this acid from a single malborgoroth do not stack—instead they increase the duration by 1 round per instance. A creature that grapples or swallows the malborgoroth takes this acid damage automatically every round it maintains this contact with a living malborgoroth.
Breath Weapon (Su) A malborgoroth can use its breath weapon once every 1d4+1 rounds to create a 30-foot cone of noxious, magical toxins that warp the physical bodies of its victims with the corruptive madness that lurks between the stars. Those caught within the area of the gas must attempt six DC 24 Fortitude saves, one against each of the following effects in order: poisoned by malborgoroth poison (see below); blinded and deafened; dazed for 1 round; confused; transformed into a Small or smaller animal of no more than 1 HD (as baleful polymorph, functioning as though the target failed both its Fortitude and Will saves against the spell); and petrified (as flesh to stone). The blinded, confused, deafened, and petrification conditions created by this attack are temporary, as is the polymorph effect. Each round, a creature affected by one or more of these conditions or effects can attempt a new DC 24 Fortitude save to recover from 1d4 of these effects, chosen at random. If a character affected by one of more of these conditions is exposed to a malborgoroth’s breath a second time while already suffering one or more of these conditions (blinded, confused, deafened, petrified, or polymorphed), that creature becomes permanently affected by those conditions, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.
Gastric Belch (Ex) A malborgoroth can retch up a globe of corrosive, sticky acid from its bowels as a ranged touch attack against an opponent within 50 feet. Creatures hit by this attack take 5d6 points of acid damage and must succeed on a Reflex save or become entangled until the acid can be scrapped off (a full-round action). Furthermore, all equipment that the character is wearing and wielding also takes this damage unless the target succeeds on a DC 24 Reflex save. A malborgoroth’s gastric belch ignores 15 points of hardness when dealing damage to creatures and objects. The save DC is Constitution-based.
Ingrained Stance (Ex) As a move action, a malborgoroth can burrow its tendrils deep into the earth to strike and impair faraway foes. While using this ability, the malborgoroth creates a 20-foot emanation effect centered on its space that functions as black tentacles, using its Hit Dice as the spell’s caster level and its Constitution as its primary spellcasting ability score modifier. While ingrained in the earth, a malborgoroth cannot willingly move from its current position through any means (including normal movement, riding a mount, teleportation, or willingly allowing allies to carry it) and it can’t attack with its stingers. A malborgoroth cannot ingrain itself upon a moving vehicle unless it does not control the vehicle and the surface it is burrowing in is likewise moving. If the malborgoroth moves under its own power for any reason, this ability ends.
Poison (Ex) Bite—contact, injury, or inhaled; save Fort DC 26; frequency 1/round for 6 rounds; effect 1d4 Dex, 1d4 Con, and staggered; cure 2 saves. The save DC is Constitution-based and includes a +2 racial bonus.
Starflight (Su) A malborgoroth can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion)—provided the malborgoroth knows the way to its destination.
Dozens of tentacles writhe under the spiked body of this horrific aberration, a palpable stench wafting from its horrific form.
Malborgoroths speak in a rumbling voice that sounds like churning ocean waves that has been muffled by dense foliage. They are intelligent creatures and cannot be trained as mounts—a would-be malborgoroth rider must use diplomacy or magic to secure a malborgoroth’s cooperation as a mount, and even then, malborgoroth have a tendency to simply devour their would-be riders the moment they start to hunger.

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