Godzilla, King of the Monsters
CR 45 XP: 1,677,721,600CN Colossal magical beast (kaiju)
Init +3; Senses Darkvision 1200 ft.; Perception +2
AC 35, touch 5, flat-footed 28 (-8 size, +3 Dex, +30 natural)
HP 840 (48d10+576); fast healing 25
Fort +50, Ref +32, Will +24
DR 25/+5; Immune fire, poison, disease; SR 32; Weaknesses Electricity
Speed 40 ft., swim 60 ft.
Melee bite +57 (4d8+17), 2 claws +57 (2d6+17), tail slap +55 (4d8+8)
Ranged rock +43 (4d6+17)
Space 40 ft., Reach 40 ft.
Special Attacks Trample, Frightful Presence, Improved Grab, Swallow Whole, Augmented Criticals, Rock Throwing, Rock Catching, Nuclear Blast, Tail Sweep
Before Combat Godzilla opens up combat with its breath weapon and then either continues to blast away (if it appears to be affecting the opponent), or charges into melee (if it does not appear that its breath weapon had an affect), literally head first.
Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14
Base Atk +48; CMB +73; CMD 86
Feats Blind-Fight, Combat Reflexes, Dodge, Iron Will, Multiattack
SQ Damage Reduction 25/+5, Immunities, Regeneration 40, Scent, Spell Resistance 32, Amphibious, Electrical Vulnerability
Environment Any Aquatic/Any Land
Organization Solitary
Treasure none
Trample (Ex) As a standard action during his turn, Godzilla may trample Gargantuan or smaller opponents. This Attack deals points of damage equal to 5d6 +1-1/2 Godzilla’s strength bonus. An opponent may attempt either an attack of opportunity at a -4 penalty or a reflex save at a DC of 43.
Frightful Presence (Ex) Godzilla can inspire fear by charging or attacking. Affected creatures must succeed a Will save (DC26) or become shaken, remaining shaken until they leave the area of effect.
Improved Grab (Ex) To use this ability, Godzilla must hit a Huge or smaller opponent with its bite attack. If it gets a hold, it can try to swallow the foe.
Swallow Whole (Ex) Godzilla can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from Godzilla’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to Godzilla’s digestive track (AC 20). Once the creature exists, muscular action closes the hole; another creature must cut its own way out. Godzilla can hold 2 huge, 4 Large, 8 Medium-size, or 16 small or smaller creatures.
Augmented Critical (Ex) Godzilla threatens a critical hit on a natural roll or 18-20, dealing triple damage on a successful critical hit.
Rock Throwing (Ex) Godzilla is an accomplished rock thrower and receives a +1 racial bonus to attacks when throwing rocks. He can throw rocks weighing 120-140 pounds (Huge Objects).
Rock Catching (Ex) Godzilla can catch Huge, Gargantuan or Colossal rocks (or projectiles of similar shape). Once per round, when Godzilla would normally be hit by a rock, he can make a reflex save to catch it as a free action. The Dc is 15 for a Huge rock, 20 for a gargantuan rock and 25 for a colossal rock. If the rock has a magical bonus to attack, the DC increases by this amount. Godzilla must be ready for and aware of the attack.
Nuclear Blast (Su) Godzilla may take a standard action to use his powerful Nuclear Blast. This Attack deals 24d10 points of fire damage. Once he uses this attack, he cannot do so again for another 1d4 rounds. Creatures caught in the 70ft cone must make a Reflex save (DC40) for half-damage.
Tail Sweep (Ex) Godzilla can perform a sweep attack with its tail as a standard action. The sweep affects a half circle with a diameter of 40ft, centered on Godzilla’s rear. Creatures within the swept area are affected if they are Medium-sized or smaller. The sweep automatically deals 2d8 +26 points of damage. Affected creatures can attempt a Reflex save for half damage against a DC of 40.
Regeneration (Su) Electrical attacks deal normal damage to Godzilla. Godzilla will regenerate even if slain by disintegrate or other death magic. These forms of attack merely reduce it to -10 hp. It is not affected by wounding abilities. Godzilla can only be slain by being brought to -30 hp and using a wish or miracle spell to keep it dead. If Godzilla loses a limb or body part, the lost portion regrows in 2d6 hours. Godzilla cannot reattach severed limbs.
Amphibious (Ex) Godzilla can live and breathe infinity on both land and underwater.
Electrical Vulnerability (Su) Godzilla strongly dislikes lightning and takes 1-1/2 normal damage from electrical attacks.
A titanic monster approaches off in the distance. It destroys everything in its path with what appears to be a powerful heat ray. No attacks fired at it seem to stop it as it comes closer and closer. Just as you are about to run, it scorches you and everything else around you.
Godzilla is the result of a dying dinosaur, similar to the tyrannosaurus rex, being exposed to nuclear radiation. It is now the most destructive creature to wonder the material plane. All weapons seem unable to inflict the tiniest scratch upon the mighty Godzilla.
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