Thadorius, Atarka Beastbreaker
CR 7 XP: 3,200Male human slayer 8
CN Medium humanoid (human)
Init +7; Senses Perception +13
AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +3 Dex)
HP 60 (8d10+16)
Fort +7, Ref +9, Will +4
Defensive Abilities Will +6 vs. emotion effects
Speed 20 ft.
Melee mwk silver battleaxe +13/+8 (1d8+4/x3) or +1 dagger +13/+8 (1d4+5/19-20)
Ranged elven longbow +11/+6 (1d8/x3)
Special Attacks poison use, rogue talents (surprise attack, slowing strike), sneak attack +2d6, studied target +2 (two targets; move or swift)
During Combat Thadorius feels that his foes lack all honor, so he is justified in his contempt and treats them accordingly. No ploy is beneath him: poison, traps, deception, feigned retreat or surrender, appeals to a foe’s decency — all of these tactics have worked for him in the past. A master of concealment, silent movement, disguise, and stealth, Thadorius is most at home taking down titanspawn foes from a distance with poisoned arrows. He favors extract of bilebranch sap, which is abundant and easily harvested. Thadorius prefers not to be drawn into close combat if titanspawn can use their numbers against him, but he may approach when foes are helpless or disabled, often gloating over and tormenting wounded opponents before putting them to death.
Against larger numbers, where a direct assault cannot be tried, Thadorius prefers to lure his enemies into tight confines or difficult terrain, where their numerical advantage becomes a disadvantage, or else he feigns retreat so that his foes pursue, leading them into an area that he has previously set with spiked pits, deadfalls, and other traps.
Str 18, Dex 16, Con 13, Int 11, Wis 14, Cha 7
Base Atk +8; CMB +12; CMD 25
Feats Deadly Aim, Improved Initiative, Point-Blank Shot, Power Attack, Rapid Shot, Toughness
Skills Bluff +8, Climb +8, Disguise +10, Perception +13, Sense Motive +13, Stealth +7, Survival +13, Swim +4
Languages Common, Giant
SQ Traits axe to grind, grief-filled; slayer talents (poison use, ranger combat style: archery), stalker, track +4
Gear 20 arrows, oil of magic weapon, potion of cure serious wounds, 12 doses of bilebranch poison (as deathblade)
Other Gear mwk armored coat, heavy steel shield, mwk silver battleaxe, +1 dagger, elven longbow (+4), 5 bear traps, traveler’s outfit, ranger’s kit, trapper’s kit, warhorse with saddle and harness, pack mule, plus other gear as needed
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