Collector
Casdor Espa, Thornscape Battlemage
CR 19 XP:
204,800
Male elf magus 20
N Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +22
AC 29, touch 18, flat-footed 24 (+9 armor, +2 deflection, +1
dodge, +2 natural, +4 Dex)
HP 170 (20d8+80)
Fort +14, Ref +10, Will +13
Defensive Abilities Will +15 vs. enchantments; Immune sleep
Speed 20 ft.
Melee +4 defending shortspear +22/+17/+12 (1d6+7)
Ranged +1 rifle +20 (1d10+1, Crit ×4, Range 80 ft.) or +1
shotgun +20 (1d8, Range 20 ft.; scatter)
Special Attacks counterstrike, greater spell combat, improved
spell combat, spell combat (−2 attack, auto-concentration), spellstrike
Spells Prepared (CL 20th)
6th-Chain Lightning,
Disintegrate, Greater Dispel Magic, Freezing Sphere, Repulsion
5th-Acidic Spray UM,
Fire Snake APG, Prying Eyes, Telekinesis, Teleport, Wall of Stone
4th-Ball Lightning,
Black Tentacles, Dimension Door, Greater Invisibility, Scrying, Stoneskin
3rd-Arcane Sight,
Dispel Magic (2), Haste, Nondetection, Versatile Weapon APG
2nd-Alter Self,
Invisibility, Rope Trick, Scorching Ray (3)
1st-Alarm, Corrosive
Touch UM (2), Detect Secret Doors, Expeditious Retreat, Shield, Vanish
0th-Detect Magic,
Light, Mage Hand, Mending, Touch of Fatigue
Before Combat Casdor begins combat by casting repulsion on
herself, followed by haste on her first round in the initiative order unless
someone has earned her ire; in those cases she uses quickened magic to cast an
acidic spray and chain lightning in the same round.
During Combat Though not untalented with her shortspear,
Casdor prefers to utilize magic against her enemies, staying at range. When
opponents close the distance to melee she casts greater invisibility followed
by stoneskin, then a greater dispel magic on the most dangerous foe before
using spell combat to deadly effect.
Morale If an artifact or valuable piece of technology is at
stake, Casdor escapes using teleport when reduced to 40 hp or less.
Str 16, Dex 18, Con 15, Int 18, Wis 12, Cha 10
Base Atk +15; CMB +18; CMD 35
Feats Combat Casting, Combat Expertise, Combat Reflexes,
Dodge, Exotic Weapon Proficiency, Extra Arcane Pool, Greater Trip, Improved
Initiative, Mobility, Spring Attack, Toughness
Skills Climb +7, Fly +8, Intimidate +13, Knowledge (arcana)
+10, Knowledge (dungeoneering) +27, Knowledge (engineering) +12, Knowledge
(nature) +10, Knowledge (planes) +9, Perception +22, Spellcraft +23, Stealth
+17, Survival +9, Swim +7, Use Magic Device +15
Racial Modifiers +2
Perception; Armor Check Penalty −2
Languages Common, Draconic, Dwarven, Elven, Koé, Undercommon,
Trekth
SQ arcane pool (19 points, +5), elven magic, fighter training,
greater spell access, improved spell recall, heavy armor proficiency, knowledge
pool, magus arcana (close range, dispelling strike, maneuver master (trip),
maximized magic 1/day, quickened magic 1/day, ref lection), medium armor
proficiency, spell recall, true magus, weapon familiarity
Gear potions of cure moderate wounds (2)
Other Gear +1 rifle, +1 shotgun, +4 defending shortspear, +5
hide, amulet of natural armor +2, belt of physical perfection +2, headband of
mental superiority +2, ring of protection +2, ring of sustenance; Attuned Gear
amulet of natural armor +4, headband of mental superiority +6, crystal ball
(true seeing), flying carpet (5 ft. × 10 ft.), potions of cure serious wounds
(4), ring of protection +5 [AC 33, touch 20, flat-footed 25; Will +16; Spells
concentration +27, bonus 2nd-, 3rd-, and 6th-level spell, +2 to spell DCs and
skills using mental attributes; CMD 38 (42 vs. trip), 2 more points in arcane
pool]
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