Heinrick of the Blood, Stormblood
Berserker
XP:
204,800 CR 19
Male half-elf
barbarian (invulnerable rager) 20
NE Medium humanoid (elf, human)
Init +5; Senses darkvision 120 ft., low-light vision; sees through illusions under 4th level; Perception +32
AC 45, touch 20, flat-footed 40 (+5 Dex, +14 natural, +5 deflection, +11 armor)
HP 680 (20d12+440); fast healing 5
Fort +32, Ref +16, Will +16
Defensive Abilities Special +7 vs. spells, healed by positive and negative energy; +5 Fort, +4 Will when raging; DR 20/lethal; 15/-; Immune sleep; Resist +6 vs. enchantment, acid 10, cold 6, fire 10, 50% fortification, endure elements (cold)
Speed 50 ft.
Melee Melee Fury's Edge Power Attack +37/+26/+21/+16 (2d8 + 41 / 17-20) or Melee Fury's Edge raging Power Attack +43/+32/+27/+22 (2d8 + 49 / 17-20) or Melee Vital Striking Fury's Edge raging Power Attack +43 (8d8+49)
Ranged Ranged Phyrexian Needles +35/+30/+25/+20 (1d6 + 15) or Ranged Phyrexian Needles raging +41/+36/+31/+26 (1d6 + 21) or Ranged Phyrexian Needles raging with Deadly Aim +35/+30/+25/+20 (1d6 + 33)
Special Attacks Deadly Aim (-6, +12), Power Attack (-6, +18, no penalty on first attack); Special Actions Mighty Rage (+8/+8/+4, DR 18/--)
Str 34, Dex 20, Con 40, Int 18, Wis 20, Cha 20
Base Atk +20; CMB +32; CMD 52
Feats Brutal Grappler, Combat Reflexes, Critical Focus (Greatsword), Deadly Aim, Furious Focus, Power Attack, Quick Draw, Toughness, Weapon Focus (Greatsword)
Skills Acrobatics +33, Intimidate +28, Knowledge (nature) +17, Knowledge (planes) +14, Perception +32, Sense Motive +25, Survival +28
Languages Common, Draconic, Dwarven, Elven, Infernal, Olman
SQ Black Eye, Elven Immunities, Indomitable Will, Metal Arm, Metal Heart, Tireless Rage
Gear javelins of lightning x10 (10d6, DC 22), potion of fly x4, potion of cure serious wounds x5
Other Gear Fury's Edge (+5 keen furious demon bane greatsword), Bloodskin (+5 heavy demonhide armor), Phyrexian Needle (x5) (+3 returning furious javelins), amulet of natural armor +5, Blood Ring, boots of striding and springing, cloak of resistance +5, healing blood, ring of protection +5
Treasure Blood Ring (Minor Artifact) This vile artifact grants its wielder a +1 morale bonus on all attack and damage rolls along with 10 temporary hit points for each being he has slain in the last minute.
Armor Plating (Ex) Heinrick has been grafted with armored scales and plates that increase his natural armor by 5 points.
Black Eye (Ex) One of Heinrick's eyes was replaced with a Phyrexian implant. It gives him a +5 bonus on perception checks, 120ft. Darkvision and the ability to see through illusions of under 4th level.
Rage (Ex) For up to 57 rounds per day Heinrick may enter a rage. While raging he gains a +8 morale bonus to his Strength, a +8 morale bonus to his Constitution, and a +4 morale bonus on Will saves. His damage reduction is increased by three points. He takes a -2 penalty to armor class while raging. He can enter and exit a rage as a free action.
Rage Powers (Ex) Heinrick has the following rage powers: clear mind, come and get me, improved damage reduction (x3), intimidating glare, reckless abandon, strength surge, superstition, terrifying howl.
Metal Arm (Ex) Heinrick's right arm has been replaced with one of metal. It grants him a +6 strength bonus, +4 natural armor bonus, acid and fire resistance 10, and 25% fortification. He may wield two handed weapons with one hand.
Metal Heart (Ex) Heinrick's heart was replaced with one made of steel. It grants him a +6 constitution bonus and 25% fortification.
NE Medium humanoid (elf, human)
Init +5; Senses darkvision 120 ft., low-light vision; sees through illusions under 4th level; Perception +32
AC 45, touch 20, flat-footed 40 (+5 Dex, +14 natural, +5 deflection, +11 armor)
HP 680 (20d12+440); fast healing 5
Fort +32, Ref +16, Will +16
Defensive Abilities Special +7 vs. spells, healed by positive and negative energy; +5 Fort, +4 Will when raging; DR 20/lethal; 15/-; Immune sleep; Resist +6 vs. enchantment, acid 10, cold 6, fire 10, 50% fortification, endure elements (cold)
Speed 50 ft.
Melee Melee Fury's Edge Power Attack +37/+26/+21/+16 (2d8 + 41 / 17-20) or Melee Fury's Edge raging Power Attack +43/+32/+27/+22 (2d8 + 49 / 17-20) or Melee Vital Striking Fury's Edge raging Power Attack +43 (8d8+49)
Ranged Ranged Phyrexian Needles +35/+30/+25/+20 (1d6 + 15) or Ranged Phyrexian Needles raging +41/+36/+31/+26 (1d6 + 21) or Ranged Phyrexian Needles raging with Deadly Aim +35/+30/+25/+20 (1d6 + 33)
Special Attacks Deadly Aim (-6, +12), Power Attack (-6, +18, no penalty on first attack); Special Actions Mighty Rage (+8/+8/+4, DR 18/--)
Str 34, Dex 20, Con 40, Int 18, Wis 20, Cha 20
Base Atk +20; CMB +32; CMD 52
Feats Brutal Grappler, Combat Reflexes, Critical Focus (Greatsword), Deadly Aim, Furious Focus, Power Attack, Quick Draw, Toughness, Weapon Focus (Greatsword)
Skills Acrobatics +33, Intimidate +28, Knowledge (nature) +17, Knowledge (planes) +14, Perception +32, Sense Motive +25, Survival +28
Languages Common, Draconic, Dwarven, Elven, Infernal, Olman
SQ Black Eye, Elven Immunities, Indomitable Will, Metal Arm, Metal Heart, Tireless Rage
Gear javelins of lightning x10 (10d6, DC 22), potion of fly x4, potion of cure serious wounds x5
Other Gear Fury's Edge (+5 keen furious demon bane greatsword), Bloodskin (+5 heavy demonhide armor), Phyrexian Needle (x5) (+3 returning furious javelins), amulet of natural armor +5, Blood Ring, boots of striding and springing, cloak of resistance +5, healing blood, ring of protection +5
Treasure Blood Ring (Minor Artifact) This vile artifact grants its wielder a +1 morale bonus on all attack and damage rolls along with 10 temporary hit points for each being he has slain in the last minute.
Armor Plating (Ex) Heinrick has been grafted with armored scales and plates that increase his natural armor by 5 points.
Black Eye (Ex) One of Heinrick's eyes was replaced with a Phyrexian implant. It gives him a +5 bonus on perception checks, 120ft. Darkvision and the ability to see through illusions of under 4th level.
Rage (Ex) For up to 57 rounds per day Heinrick may enter a rage. While raging he gains a +8 morale bonus to his Strength, a +8 morale bonus to his Constitution, and a +4 morale bonus on Will saves. His damage reduction is increased by three points. He takes a -2 penalty to armor class while raging. He can enter and exit a rage as a free action.
Rage Powers (Ex) Heinrick has the following rage powers: clear mind, come and get me, improved damage reduction (x3), intimidating glare, reckless abandon, strength surge, superstition, terrifying howl.
Metal Arm (Ex) Heinrick's right arm has been replaced with one of metal. It grants him a +6 strength bonus, +4 natural armor bonus, acid and fire resistance 10, and 25% fortification. He may wield two handed weapons with one hand.
Metal Heart (Ex) Heinrick's heart was replaced with one made of steel. It grants him a +6 constitution bonus and 25% fortification.
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