Belheya Sanhat, Sunhome Guildmage
CR 14 XP: 38,400Male sun-touched human wizard 15
CG Medium humanoid (human)
Init +11; Senses Perception +22
AC 18, touch 17, flat-footed 11 (+1 shield, +7 Dex)
HP 82 (15d6+30)
Fort +8, Ref +14, Will +10
Defensive Abilities Will +12 to avoid being tripped; SR 26; Weaknesses delicious
Speed 30 ft.
Melee dagger +6/+1 (1d4-1/19-20), agile alpenstock +1 (1d6) or agile alpenstock +6 (1d6-1)
Spell-Like Abilities (CL 15th) 15 minutes/day—face in the crowd 15 rounds/day—master of the veil
Wizard Spells Prepared (CL 15th)
8th-Extend Summon Monster VII, Height Feeblemind (DC 29), Quick Silent Still Mirror Image
7th-Extend Programmed Image (2), Project Image (DC 28), Quick Silent Still Vanish (DC 22), Summon Monster VII
6th-Contingency, Greater Dispel Magic (3), Quick Mirror Image
5th-Extend Silent Fly (2), Persistent Image (2), Quick Vanish (DC 22), Wall of Stone (2)
4th-Black Tentacles (3), Extend Sleet Storm (3), Silent Still Minor Image (DC 23)
3rd-Extend Invisibility, Fly (2), Haste (2), Sleet Storm (3)
2nd-Extend Mage Armor, Extend Mount, Glitterdust (2), Minor Image (3), Mirror Image
1st-—Disguise Self, Mount (2), Silent Image (3), Vanish (2)
0th-Daze (DC 21), Detect Magic, Ghost Sound (DC 21), Read Magic
During Combat Agile alpenstock +2 to saving throws to avoid being tripped.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Deliver Touch Spells through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evocation you must spend 2 slots to cast spells from the Evocation school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Extended Illusions (+7 rds.) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Face in the Crowd (15 minutes/day, DC 28) (Sp) at 1st level as a standard action, you can cause yourself to appear so normal, mundane, and unexceptional that you blend in to your surroundings. All creatures within 30 feet treat you as if you belonged there, effectively ignoring you. Creatures out
Familiar Bonus: +4 bonus on initiative checks you gain the Alertness feat while your familiar is within arm's reach.
Heighten Spell Increases spell level to effective level desired.
Mask of the mantis a mask of the mantis is the traditional headgear of the Red Mantis assassin. Designed both to mask the wearer's identity while on a job and to enhance the wearer's ferocious appearance, a mask of the mantis has 3 daily charges that can be used to gain additional bonuses. The wearer can spend a charge to gain darkvision to a range of 60 feet, the effects of see invisibility, the effects of deathwatch, or a +5 competence bonus on Perception checks. Once a charge is spent, the effect granted persists for 30 minutes before fading. Multiple effects can be active simultaneously. Charges replenish automatically in 24 hours.
Construction
Requirements Craft Wondrous Item, darkvision, see invisibility, deathwatch; Cost 3,000 gp
Master of the Veil (15 rounds/day) (Sp) at 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per wizard level. This ability otherwise functions like the spell veil. The rounds do not need to be consecutive
Necromancy you must spend 2 slots to cast spells from the Necromancy school.
Omen (1/day) as a swift action, Demoralize an opponent.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scroll of dimensional anchor Add this item to create a scroll with spells on it.
Scroll of make whole Add this item to create a scroll with spells on it.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) you can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Resistance (26) you have Spell Resistance.
Steward of the Great Beyond (3/day) as an immediate action, if foe summon/teleports in 30 ft, you gain CL check to block the effect.
Still Spell You can cast a spell with no somatic components. +1 Level.
Str 9, Dex 24, Con 12, Int 33, Wis 8, Cha 7
Base Atk +7; CMB +6; CMD 23
Feats Augment Summoning, Defensive Combat Training, Eschew Materials, Extend Spell, Heighten Spell, Improved Initiative, Quicken Spell, Run, Scribe Scroll, Silent Spell, Spell Focus (Conjuration), Steward of the Great Beyond, Still Spell, Toughness
Skills Acrobatics +10, Appraise +15, Bluff +16, Diplomacy +13, Disguise +16, Fly +20, Intimidate +13, Knowledge (arcana) +24, Knowledge (history) +15, Knowledge (local) +15, Knowledge (planes) +24, Knowledge (religion) +24, Linguistics +24, Perception +22, Profession (scribe) +10, Sense Motive +18, Sleight of Hand +22, Spellcraft +29, Stealth +25
Languages Abyssal, Aquan, Auran, Catfolk, Celestial, Common, Cyclops, Daemonic, Draconic, Drow Sign Language, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Protean, Terran, Undercommon
SQ Traits omen, reactionary, seeker
Gear extend metamagic rod (lesser), mask of the mantis, pearl of power (1st level), pearl of power (1st level), pearl of power (1st level), quicken metamagic rod (lesser), rod of absorption, scroll of dimensional anchor, scroll of make whole, silent metamagic rod (lesser), wand of protection from chaos (50 charges), wand of protection from evil (50 charges), wand of protection from good (50 charges), wand of protection from law (50 charges)
Other Gear mithril buckler, agile alpenstock, dagger, belt of incredible dexterity +6, cloak of resistance +2, crystal ball with see invisibility, efficient quiver, handy haversack, headband of vast intelligence +6, ring of feather falling, ring of sustenance, backpack, bedroll, belt pouch, flint and steel, ink, black (5), ink pen, mess kit, pot, scrivener's kit, soap, spell component pouch, spellbook (5), torch (10), trail rations (5), waterskin, 30 gp
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
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