Shu
Yun, the Silent Tempest
XP: 102,400 CR
17
Male fiendish human monk
10/sorcerer 10
NE Medium outsider (augmented human)
Init +6; Senses darkvision 60 ft.; Perception +22
AC 38, touch 33, flat-footed 32 (+14 deflection, +3 dodge, +5 natural, +6 Dex)
HP 260 (10d10+10d6+100)
Fort +20, Ref +21, Will +22
Defensive Abilities still mind; Will +24 vs enchantment; improved evasion; DR 15/good; Resist acid 10, cold 10, electricity 10, fire 10
Speed 80 ft., fly 110 ft. (average)
Melee Flurry +29/+29/+29/+24/+19 (2d6 + 14 /19-20) or One touch +29 touch (6d6 + 21 /19-20)
Special Attacks Options combat expertise (-4, +4), improved vital strike, smite good (+9 attack, +20 damage); Special Actions steal Ki, stunning fist (22/day, DC 29)
Sorcerer Spells Known (CL 20th)
8th (3/day)-–Trap the Soul (DC 29)
7th (5/day)-–Control Undead (DC 28), Delayed Blast Fireball (DC 26), Waves of Exhaustion
6th (7/day)-–Globe of Invulnerability, Greater Dispel Magic, Greater Heroism, Mass Suggestion (DC 25), Veil (5)
5th (8/day)-–Contact Other Plane, Dominate Person (DC 24), Feeblemind (DC 24), Nightmare (DC 26), Sending, Telepathic Bond
4th (8/day)-–Acid Pit (DC 23), Bestow Curse (DC 25), Charm Monster (DC 23), Enervation, Firefall (DC 23), Scrying
3rd (8/day)-–Displacement, Fireball (DC 22), Haste, Slow (DC 22), Spiked Pit (DC 22), Vampiric Touch
2nd (8/day)-- Bear's Endurance, Cat's Grace, Detect Thoughts (DC 22), Owl's Wisdom, Resist Energy, Scorching Ray, See Invisibility
1st (15/day)-–Alarm, Disguise Self, Endure Elements, Mage Armor, Ray of Enfeeblement (DC 20), Shield, True Strike
0th-Arcane Mark, Detect Magic, Ghost Sound (DC 20), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Spark Bloodline Infernal/Oni Cross-Blood
Str 20, Dex 22, Con 20, Int 23, Wis 28, Cha 28
Base Atk +15; CMB +20; CMD 53
Feats Archon Style, Combat Expertise, Combat Reflexes, Crane Riposte, Crane Style, Crane Wing, Greater Spell Focus (Necromancy), Improved Critical (Unarmed Strike), Mantis Style, Mantis Torment, Mantis Wisdom, Multidexterity, Quicken Spell, Snake Fang, Snake Sidewind, Snake Style, Spell Focus (Necromancy)
Skills Acrobatics +20, Bluff +22, Craft (alchemy) +20, Disguise +32, Escape Artist +15, Heal +22, Intimidate +25, Knowledge (arcana) +29, Knowledge (history) +18, Knowledge (planes) +21, Knowledge (religion) +19, Perception +22, Sense Motive +22, Spellcraft +29, Stealth +20, Use Magic Device +20
Languages Abyssal, Common, Infernal, Outworld, Saurian, Shokan, Tarkatan; tongue of the sun and moon
SQ Ki (16 points) Constant – Ki metabolism, Ki steal, Ki strike (lawful, magic, cold iron, silver), life funnel, life from a stone, one touch (+7 damage), sipping demon 1 point – additional attack, enhanced one touch (+15 dmg) 3 points – empty body
Gear greater soul stones x4, lesser soul stones x16
Other Gear Shu Yun carries gems with the souls of those he has defeated in combat. The greater soul stones provide a +5 enhancement on attacks and damage, +5 resistance to saves, +5 natural armor, and +5 deflection. The lesser soul stones can be destroyed to either cast a heal spell on Shu Yun or restore his expended spell slots.
Steal Ki (Ex) Shu Yun can steal Ki from other creatures. If he scores a confirmed critical hit against a creature or reduces a creature to 0 or fewer hit points, he can steal some of that creature’s Ki. This ability replenishes 1 spent Ki point to his Ki pool, as long as he has at least 1 Ki point in his pool. He cannot exceed his Ki pool’s maximum. Each time Shu Yun successfully steals Ki, he can make an immediate saving throw against one disease he is suffering from. There is no penalty for failing this saving throw. He gains a bonus equal to his Wisdom modifier on the saving throw.
Life Funnel (Su) Shu Yun can steal a creature’s life force to replenish his own. If he has at least 1 Ki point in his Ki pool and scores a confirmed critical hit against a creature or reduces a creature to 0 or fewer hit points, he heals a number of hit points equal to his monk level.
Life from a Stone (Su) Shu Yun gains the benefit of life funnel and steal Ki when he confirms a critical hit against any creature or reduces any creature to 0 or fewer hit points.
Sipping Demon (Su) Shu Yun gains 1 temporary hit point each time he hits an enemy with a melee attack. He gains 9 temporary hit points when he scores a critical hit. He can have 15 temporary hit points at a time. The temporary hit points disappear 1 hour later. Shu Yun can only use this ability when he has at least 1 Ki point in his Ki pool.
Arcana: +2 DC for charm, bonus on Bluff, Diplomacy, Intimidate equal to spell level for 1d4 rounds.
NE Medium outsider (augmented human)
Init +6; Senses darkvision 60 ft.; Perception +22
AC 38, touch 33, flat-footed 32 (+14 deflection, +3 dodge, +5 natural, +6 Dex)
HP 260 (10d10+10d6+100)
Fort +20, Ref +21, Will +22
Defensive Abilities still mind; Will +24 vs enchantment; improved evasion; DR 15/good; Resist acid 10, cold 10, electricity 10, fire 10
Speed 80 ft., fly 110 ft. (average)
Melee Flurry +29/+29/+29/+24/+19 (2d6 + 14 /19-20) or One touch +29 touch (6d6 + 21 /19-20)
Special Attacks Options combat expertise (-4, +4), improved vital strike, smite good (+9 attack, +20 damage); Special Actions steal Ki, stunning fist (22/day, DC 29)
Sorcerer Spells Known (CL 20th)
8th (3/day)-–Trap the Soul (DC 29)
7th (5/day)-–Control Undead (DC 28), Delayed Blast Fireball (DC 26), Waves of Exhaustion
6th (7/day)-–Globe of Invulnerability, Greater Dispel Magic, Greater Heroism, Mass Suggestion (DC 25), Veil (5)
5th (8/day)-–Contact Other Plane, Dominate Person (DC 24), Feeblemind (DC 24), Nightmare (DC 26), Sending, Telepathic Bond
4th (8/day)-–Acid Pit (DC 23), Bestow Curse (DC 25), Charm Monster (DC 23), Enervation, Firefall (DC 23), Scrying
3rd (8/day)-–Displacement, Fireball (DC 22), Haste, Slow (DC 22), Spiked Pit (DC 22), Vampiric Touch
2nd (8/day)-- Bear's Endurance, Cat's Grace, Detect Thoughts (DC 22), Owl's Wisdom, Resist Energy, Scorching Ray, See Invisibility
1st (15/day)-–Alarm, Disguise Self, Endure Elements, Mage Armor, Ray of Enfeeblement (DC 20), Shield, True Strike
0th-Arcane Mark, Detect Magic, Ghost Sound (DC 20), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Spark Bloodline Infernal/Oni Cross-Blood
Str 20, Dex 22, Con 20, Int 23, Wis 28, Cha 28
Base Atk +15; CMB +20; CMD 53
Feats Archon Style, Combat Expertise, Combat Reflexes, Crane Riposte, Crane Style, Crane Wing, Greater Spell Focus (Necromancy), Improved Critical (Unarmed Strike), Mantis Style, Mantis Torment, Mantis Wisdom, Multidexterity, Quicken Spell, Snake Fang, Snake Sidewind, Snake Style, Spell Focus (Necromancy)
Skills Acrobatics +20, Bluff +22, Craft (alchemy) +20, Disguise +32, Escape Artist +15, Heal +22, Intimidate +25, Knowledge (arcana) +29, Knowledge (history) +18, Knowledge (planes) +21, Knowledge (religion) +19, Perception +22, Sense Motive +22, Spellcraft +29, Stealth +20, Use Magic Device +20
Languages Abyssal, Common, Infernal, Outworld, Saurian, Shokan, Tarkatan; tongue of the sun and moon
SQ Ki (16 points) Constant – Ki metabolism, Ki steal, Ki strike (lawful, magic, cold iron, silver), life funnel, life from a stone, one touch (+7 damage), sipping demon 1 point – additional attack, enhanced one touch (+15 dmg) 3 points – empty body
Gear greater soul stones x4, lesser soul stones x16
Other Gear Shu Yun carries gems with the souls of those he has defeated in combat. The greater soul stones provide a +5 enhancement on attacks and damage, +5 resistance to saves, +5 natural armor, and +5 deflection. The lesser soul stones can be destroyed to either cast a heal spell on Shu Yun or restore his expended spell slots.
Steal Ki (Ex) Shu Yun can steal Ki from other creatures. If he scores a confirmed critical hit against a creature or reduces a creature to 0 or fewer hit points, he can steal some of that creature’s Ki. This ability replenishes 1 spent Ki point to his Ki pool, as long as he has at least 1 Ki point in his pool. He cannot exceed his Ki pool’s maximum. Each time Shu Yun successfully steals Ki, he can make an immediate saving throw against one disease he is suffering from. There is no penalty for failing this saving throw. He gains a bonus equal to his Wisdom modifier on the saving throw.
Life Funnel (Su) Shu Yun can steal a creature’s life force to replenish his own. If he has at least 1 Ki point in his Ki pool and scores a confirmed critical hit against a creature or reduces a creature to 0 or fewer hit points, he heals a number of hit points equal to his monk level.
Life from a Stone (Su) Shu Yun gains the benefit of life funnel and steal Ki when he confirms a critical hit against any creature or reduces any creature to 0 or fewer hit points.
Sipping Demon (Su) Shu Yun gains 1 temporary hit point each time he hits an enemy with a melee attack. He gains 9 temporary hit points when he scores a critical hit. He can have 15 temporary hit points at a time. The temporary hit points disappear 1 hour later. Shu Yun can only use this ability when he has at least 1 Ki point in his Ki pool.
Arcana: +2 DC for charm, bonus on Bluff, Diplomacy, Intimidate equal to spell level for 1d4 rounds.
Altered form – alter self (15
minutes/day)
Hellfire – 10 ft. radius burst, 60
ft. range, 15d6 hellfire (Reflex DC 29)
Soul Flight – at will fly (average)
Stunning Fist Shu Yun can apply any
of the following effects in place of a stunning fist: fatigued, sickened (1
minute), and staggered (1d 6+1)
Style Strike Shu Yun can use two of
the following style strikes each round.
Defensive Spin +4 AC vs target.
Knockback Kick (CMB attack for 10
ft. push back, +10 per +5 CMD)
Leg sweep free trip attempt on target
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