Tuesday, February 12, 2019

Odric, Lunarch Marshal

Odric, Lunarch Marshal
XP: 6,400 CR 9
Male human marshal 5/mythic exemplar 4
LG Medium humanoid (human)
Init +4; Senses Perception +3
Aura varies; see text
AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
HP 67 (9d10+18)
Fort +7, Ref +6, Will +7
Speed 20 ft.
Melee +7 lance +8/+3 (ld8+2/x3) or Melee mwk longsword +8/+3 (ld8+1/19-20)
Special Attacks Mounted Combat, Spirited Charge; Special Actions Charisma boost 1/day, grant move action 1/day, inspire courage
Str 12, Dex 10, Con 14, Int 12, Wis 10, Cha 18
Base Atk +6; CMB +7; CMD 17
Feats Improved Initiative, Lightning Reflexes, Mounted Combat, Ride-By Attack, Skill Focus (Diplomacy), Spirited Charge
Skills Bluff +15, Diplomacy +25, Intimidate +17, Knowledge (history) +8, Knowledge (nobility) +8, Knowledge (religion) +2, Perception +3, Ride +8, Sense Motive +10, Survival +2
Languages Common, Dwarven
SQ major auras (motivate attack, motivate urgency), minor auras (accurate strike, master of tactics, over the top), paragon's path (Reikhardt)
Gear +2 breastplate, masterwork heavy steel shield, +7 lance, masterwork longsword, cloak of Charisma +2, heavy warhorse
Auras (Ex) Odric can have one minor aura and one major aura active at all times. Raising a new aura is a swift action. Each aura affects every ally within 60 feet with an Intelligence of 3 or higher who understands Odric's language. These auras function as though he were 6th level. Accurate Strike (Minor): Add Odric's Charisma modifier to rolls made to confirm critical hits. Master of Tactics (Minor): Add Odric's Charisma modifier to damage rolls when flanking. THE MARSHAL'S AURAS Players familiar with Miniatures Handbook should recognize the effects from the mythic exemplar's list of minor and major auras. The benefits of these abilities do not stack with those provided by similar auras, but neither do such effects count against the number of auras a marshal can use at once.  Motivate Attack (Major): Grants allies a +1 bonus on attack rolls. Motivate Urgency (Major): Grants allies a +5-foot bonus to base land speed. Over the Top (Minor): Add Odric's Charisma modifier to damage rolls when charging. 
Charisma Boost (Ex) Once per day as a swift action, Odric can increase his Charisma by 4 for up to 4 rounds. 
Grant Move Action (Ex) Once per day as a standard action, Odric can grant an immediate move action to all allies within 30 feet. 
Inspire Courage (Ex) Once per day as a swift action, Odric can inspire courage as a 4th-level bard. He can maintain this effect for up to 4 rounds. 
HEAVY WARHORSE 
CR 2 N Large animal I Init +1; Senses low-light vision, scent; Listen +5, Spot +4 Languages — AC 19, touch 10, flat-footed 18 (-1 size, +1 Dex, +5 armor, +4 natural) hp 30 (4 HD) Fort+7, Ref+5, Will+2 Speed 35 ft. in chain barding (7 squares), base speed 50 ft.; Run Melee 2 hooves +6 each (ld6+4) and bite +1 (ld4+2) 
Base Atk +3; Grp +11 Abilities Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 
Feats Endurance, Run Skills Listen+5, Spot+4Sir 
Odric is a master tactician who lives on the plane of Innistrad. He lost a son to a werewolf. Church commander
Odric was the commander of the Gavony Riders and a recipient of the Moonsilver Accommodation. Odric is a battlefield man, better suited to combat maneuvers than negotiating the politics of the Avacynian Church. One of his duties as a Church commander was chasing and capture the mad scientist Ludevic's Abomination, which had been spotted near Estwald. After the events of the Avacyn restoration that involved the breaking of the Helvault and the Siege of Thraben, he ordered his lieutenant Grete to triple the escort of the transport detachment of the prisoner Gisa Cecani to Thraben.
Meeting Garruk While investigating the death of the mayor's son in Torbach, supposedly by a werewolf, he found the planeswalker Garruk, cursed and weakened. Odric, Grete and their men captured Garruk, but when Odric was determined to kill the planeswalker, Grete begged for Garruk's life in Avacyn's name. Odric then drugged the planeswalker, tied him up and moved him to Thraben where the Church of Avacyn would decide his destiny.
Lunarch Marshall
After Lunarch Mikaeus died during the siege of Thraben, and his successor was killed in the early days of Avacyn's madness, a Lunarch Council was established, made up of senior bishops of the church with a few cathar leaders in advisory positions. As Marshall, Odric showed tremendous initiative in organizing the Lunarch Council to deal with Avacyn's madness. He earned a seat on the council as a representative of the cathars, without an actual vote on council matters. 
Rebel After the Lunarch Council was exposed to be controlled by the Skirsdag, Odric and Grete fled the Church and joined Thalia as part of the Order of Saint Traft.  While Thalia and Grete went to war, Odric remained behind, his spirit broken by his forced betrayal
Odric, Master Tactician
XP: 9,600                                                                           CR 10
Male human fighter 11
LN Medium humanoid (human)
Init +1; Senses Perception +10
AC 24, touch 14, flat-footed 22 (+10 armor, +1 deflection, +1 dodge, +1 Dex)
HP 82 (11d10+22)
Fort +2, Ref +1, Will +0
Defensive Abilities bravery +3; Wil +8 vs. fear
Speed 30 ft.
Melee +1 glaive +19/+14/+9 (1d10+9) or armor spikes +15/+10/+5 (1d6+4)
Ranged composite longbow +13/+8/+3 (1d8+5/x3)
Special Attacks weapon training (polearms +2, bows +1)
Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 10
Base Atk +11; CMB +15; CMD 28
Feats Combat Expertise, Combat Reflexes, Disruptive, Dodge, Improved Vital Strike, Lunge, Mobility, Spellbreaker, Spring Attack, Vital Strike, Weapon Focus (Glaive), Weapon Specialization (Glaive), Whirlwind Attack
Skills Diplomacy +5, Handle Animal +5, Intimidate +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +10, Profession (soldier) +14, Ride +9, Sense Motive +5, Survival +4
Languages Common, Goblin, Orc
SQ armor training 3
Gear potion of cure light wounds, potion of expeditious retreat
Other Gear +1 full plate with cold iron armor spikes, +1 glaive, composite longbow (+4 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +1, heavy horse (combat trained) with chain shirt barding and military saddle
Odric, Lunarch Marshal can provide access to trustworthy mercenary troops. A character with Leadership gains a +2 bonus to Leadership for recruiting followers for 1 month. Other PCs can hire mercenaries at a 20% discount.
Odric, Lunarch Marshal is the master of the battlefield, expert and veteran soldiers who conceive and execute tactical plans and inspire their troops on to victory. Odric, Lunarch Marshal commands from a rearward vantage point, but when needed, may dive into the fray with sword in hand to turn the tide through sheer puissance. Odric, Lunarch Marshals can be used as arena champions, masters of fighting schools, or elite warriors trained to fight with or against spellcasters. Odric, Lunarch Marshal is usually accompanied by a knight adjutant, with a lance of four cavalry as bodyguards and messengers (CR 12).

1 comment:

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