Tuesday, February 12, 2019

Golgari Grave-Troll

Chuladoal, Golgari Grave-Troll, the Fiendish Gravetouched Ghoul Swarm-Shifter Troll
CR 8
XP: 4,800
Male Fiendish Gravetouched Ghoul Swarm-Shifter Troll (Troll Form) 0
CE Large undead (augmented giant, extraplanar, shapechanger)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +16
AC 22, touch 17, flat-footed 16 (+6 Dex, +5 natural, -1 size, +2 deflection)
HP 39 (6d8+12); regeneration 5 (acid or fire)
Fort +6, Ref +8, Will +6
Defensive Abilities negative energy heals, Improved Toughness; DR 5/magic; Immune ability damage (Strength, Dexterity, Constitution), ability drain, critical hits, death effects, death from massive damage, disease, effects requiring Fortitude saves (unless harmless or effective against objects), energy drain, exhaustion, fatigue, mind-affecting effects, nonlethal damage, paralysis, poison, sleep, stunning; SR 11; Resist cold 5, fire 5; +2 turn resistance
Speed 40 ft.
Melee bite +11 (1d8+8 plus ghoul fever and paralysis), 2 claws +11 (1d6+8 plus paralysis)
Space 10 ft., Reach 10 ft.
Special Attacks ghoul fever (DC 12), paralysis, rend 2d6+12, smite good (+6 damage)
During Combat Chuladoal always loved to fight, and that fact that was one of the primary reasons for his demise. Now, as an undead creature, he loves combat even more. Because his undead state has magnified his troll abilities and made him nearly invulnerable, he rushes headlong into battle with reckless abandon. Chuladoal fights much better when he can either make full attacks on a single creature, or make single claw attacks and rend one opponent while biting (or breathing fire at) another.
If he thinks he's in danger, Chuladoal assumes swarm form and escapes. Sometimes he lurks in a swamp in swarm form, waiting for unsuspecting prey to pass, then returns to his troll-ghoul form to attack. He never fights in swarm form; he uses it only to move around, hide, or escape.
Str 27, Dex 22, Con -, Int 10, Wis 14, Cha 9
Base Atk +4; CMB +13; CMD 31
Feats Alertness, Improved Toughness, Iron Will, Multiattack, Toughness
Skills Acrobatics +17, Perception +16, Sense Motive +13, Stealth +6
Languages Giant
SQ diet dependent, swarm form, undead traits
Gear boots of striding and springing, 100 gp
Environment  cold mountains
Organization solitary or gang (2-4)
Treasure standard
Damage Reduction (Ex) Chuladoal's natural weapons are considered magic for the purpose of bypassing damage reduction.
Diet Dependent (Ex) Chuladoal must consume flesh at least once per month to remain mobile and retain his special abilities.
Ghoul Fever (Su) Disease -- bite, Fort DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid that dies of ghoul fever rises as a normal ghoul at the next midnight unless it has 4 or more HD, in which case it rises as a ghast instead.
Paralysis (Ex) Any creature hit by one of Chuladoal's natural attacks must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.
Rend (Ex) If Chuladoal hits with both claw attacks, he latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage.
Smite Good (Su) Once per day, Chuladoal can make a normal melee attack to deal an additional +6 points of damage against a good foe.
Swarm Form (Su) Chuladoal can assume the form of a swarm of undead flies at will. Changing form heals Chuladoal of 6 points of damage. All items are absorbed into the swarm form and provide no benefit. Changing shape is a supernatural ability, but remaining in a swarm form is not.
Undead Traits (Ex) Chuladoal is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. He is not subject to critical hits, nonlethal damage, ability damage to his physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. He cannot be raised, and resurrection works only if he is willing.
This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite.
Chuladoal always was an outcast from his people, albeit a powerful one who commanded respect. His status is especially clear in his pyro-troll version, since a four-headed troll pretty much rules the roost if he wants to. And he did, for a while -- until he was killed by adventurers. Too much flesh-eating in life resulted in his transformation to a gravetouched ghoul after death. But who knows why he can change into a swarm of flies? Even he doesn't, and it would be very hard to get him to answer that question.
As a troll, Chuladoal takes real damage from fire and acid only; all other damage is treated as nonlethal damage. As an undead creature, however, he is not subject to nonlethal damage, so he takes no damage at all from any attack that does not involve fire or acid -- including spells that deal hit point damage, such as magic missile, cure spells (positive energy damage), and even disintegrate. Thus, he does not worry about being hit in combat. Furthermore, his undead state renders him immune to a lot of nondamaging spells, including charm monster and illusions, that could bring about his destruction in other ways.
Chuladoal, Golgari Grave-Troll, the Fiendish Gravetouched Ghoul Swarm-Shifter Troll (Swarm Form)
CR 8
XP: 4,800
Male Fiendish Gravetouched Ghoul Swarm-Shifter Troll (Troll Form) 0
CE Fine undead (augmented giant, extraplanar, shapechanger, swarm)
Init +11; Senses darkvision 60 ft., low-light vision, scent; Perception +13
AC 31, touch 29, flat-footed 20 (+11 Dex, +2 natural, +8 size)
HP 39 (6d8+12); regeneration 5 (acid or fire)
Fort +6, Ref +13, Will +6
Defensive Abilities negative energy heals, Improved Toughness; DR 5/magic; Immune ability damage (Strength, Dexterity, Constitution), ability drain, critical hits, death effects, death from massive damage, disease, effects requiring Fortitude saves (unless harmless or effective against objects), energy drain, exhaustion, fatigue, mind-affecting effects, nonlethal damage, paralysis, poison, sleep, stunning; SR 11; Resist cold 5, fire 5; +2 turn resistance
Speed 0 ft., fly 40 ft. (average)
Melee swarm 2d6 plus disease
Space 0 ft., Reach 0 ft.
Special Attacks distraction
During Combat Chuladoal always loved to fight, and that fact that was one of the primary reasons for his demise. Now, as an undead creature, he loves combat even more. Because his undead state has magnified his troll abilities and made him nearly invulnerable, he rushes headlong into battle with reckless abandon. Chuladoal fights much better when he can either make full attacks on a single creature, or make single claw attacks and rend one opponent while biting (or breathing fire at) another.
If he thinks he's in danger, Chuladoal assumes swarm form and escapes. Sometimes he lurks in a swamp in swarm form, waiting for unsuspecting prey to pass, then returns to his troll-ghoul form to attack. He never fights in swarm form; he uses it only to move around, hide, or escape.
Str 9, Dex 32, Con -, Int 10, Wis 14, Cha 9
Base Atk +4; CMB -5; CMD 16
Feats Alertness, Improved Toughness, Iron Will, Multiattack, Toughness
Skills Perception +13, Sense Motive +13, Stealth +27
Languages Giant (cannot speak)
SQ diet dependent, swarm form, undead traits
Gear boots of striding and springing, 100 gp
Environment  cold mountains
Organization solitary or gang (2-4)
Treasure standard
Damage Reduction (Ex) Chuladoal's natural weapons are considered magic for the purpose of bypassing damage reduction.
Diet Dependent (Ex) Chuladoal must consume flesh at least once per month to remain mobile and retain his special abilities.
Ghoul Fever (Su) Disease -- bite, Fort DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid that dies of ghoul fever rises as a normal ghoul at the next midnight unless it has 4 or more HD, in which case it rises as a ghast instead.
Paralysis (Ex) Any creature hit by one of Chuladoal's natural attacks must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.
Rend (Ex) If Chuladoal hits with both claw attacks, he latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage.
Smite Good (Su) Once per day, Chuladoal can make a normal melee attack to deal an additional +6 points of damage against a good foe.
Swarm Form (Su) Chuladoal can assume the form of a swarm of undead flies at will. Changing form heals Chuladoal of 6 points of damage. All items are absorbed into the swarm form and provide no benefit. Changing shape is a supernatural ability, but remaining in a swarm form is not, and Chuladoal does not revert to his normal form in an antimagic field. True seeing and similar magic reveals both forms. While in swarm form, Chuladoal takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells. In swarm form, Chuladoal cannot be flanked, tripped, grappled, or bull rushed, and he cannot grapple an opponent. He does not threaten creatures in his square, and he cannot make attacks of opportunity with his swarm attack. When the swarm would normally be dispersed, it reverts to Chuladoal's normal form and is destroyed.
Undead Traits (Ex) Chuladoal is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. He is not subject to critical hits, nonlethal damage, ability damage to his physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. He cannot be raised, and resurrection works only if he is willing.
Distraction (Ex) Any living creature that begins its turn with Chuladoal's swarm form in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.
Hive Mind (Ex) In swarm form, Chuladoal is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of effects that specifically command, control, rebuke, or destroy undead.
HIve Mind (Ex) In swarm form, Chuladoal is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of effects that specifically command, control, rebuke, or destroy undead.
This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite.
Chuladoal always was an outcast from his people, albeit a powerful one who commanded respect. His status is especially clear in his pyro-troll version, since a four-headed troll pretty much rules the roost if he wants to. And he did, for a while -- until he was killed by adventurers. Too much flesh-eating in life resulted in his transformation to a gravetouched ghoul after death. But who knows why he can change into a swarm of flies? Even he doesn't, and it would be very hard to get him to answer that question.
As a troll, Chuladoal takes real damage from fire and acid only; all other damage is treated as nonlethal damage. As an undead creature, however, he is not subject to nonlethal damage, so he takes no damage at all from any attack that does not involve fire or acid -- including spells that deal hit point damage, such as magic missile, cure spells (positive energy damage), and even disintegrate. Thus, he does not worry about being hit in combat. Furthermore, his undead state renders him immune to a lot of nondamaging spells, including charm monster and illusions, that could bring about his destruction in other ways.
Chuladoal, Golgari Grave-Troll, the Fiendish Four-Headed Gravetouched Ghoul Swarm-Shifter Pyro-Troll
CR 11
XP: 12,800
Male Fiendish Four-Headed Gravetouched Ghoul Swarm-Shifter Pyro-Troll 0
CE Large undead (augmented giant, extraplanar, shapechanger)
Init +10; Senses darkvision 60 ft., low-light vision, scent; Perception +25
AC 28, touch 23, flat-footed 22 (+6 Dex, +5 natural, -1 size, +8 deflection)
HP 66 (12d8+12); regeneration 5 (acid or fire)
Fort +8, Ref +10, Will +8
Defensive Abilities negative energy heals, Improved Toughness; DR 10/magic; Immune ability damage (Strength, Dexterity, Constitution), ability drain, critical hits, death effects, death from massive damage, disease, effects requiring Fortitude saves (unless harmless or effective against objects), energy drain, exhaustion, fatigue, mind-affecting effects, nonlethal damage, paralysis, poison, sleep, stunning; SR 17; Resist acid 5, cold 10, fire 10; +2 turn resistance
Speed 40 ft.
Melee 4 bites +16 (1d8+8 plus ghoul fever and paralysis), 2 claws +16 (1d6+8 plus paralysis)
Space 10 ft., Reach 10 ft.
Special Attacks ghoul fever (DC 15), paralysis, rend 2d6+12, smite good (+12 damage); breath weapon (fire, 3d6)
During Combat Chuladoal always loved to fight, and that fact that was one of the primary reasons for his demise. Now, as an undead creature, he loves combat even more. Because his undead state has magnified his troll abilities and made him nearly invulnerable, he rushes headlong into battle with reckless abandon. Chuladoal fights much better when he can either make full attacks on a single creature, or make single claw attacks and rend one opponent while biting (or breathing fire at) another.
If he thinks he's in danger, Chuladoal assumes swarm form and escapes. Sometimes he lurks in a swamp in swarm form, waiting for unsuspecting prey to pass, then returns to his troll-ghoul form to attack. He never fights in swarm form; he uses it only to move around, hide, or escape.
Chuladoal is immune to fire, so his only vulnerabilities are acid and turning -- and he has partial defenses against both of these attacks. His resistance to cold helps to counteract the vulnerability to cold that he acquires with the fire subtype. His breath weapon adds immensely to his offensive capability.
Str 27, Dex 22, Con -, Int 10, Wis 14, Cha 9
Base Atk +9; CMB +18; CMD 42
Feats Alertness, Combat Reflexes, Final Strike, Improved Initiative, Improved Toughness, Iron Will, Multiattack, Resistance To Energy (Acid), Toughness
Skills Acrobatics +17, Perception +25, Sense Motive +25, Stealth +7
Languages Giant
SQ diet dependent, multiheaded, swarm form, undead traits
Gear boots of striding and springing,ring of protection +3,cloak of elvenkind,bag of tricks (gray)
Environment  cold mountains
Organization solitary or gang (2-4)
Treasure standard
Damage Reduction (Ex) Chuladoal's natural weapons are considered magic for the purpose of bypassing damage reduction.
Diet Dependent (Ex) Chuladoal must consume flesh at least once per month to remain mobile and retain his special abilities.
Ghoul Fever (Su) Disease -- bite, Fort save DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid that dies of ghoul fever rises as a normal ghoul at the next midnight unless it has 4 or more HD, in which case it rises as a ghast instead.
Paralysis (Ex) Any creature hit by one of Chuladoal's natural attacks must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.
Rend (Ex) If Chuladoal hits with both claw attacks, he latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage.
Smite Good (Su) Once per day, Chuladoal can make a normal melee attack to deal an additional +6 points of damage against a good foe.
Swarm Form (Su) Chuladoal can assume the form of a swarm of undead flies at will. Changing form heals Chuladoal of 6 points of damage. All items are absorbed into the swarm form and provide no benefit. Changing shape is a supernatural ability, but remaining in a swarm form is not.
Undead Traits (Ex) Chuladoal is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. He is not subject to critical hits, nonlethal damage, ability damage to his physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. He cannot be raised, and resurrection works only if he is willing.
Breath Weapon (Su) Every 1d4 rounds, each of Chuladoal's heads can breathe a jet of fire 10 feet high, 10 feet wide, and 20 feet long that deals 3d6 points of fire damage (Reflex DC 13 for half damage).
Multiheaded (Ex)  Cutting off one of Chuladoal's four heads does not kill him; all heads must be severed to kill him. He functions normally as long as at least one head remains, and severed heads do not regrow naturally.
Turn Resistance (Ex) Chuladoal is treated as a 14-HD undead for the purpose of turn, rebuke, command, or bolster attempts.
This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite.
Chuladoal always was an outcast from his people, albeit a powerful one who commanded respect. His status is especially clear in his pyro-troll version, since a four-headed troll pretty much rules the roost if he wants to. And he did, for a while -- until he was killed by adventurers. Too much flesh-eating in life resulted in his transformation to a gravetouched ghoul after death. But who knows why he can change into a swarm of flies? Even he doesn't, and it would be very hard to get him to answer that question.
As a troll, Chuladoal takes real damage from fire and acid only; all other damage is treated as nonlethal damage. As an undead creature, however, he is not subject to nonlethal damage, so he takes no damage at all from any attack that does not involve fire or acid -- including spells that deal hit point damage, such as magic missile, cure spells (positive energy damage), and even disintegrate. Thus, he does not worry about being hit in combat. Furthermore, his undead state renders him immune to a lot of nondamaging spells, including charm monster and illusions, that could bring about his destruction in other ways.
Chuladoal, Golgari Grave-Troll, the Fiendish Gravetouched Ghoul Swarm-Shifter Troll (Swarm Form)
CR 11
XP: 12,800
Male Fiendish Four-Headed Gravetouched Ghoul Swarm-Shifter Pyro-Troll 0
CE Fine undead (augmented giant, extraplanar, fire, shapechanger, swarm)
Init +15; Senses darkvision 60 ft., low-light vision, scent; Perception +25
AC 31, touch 29, flat-footed 20 (+11 Dex, +2 natural, +8 size)
HP 66 (12d8+12); regeneration 5 (acid or fire)
Fort +8, Ref +20, Will +8
Defensive Abilities negative energy heals, Improved Toughness; DR 10/magic; Immune ability damage (Strength, Dexterity, Constitution), ability drain, critical hits, death effects, death from massive damage, disease, effects requiring Fortitude saves (unless harmless or effective against objects), energy drain, exhaustion, fatigue, mind-affecting effects, nonlethal damage, paralysis, poison, sleep, stunning; SR 17; Resist acid 5, cold 10, fire 10;  +2 turn resistance
Speed 0 ft., fly 40 ft. (perfect)
Melee swarm 3d6 plus disease
Space 0 ft., Reach 0 ft.
Special Attacks ghoul fever (DC 15), paralysis, rend 2d6+12, smite good (+12 damage); breath weapon (fire, 3d6)
During Combat Chuladoal always loved to fight, and that fact that was one of the primary reasons for his demise. Now, as an undead creature, he loves combat even more. Because his undead state has magnified his troll abilities and made him nearly invulnerable, he rushes headlong into battle with reckless abandon. Chuladoal fights much better when he can either make full attacks on a single creature, or make single claw attacks and rend one opponent while biting (or breathing fire at) another.
If he thinks he's in danger, Chuladoal assumes swarm form and escapes. Sometimes he lurks in a swamp in swarm form, waiting for unsuspecting prey to pass, then returns to his troll-ghoul form to attack. He never fights in swarm form; he uses it only to move around, hide, or escape.
Chuladoal is immune to fire, so his only vulnerabilities are acid and turning -- and he has partial defenses against both of these attacks. His resistance to cold helps to counteract the vulnerability to cold that he acquires with the fire subtype. His breath weapon adds immensely to his offensive capability.
Str 9, Dex 32, Con -, Int 10, Wis 14, Cha 9
Base Atk +9; CMB +0; CMD 21
Feats Alertness, Combat Reflexes, Final Strike, Improved Initiative, Improved Toughness, Iron Will, Multiattack, Resistance To Energy (Acid), Toughness
Skills Perception +25, Sense Motive +25, Stealth +32
Languages Giant (cannot speak)
SQ diet dependent, hive mind, undead traits
Gear boots of striding and springing,ring of protection +3,cloak of elvenkind,bag of tricks (gray)
Environment  cold mountains
Organization solitary or gang (2-4)
Treasure standard
Damage Reduction (Ex) Chuladoal's natural weapons are considered magic for the purpose of bypassing damage reduction.
Diet Dependent (Ex) Chuladoal must consume flesh at least once per month to remain mobile and retain his special abilities.
Ghoul Fever (Su) Disease -- bite, Fort save DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid that dies of ghoul fever rises as a normal ghoul at the next midnight unless it has 4 or more HD, in which case it rises as a ghast instead.
Paralysis (Ex) Any creature hit by one of Chuladoal's natural attacks must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.
Rend (Ex) If Chuladoal hits with both claw attacks, he latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage.
Smite Good (Su) Once per day, Chuladoal can make a normal melee attack to deal an additional +6 points of damage against a good foe.
Swarm Form (Su) Chuladoal can assume the form of a swarm of undead flies at will. Changing form heals Chuladoal of 12 points of damage. All items are absorbed into the swarm form and provide no benefit. Changing shape is a supernatural ability, but remaining in a swarm form is not, and Chuladoal does not revert to his normal form in an antimagic field. True seeing and similar magic reveals both forms. While in swarm form, Chuladoal takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells. In swarm form, Chuladoal cannot be flanked, tripped, grappled, or bull rushed, and he cannot grapple an opponent. He does not threaten creatures in his square, and he cannot make attacks of opportunity with his swarm attack. When the swarm would normally be dispersed, it reverts to Chuladoal's normal form and is destroyed.
Undead Traits (Ex) Chuladoal is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. He is not subject to critical hits, nonlethal damage, ability damage to his physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. He cannot be raised, and resurrection works only if he is willing.
Breath Weapon (Su) Every 1d4 rounds, each of Chuladoal's heads can breathe a jet of fire 10 feet high, 10 feet wide, and 20 feet long that deals 3d6 points of fire damage (Reflex DC 13 for half damage).
Multiheaded (Ex)  Cutting off one of Chuladoal's four heads does not kill him; all heads must be severed to kill him. He functions normally as long as at least one head remains, and severed heads do not regrow naturally.
Turn Resistance (Ex) Chuladoal is treated as a 14-HD undead for the purpose of turn, rebuke, command, or bolster attempts.
Distraction (Ex) Any living creature that begins its turn with Chuladoal's swarm form in its space must succeed on a DC 15 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.
Hive Mind (Ex) In swarm form, Chuladoal is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of effects that specifically command, control, rebuke, or destroy undead.
Vulnerability to Cold  (Ex) Chuladoal takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or whether the save is a success or failure.
This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite.
Chuladoal always was an outcast from his people, albeit a powerful one who commanded respect. His status is especially clear in his pyro-troll version, since a four-headed troll pretty much rules the roost if he wants to. And he did, for a while -- until he was killed by adventurers. Too much flesh-eating in life resulted in his transformation to a gravetouched ghoul after death. But who knows why he can change into a swarm of flies? Even he doesn't, and it would be very hard to get him to answer that question.
As a troll, Chuladoal takes real damage from fire and acid only; all other damage is treated as nonlethal damage. As an undead creature, however, he is not subject to nonlethal damage, so he takes no damage at all from any attack that does not involve fire or acid -- including spells that deal hit point damage, such as magic missile, cure spells (positive energy damage), and even disintegrate. Thus, he does not worry about being hit in combat. Furthermore, his undead state renders him immune to a lot of nondamaging spells, including charm monster and illusions, that could bring about his destruction in other ways.
Chuladoal, Golgari Grave-Troll, the Fiendish Four-Headed Gravetouched Ghoul Swarm-Shifter Pyro-Troll Barbarian
CR 15
XP: 51,200
Male Fiendish Four-Headed Gravetouched Ghoul Swarm-Shifter Pyro-Troll Barbarian 4
CE Large undead (augmented giant, extraplanar, fire, shapechanger)
Init +10; Senses darkvision 90 ft., low-light vision, scent; Perception +27
AC 27, touch 17, flat-footed 19 (-1 size, +6 Dex, +2 dodge, +10 natural)
HP 72 (16d8); negative energy heals
Fort +12, Ref +11, Will +13
Defensive Abilities +6 turn resistance; DR 10/magic; Immune ability damage (Strength, Dexterity, Constitution), ability drain, critical hits, death effects, death from massive damage, disease, effects requiring Fortitude saves (unless harmless or effective against objects), energy drain, exhaustion, fatigue, fire, mind-affecting effects, nonlethal damage, paralysis, poison, sleep, stunning; SR 17; Resist acid 5, cold 10, fire 10; Weaknesses vulnerability to cold (+50% damage from cold)
Speed 50 ft.
Melee 4 bites +25 (1d8+13 plus ghoul fever and paralysis), 2 claws +25 (1d6+13 plus paralysis)
Space 10 ft., Reach 10 ft.
Special Attacks ghoul fever (DC 16), paralysis, rage 2/day, rend 2d6+19, smite good (+16 damage) breath weapon (fire, 3d6)
Before Combat When not raging, Chuladoal has the following changed statistics:
AC 29, touch 19, flat-footed 29; uncanny dodge
Will +9
Melee bite +23 (1d8+11 plus ghoul fever and paralysis) or
Melee 4 bites +23 (1d8+11 plus ghoul fever and paralysis) and
Melee 2 claws +23 (1d6+5 plus paralysis)
Grp +28
Atk Options ghoul fever (DC 16), paralysis, rage 2/day, 3 rounds each, rend 2d6+16, smite good (+16 damage)
Abilities Str 33
Skills Jump +24
Male Fiendish Gravetouched Ghoul Swarm-Shifter Troll (Swarm Form)
CE Fine undead (augmented giant, extraplanar, fire, shapechanger, swarm)
Init +15; Senses darkvision 90 ft., low-light vision, scent; Listen +25, Spot +25
Languages Giant (cannot speak)
AC 39, touch 29, flat-footed 39
hp 94 (12 HD); DR 10/magic, negative energy heals, Improved Toughness
Immune ability damage (Strength, Dexterity, Constitution), ability drain, critical hits, death effects, death from massive damage, disease, effects requiring Fortitude saves (unless harmless or effective against objects), energy drain, exhaustion, fatigue, mind-affecting effects, nonlethal damage, paralysis, poison, sleep, stunning, weapon damage
Resist acid 5, cold 10, fire 10; SR 17; +6 turn resistance
Fort +12, Ref +16, Will +9
Speed fly 40 ft. (8 squares, perfect)
Melee swarm 3d6 plus disease
Space 10 ft.; Reach 0 ft.
Base Atk +13; Grp -- 
Special Actions distraction
Abilities Str 9, Dex 32, Con --, Int 10, Wis 14, Cha 10
SQ diet dependent, hive mind, undead traits
Feats Alertness, Combat ReflexesB, (can't use), MultiattackB (can't use), Final Strike, Improved InitiativeB, Improved MultiattackB (can't use), Improved Toughness, Improved Turn Resistance, Iron Will, Resistance to Energy (acid)
Skills Hide +32, Intimidate +16, Listen +25, Search +6, Spot +25
Str 37, Dex 22, Con -, Int 10, Wis 14, Cha 10
Base Atk +13; CMB +27; CMD 45
Feats Alertness, Combat Reflexes, Final Strike, Improved Initiative, Improved Multiattack, Improved Toughness, Improved Turn Resistance, Iron Will, Multiattack, Resistance To Energy (Acid)
Skills Acrobatics +26, Intimidate +16, Perception +27, Sense Motive +4, Stealth +7
Languages Giant
SQ diet dependant, illiteracy, multiheaded, swarm form, trap sense +1, undead traits
Other Gear boots of striding and springing, ring of protection +4, belt of giant strength +6, cloak of elvenkind, bag of tricks (gray).
Breath Weapon (Su) Every 1d4 rounds, each of Chuladoal's heads can breathe a jet of fire 10 feet high, 10 feet wide, and 20 feet long that deals 3d6 points of fire damage (Reflex DC 13 for half damage).
Damage Reduction () Chuladoal's natural weapons are considered magic for the purpose of bypassing damage reduction.
Diet Dependent (Ex) Chuladoal must consume flesh at least once per month to remain mobile and retain his special abilities.
Ghoul Fever (Su) Disease -- bite, Fort save DC 16, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid that dies of ghoul fever rises as a normal ghoul at the next midnight unless it has 4 or more HD, in which case it rises as a ghast instead.
Multi-headed (Ex) Cutting off one of Chuladoal's four heads does not kill him; all heads must be severed to kill him. He functions normally as long as at least one head remains, and severed heads do not regrow naturally.
Paralysis (Ex) Any creature hit by one of Chuladoal's natural attacks must succeed on a DC 16 Fortitude save or be paralyzed for 1d4+1 rounds. Elves are immune to this paralysis.
Rend (Ex) If Chuladoal hits with both claw attacks, he latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+19 points of damage.
Smite Good (Su) Once per day, Chuladoal can make a normal melee attack to deal an additional +16 points of damage against a good foe.
Swarm Form (Su) Chuladoal can assume the form of a swarm of undead flies at will. Changing form heals Chuladoal of 16 points of damage. All items are absorbed into the swarm form and provide no benefit. Changing shape is a supernatural ability, but remaining in a swarm form is not.
Trap Sense (Ex) Chuladoal gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Turn Resistnace (Ex) Chuladoal is treated as a 22-HD undead for the purpose of turn, rebuke, command, or bolster attempts.
Uncanny Dodge (Ex) Chuladoal retains his Dexterity bonus to Armor Class even when flat-footed or attacked by an invisible attacker.
Undead Traits () Chuladoal is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. He is not subject to critical hits, nonlethal damage, ability damage to his physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. He cannot be raised, and resurrection works only if he is willing.
Vulnerability to Cold (Ex) ): Chuladoal takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or whether the save is a success or failure.

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