Fleshern Stonespike,
Slayer of the Wicked
CR 11 XP:
12,800
Male human cleric of Iomedae 7/warpriest of Iomedae 4
LG Medium humanoid (human)
Init +0; Senses Perception +4
AC 24, touch 10, flat-footed 24 (+14 armor)
HP 86 (7d8+4d10+33)
Fort +13, Ref +4, Will +11
Speed 20 ft.
Melee +1 bane warhammer +11/+6 (1d8+3/x3)
Special Attacks spells, turn undead 2/day (–1, 2d6+10, 11th)
Cleric Spells Prepared (CL 11th)
LG Medium humanoid (human)
Init +0; Senses Perception +4
AC 24, touch 10, flat-footed 24 (+14 armor)
HP 86 (7d8+4d10+33)
Fort +13, Ref +4, Will +11
Speed 20 ft.
Melee +1 bane warhammer +11/+6 (1d8+3/x3)
Special Attacks spells, turn undead 2/day (–1, 2d6+10, 11th)
Cleric Spells Prepared (CL 11th)
5th—holy weapon D, righteous might
4th—air walk, divine power, holy smite D, greater magic
weapon
3rd—dispel magic, magic vestment, searing light, searing
light D, wind wall
2nd—bears endurance, bless weapon D, bulls strength, hold
person, lesser restoration, silence
1st—bless, detect evil, divine favor (2), protection from
evil D, shield of faith
0—detect magic (2), guidance, light, read magic (2)
D Domain spell.
Domains: Glory (turn checks at +2 bonus; +1d6 turning damage), Good (cast good
spells at +1 caster level), Protection (protective ward grants +7 resistance
bonus on next save, 1/day).Str 14, Dex 10, Con 16, Int 12, Wis 18, Cha 8
Base Atk +8; CMB +10; CMD 20
Feats Combat Casting, Glorious Weapons (Divine), Practiced Spellcaster, Weapon Focus (Warhammer)
Skills Diplomacy +13, Linguistics +16, Sense Motive +13
SQ inflame, mass cure light wounds, rally
Gear +2 full plate, +1 heavy steel shield, +1 warhammer, periapt of wisdom +2, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 250 gp.
Rally (Ex) As long as Fleshern is not suffering from a fear effect, he can use this ability as a standard action. Allies within 60 feet who are suffering from any fear effect and who can hear Fleshern are allowed another saving throw against the fear effect, with a +4 morale bonus.
Inflame (Ex) As a full-round action, Fleshern can inflame the passions of his allies. All who can hear him gain a +4 morale bonus on saving throws against any charm or fear effect. This effect lasts for 5 minutes after the speech ends, plus 4 minutes. Fleshern also gains the bonus.
Mass Cure Light Wounds (Sp) Once per day, Fleshern can use mass cure light wounds as a spell-like ability. Caster level 11th.
My name is Karina, I'm someone who has lived a life seemingly in the background, I must say this final indignity I have suffered almost too much to endure. You see, I have been sickly and weak since the day I was born and doomed to go through all my life a weakling. I seemed to have always suffered from one illness or another and could never play with the other children as I so desperately wanted to. Mother always made such a big fuss over me, also, making the situation worse as the other boys teased me mercilessly after they saw it. I was browsing the internet searching on how i could be transformed into a powerful when i came across the email of a man named Lord Mark. who was a VAMPIRE so I told him that I has always dreamed of becoming a VAMPIRES, All i did was just to follow the procedure that i was been told, and i bet you that procedure I took change my entire life to something i ever desire, freedom, sickness free, pains free, fame, influence, connections and even more that i can. Thanks to Lord Mark. Do you want a life full of interesting things? Do you want to have power and influence over others? To be charming and desirable? To have wealth, health, and longevity? contact the vampires creed today via email: Vampirelord7878@gmail.com
ReplyDelete