Gihzt,
Hornhead Saurial
CR 4 XP: 1,200
Male hornhead saurial monk 2/wizard 1
LE Large monstrous humanoid (reptillian)
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +2
AC 17, touch 11, flat-footed 16 (-1 size, +5 natural, +1 armor, +1 deflection, +1 dodge)
HP 23 (2d10+2d8+1d6)
Fort +4, Ref +7, Will +10
Defensive Abilities Will +12 racial bonus against sonic; Resist evasion; Weaknesses vulnerability to cold and gas
Speed 30 ft.
Melee unarmed strike +3 (1d8+1) and tail -2 (1d4) or 2 claws +2 (1d4+1) and tail -2 (1d4) or unarmed strike +1/+1 (1d8+1) with flurry of blows and tail -2 (1d4)
Space 10 ft., Reach 5 ft.
Special Attacks Combat Casting,Combat Reflexes, Improved Grapple, Power Attack, Stunning Fist 3/day (DC 12), flurry of blows
Spells Prepared (CL 1st)
1st-Expeditious Retreat, Shield
0th-Acid Splash, Ray of Frost (ranged touch +2), Resistance
Str 13, Dex 10, Con 11, Int 12, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Combat Reflexes, Endurance, Improved Unarmed Strike, Power Attack, Scribe Scroll, Stunning Fist
Skills Acrobatics +6, Craft (blacksmith) +6, Knowledge (engineering) +6, Knowledge (religion) +4, Linguistics +5, Perception +2, Spellcraft +3
Languages Common, Draconic
Gear 4 potions of cure light wounds
Other Gear bracers of armor +1, cloak of resistance +1,ring of protection +1, 200 gp worth of mundane equipment, spellbooks, material components Spellbook spells prepared plus 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- chill touch, nerveskitter, expeditious retreat, magic missile, shield.
The stocky creature facing you has bright green and yellow scales covering its 10-foot body. A long tail extends away from it. It has two long horns above its eyes and the shorter one on its nose, and a large bony plate that protects its neck.
Like most adventuring saurials, hornheads seek knowledge of the outside world, but hornheads are consumed by a desire to understand the particulars of the world around them, be they the laws of other cultures, the philosophical underpinnings of a religion, or the arcane secrets of new spells. A hornhead's favored class is wizard, although some choose to develop an innate talent for sorcery instead.
Sometimes among a saurial community there arises a saurial with selfish aims. As with humans and all other races, some are good, and some are evil. Gihzt rejected his society's values early on and left when still young to pursue his own desires. These led him to the monastery of the Dark Moon, where he trained for awhile as a monk of Shar. Eventually he added arcane studies to his regimen and emerged as an enlightened fist. In truth, he was kicked out because he refused to yield to the authority of the Dark Moon order. Gihzt began wandering the Realms, doing whatever seemed interesting to him and especially whatever brought him power and wealth.
Gihzt knows that his saurial heritage makes him an object of suspicion and fear among humans, but he doesn't care. He even uses it to his advantage when he can, cowing lesser-willed humans into doing his bidding. However, he also knows that his direct presence can sometimes adversely affect his goals, so he has grown used to employing underlings and remaining in the shadows himself. He is not cruel, but he doesn't give any opponent an even break if he can gain some advantage, and he is ruthless at making enemies disappear so that they cannot be recovered without extremely powerful magic. He has been involved in murder for hire, theft on a grand scale, and just about any other criminal enterprise except prostitution.
Gihzt is more physical in his approach at this stage in his career, using his spells to bolster his attacks and defense rather than as attacks themselves. He is more prone to personal involvement, and he likes to use his tail to extend his reach.
Gihzt, Hornhead Saurial Midlevel
CR 9 XP: 6,400
Male hornhead saurial monk 3/wizard 4/enlightened fist 1
LE Large monstrous humanoid (reptillian)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +4
AC 20, touch 13, flat-footed 19 (-1 size, +5 natural, +2 armor, +1 deflection, +2 dodge, +1 Dex)
HP 44 (2d10+3d8+4d6+1d10)
Fort +4, Ref +10, Will +14
Defensive Abilities Will +16 racial bonus against sonic; Resist evasion; Weaknesses vulnerability to cold and gas
Speed 40 ft.
Melee unarmed strike +6 (2d6+1) and tail +1 (1d4) or 2 claws +6 (1d4+1) and tail +1 (1d4) or unarmed strike +4/+4 (2d6+1) with flurry of blows and tail +1 (1d4)
Space 10 ft., Reach 5 ft.
Special Attacks Combat Reflexes, Power Attack, Stunning Fist 5/day (DC 17), flurry of blows
Spells Prepared (CL 5th)
3rd-Haste
2nd-Bulls Strength, False Life
1st-Expeditious Retreat, Magic Missile (x2), Shield
0th-Acid Splash, Detect Magic, Ray of Frost (ranged touch +7), Resistance
Str 13, Dex 13, Con 11, Int 12, Wis 15, Cha 10
Base Atk +6; CMB +8; CMD 22
Feats Combat Casting, Combat Reflexes, Endurance, Improved Unarmed Strike, Power Attack, Rapid Spell, Scribe Scroll, Stunning Fist
Skills Acrobatics +10, Craft (blacksmith) +6, Knowledge (arcana) +6, Knowledge (engineering) +6, Knowledge (religion) +5, Linguistics +8, Perception +4, Spellcraft +9
Languages Common, Draconic
SQ fast movement, ki strike
Gear 4 potions of cure light wounds
Other Gear plus periapt of Wisdom +2, gloves of Dexterity +2, ring of protection +1, bracers of armor +2, hat of disguise, spellbooks, material components spellbook spells prepared plus 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- chill touch, enlarge person, expeditious retreat, magic missile, shield; 2nd -- bull's strength, cat's grace, knock, false life, ghoul touch; 3rd -- fly, greater magic weapon, haste, vampiric touch
The stocky creature facing you has bright green and yellow scales covering its 10-foot body. A long tail extends away from it. It has two long horns above its eyes and the shorter one on its nose, and a large bony plate that protects its neck.
Gihzt has not reached the level where he can use his magic to empower his unarmed attacks, so he still relies on physicality for combat and magic for defending himself. He is craftier now, and he usually has some underling monks to do his bidding. More often than not, these are ex-Dark Moon monks. He may also employ wizards or fighters, but since his criminal enterprises are generally executed with stealth, he prefers quiet underlings.
Gihzt, Hornhead Saurial Highlevel
CR 14 XP: 38,400
Male hornhead saurial monk 3/wizard 4/enlightened fist 6/tattooed monk 1
LE Large monstrous humanoid (reptillian)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +12
AC 26, touch 17, flat-footed 24 (-1 size, +5 natural, +4 armor, +2 deflection, +4 dodge, +2 Dex)
HP 77 (2d10+3d8+4d6+7d10)
Fort +8, Ref +16, Will +21
Defensive Abilities Will +23 racial bonus against sonic; Resist evasion; Weaknesses vulnerability to cold and gas
Speed 40 ft.
Melee unarmed strike +12/+7 (2d8+3) and tail +7 (1d4+1) or 2 claws +12/+7 (1d4+3) and tail +1 (1d4+1) or unarmed strike +10/+10/+5 (2d8+3) with flurry of blows and tail +1 (1d4+1)
Space 10 ft., Reach 5 ft.
Special Attacks Combat Reflexes, Improved Grapple, Power Attack, Rapid Stunning, Stunning Fist 11/day (DC 21), arcane fist, fist of energy, flurry of blows
Spells Prepared (CL 9th)
5th-Rapid Summon Monster IV
4th-Enervation (ranged touch +11), Mnemonic Enhancer
3rd-Fly, Haste, Vampiric Touch (melee touch +13)
2nd-Bulls Strength, Rapid Enlarge Person, False Life, Ghoul Touch (DC 13), Scorching Ray (ranged touch +11)
1st-Chill Touch (DC 12), Expeditious Retreat, Magic Missile (2), Shield
0th-Acid Splash, Detect Magic, Ray of Frost (ranged touch +11), Resistance
Str 16, Dex 15, Con 11, Int 12, Wis 18, Cha 10
Base Atk +10; CMB +14; CMD 32
Feats Combat Casting, Combat Reflexes, Endurance, Improved Grapple, Improved Unarmed Strike, Power Attack, Rapid Spell, Rapid Stunning, Scribe Scroll, Stunning Fist
Skills Acrobatics +14, Craft (blacksmith) +6, Knowledge (arcana) +6, Knowledge (engineering) +6, Knowledge (religion) +10, Linguistics +18, Perception +12, Spellcraft +9
Languages Common, Draconic
SQ arcane rejuvenation, fast movement, ki strike, unicorn tattoo
Gear 4 potions of cure light wounds
Other Gear belt of Strength +4, periapt of Wisdom +4, gloves of Dexterity +4,ring of protection +2, bracers of armor +4, hat of disguise, lesser metamagic rod of extend, spellbooks, material components Spellbook spells prepared plus 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- chill touch, enlarge person, expeditious retreat, magic missile, shield; 2nd -- bull's strength, cat's grace, false life, ghoul touch, knock; 3rd -- fly, greater magic weapon, haste, ray of exhaustion, vampiric touch; 4th -- enervation, greater invisibility, Rary's mnemonic enhancer, stoneskin, summon monster IV; 5th -- magic jar, permanency, teleport.
Arcane Fist (Su) Gihzt can use a stunning fist attempt to cast and deliver a touch spell as part of an unarmed full attack action. He can choose to deliver the touch spell with any single unarmed strike attack he makes during the action.
Fist of Energy (Burst) (Su) Gihzt can spend a stunning fist attempt once per round to imbue his unarmed strikes (not tail) with electricity or fire, dealing 1d6 points of extra damage with each unarmed strike hit in the round. On a successful critical hit, he does 1d10 points of extra damage instead of 1d6.
Arcane Rejuventation (Su) As a standard action, Gihzt can sacrifice one of his prepared spells or unused spell slots to heal damage to himself equal to the level of the spell or slot sacrificed.
Unicorn Tattoo (Su) Once per day, Gihzt may reroll any d20 roll, and he must take the result of the reroll.
The stocky creature facing you has bright green and yellow scales covering its 10-foot body. A long tail extends away from it. It has two long horns above its eyes and the shorter one on its nose, and a large bony plate that protects its neck.
When in melee, Gihzt first prepares himself with spells, and then uses his stunning fist attempts to power extra damage and deliver spells through his melee attacks. He always has some underlings at this level, and he uses them to best advantage. He concentrates on one opponent first while his underlings keep everyone else busy, and he prefers spellcasters as his first opponents. He knows that taking out the cleric or healer means that the other foes have limited resources against him.
My name is Karina, I'm someone who has lived a life seemingly in the background, I must say this final indignity I have suffered almost too much to endure. You see, I have been sickly and weak since the day I was born and doomed to go through all my life a weakling. I seemed to have always suffered from one illness or another and could never play with the other children as I so desperately wanted to. Mother always made such a big fuss over me, also, making the situation worse as the other boys teased me mercilessly after they saw it. I was browsing the internet searching on how i could be transformed into a powerful when i came across the email of a man named Lord Mark. who was a VAMPIRE so I told him that I has always dreamed of becoming a VAMPIRES, All i did was just to follow the procedure that i was been told, and i bet you that procedure I took change my entire life to something i ever desire, freedom, sickness free, pains free, fame, influence, connections and even more that i can. Thanks to Lord Mark. Do you want a life full of interesting things? Do you want to have power and influence over others? To be charming and desirable? To have wealth, health, and longevity? contact the vampires creed today via email: Vampirelord7878@gmail.com
ReplyDelete