Tuesday, January 22, 2019

ARES LORD OF WAR

Avatar, Ares, Lord of War
CR 61                                                                                                            XP: 429,496,729,600
Male Diety Fighter 30/Barbarian 10/Legendary Dreadnought 20
CE Medium outsider (Chaotic, Extraplanar, Evil)
Init +11; Senses Perception +55
Aura divine aura (1,800 ft., DC 39)
AC 97, touch 30, flat-footed 90 (+32 natural, +12 deflection, +35 armor, +7 Dex)
HP 1848 (30d10+30d12+1020); fast healing 42
Fort +66, Ref +49, Will +53
DR 30/epic and adamantine or darkwood created on a forge on the largest wheel of Mechanus, DR 9/-; Immune divine immunities; SR 79; Resist fire 43
Speed 100 ft.
Melee Battle Prowess +133/+133/+133/+133/+128/+123/+117 melee (1d8+57 plus 3d6 chaotic and 1 negative level/18-20)
Special Attacks Domain powers, rage 3/day, salient divine abilities, spell-like abilities, spells
Spell-Like Abilities Ares uses these abilities as a 77th-level caster, except for chaos spells, which he uses as a 78th-level caster. The save DCs are 49 + spell level - antimagic field, animate object, Bigby's clenched fist, Bigby's crushing hand, Bigby's grasping hand, blade barrier, bull's strength, chaos hammer, cloak of chaos, dispel law, divine power, enlarge person, flame strike, magic circle against law, magic vestment, magic weapon, mind blank, power word blind, power word kill, power word stun, prismatic sphere, protection from energy, protection from law, repulsion, righteous might, sanctuary, shatter, shield other, spell immunity, spell resistance, spiritual weapon, stoneskin, summon monster IX, word of chaos.
Str 68, Dex 25, Con 49, Int 25, Wis 29, Cha 34
Base Atk +67; CMB +96; CMD 125
Feats Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Devastating Critical, Dire Charge, Dodge, Epic Prowess, Epic Speed, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Cleave, Greater Sunder, Greater Weapon Focus, Greater Weapon Specialization, Improved Bull Rush, Improved Combat Expertise, Improved Initiative, Improved Sunder, Improved Unarmed Strike, Improved Whirlwind Attack, Infinite Deflection, Legendary Rider, Mobility, Mounted Combat, Overwhelming Critical, Point-Blank Shot, Power Attack, Quick Draw, Rapid Shot, Reflect Arrows, Ride-By Attack, Run, Spellcasting Harrier, Spirited Charge, Spring Attack, Trample, Whirlwind Attack
Skills Acrobatics +93, Bluff +50, Climb +93, Craft (armor) +54, Craft (weapons) +54, Diplomacy +51, Handle Animal +59, Intimidate +94, Perception +55, Ride +64, Sense Motive +7, Survival +77, Swim +77
SQ Divine aura (17 miles, DC 39), godly realm (100 miles Outer Plane, 1,700 ft. Material Plane), greater teleport at will, improved uncanny dodge, plane shift at will, remote communication, trap sense +3, understand, speak, and read all languages and speak directly to all beings within 17 miles, unmovable 4/day, unstoppable 4/day
Gear Ares carries Battle Prowess, a +7 anarchic blast extreme speed battleaxe. (Caster Level: 25th; Weight: 7 lb). He wears heavy fortification negating full plate +10.
Environment Olympus
Organization Solitary (Unique)
Treasure Battle Prowess, +10 heavy fortification negating full plate
Alter Reality (Su) Ares can use the wish spell with regard to his portfolio, save for the replication of other spells. This ability costs Ares no XP, and requires a standard action to implement. Ares adds once against his Strength modifier to his bonus to attack rolls.
Divine Immunities (Su) Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Domain Power (Ex) Feat of strength 1/day (+77 enhancement bonus to Strength for one round); protective ward 1/day.
Divine Powers (Ex) As a greater deity, Ares automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal; Senses: Ares can see (using normal vision or low-light vision), hear, touch, and smell at a distance of seventeen miles. As a standard action, he can perceive anything within seventeen miles of his worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. He can extend her senses to up to twenty locations at once. He can block the sensing power of deities of her rank or lower at up to two remote locations at once for 17 hours; Portfolio Sense: Ares senses any battle seventeen tendays before it happens and retains the sensation for seventeen tendays after the event occurs. He is likewise aware of any act of violence in the Realms and the death of any warrior, whether such passing occur in combat or not; Automatic Actions: Ares can use Craft (armorsmithing), Craft (weaponsmithing), or Intimidate as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round; Create Magic Items: Ares can create any kind of magic item that deals damage or provides protection.
Divine Rage (Ex) The following changes are in effect while Ares rages: AC 89; 1,968 hp; Atk +135 (1d8+55 plus 3d6 chaotic/18-20); SV Fort +68, Ref +51, Will +55; Str 62, Con 47. All Strength-based skills increase by +2. Ares can use his rage 3/day, and it lasts for 20 rounds at a time.
Lord of Battle (unique salient divine ability) (Ex) Ares is master of all forms of combat and weapons. He applies his weapon-based feats to all weapons.
Unmovable (Ex) Four times per day Ares can apply a +20 bonus to a grapple check to avoid being grabbed with the improved grab ability, a strength check to avoid a bull rush, trip attempt, or similar effect, a strength check against any effect that would move him either physically or magically, or any one saving throw. He can also use this ability to gain a saving throw any effect that would move him and does not normally give a save, he still gains a +20 bonus in any case.
Unstoppable (Ex) Four times per day Ares can become unstoppable, he gains a +20 bonus on his Strength check to break or burst a door or item. He can also attempt to break a wall of force (DC 32). He can instead apply +20 to a single attack roll.
Salient Divine Abilities: Annihilating Strike, Area Divine Shield, Banestrike (giants), Battlesense, Clearsight 17 ft, Divine Battle Mastery, Divine Blast, Divine Fast Healing, Divine Inspiration (rage), Divine Shield, Divine Weapon Focus (all), Divine Weapon Mastery, Divine Weapon Specialization (all), Indomitable Strength, Increased Damage Reduction, Increased Energy Resistance (fire), Irresistible Blows, Know Death, Lord of Battle, Mass Divine Blast, Sunder and Disjoin, Supreme Damage Reduction, Wave of Chaos

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