Tuesday, January 22, 2019

Alzrius

Alzrius, the Lord of Infernal Light, The Zealot’s Fire, The Lord of Brands, The Blinding Lord, The Second Sun
CR 25 XP: 1,638,400
CE Huge outsider (chaotic, evil, extraplanar, divine, demon)
Init +11; Senses Perception +33
AC 46, touch 21, flat-footed 39 (-2 size, +6 deflection, +7 natural, +18 armor, +7 Dex)
HP 387 (25d12+225)
Fort +26, Ref +21, Will +20
DR 30/Cold Iron, Good and Epic; Immune electricity and poison; SR 37; Resist acid 10, cold 10, and fire 10.
Speed 40 ft., fly 90 ft. (good)
Melee Agnamelek +47/+42/+37/+32 (2d8 + 2d8 Hellfire + 22 / 19-20 x2), Agnamelek +47/+42/+37/+32 (2d8 + 2d8 Hellfire + 16 / 17-20 x2), and bite +38 (2d8 + 12), or Melee Bite +38 (2d8 + 12) and 2 claws +33/+33 (2d6 + 6)
Space 15 ft., Reach 15 ft.
During Combat Alzrius often leads his troops in battle so it's not rare to encounter him in the battlefield. Though he loves direct fighting, he is not stupid and will not put himself or his soldiers in danger to seek an impossible victory, and he prefers to retreat than lose important individuals. When in combat, Alzrius will try to kill the weakest opponents first with swift and powerful strikes, in order to outnumber the strongest enemies. He never underestimates his foes and always takes the field with a well-thought strategy in mind.
Agnamelek: While brandished by Alzrius, the stats of Agnamelek are the following: Fiery Aura: 6d6 damage, CD 31. Sunburn: CD 31. Death Star: +6 deflection bonus to AC. The bonus granted by Death Star is already included in Alzrius' stat block.
Str 34, Dex 25, Con 28, Int 22, Wis 20, Cha 22
Base Atk +25; CMB +39; CMD 62
Feats Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Monkey Grip, Perfect Two-Weapon Fighting, Power Attack, Robilar's Gambit, Two-Weapon Fighting, Two-Weapon Pounce, Two-Weapon Rend, Wield Oversized Weapon
Skills Acrobatics +44, Bluff +35, Climb +40, Diplomacy +35, Heal +33, Intimidate +35, Knowledge (planes, religion) +34, Perception +33, Sense Motive +33, Survival +33, Swim +40
SQ Battle forged, Demigod abilities, Hellborn
Gear Agnamelek the Twin Suns, +10 adamantine full plate armor
Battle Forged (Su) Alzrius ignores any armor check, speed penalties and maximum Dexterity bonus imposed by armor.
Demigod (Sp) Alzrius grants the Fire, Light and War domains to clerics who worship him.
Hellborn (Su) Alzrius is immune to fire and hellfire damage. In addition, any fire damage dealt by Alzrius is converted into hellfire damage. (hellfire damage acts as fire damage except it ignores fire resistance and immunity)
A majestic demon with membranous wings stands 20 ft. tall. A red scaly skin marked by the scars of a thousand battles covers a very muscular body. His eyes are always vigilant and his face confident: he never lost a battle, and certainly do not want to start now.
Bloodthirsty and indomitable, Alzrius is the mightiest warlord of the Abyss. His only concerns are war, slaughter, destruction, and looting. He is the head of the demon troops in the Blood War, and thanks to the twin swords Agnamelek, very few dare to challenge him in the battlefield. Being a veteran, Alzrius is a very skilled tactician, and won a great number of battles thanks to his ability to foresee the enemies' moves and to develop the right strategy in every situation.
Alzrius is one of the latest addition among the ranks of the demon lords, ascended to his position only two centuries ago. He was a Balor before then and worked as a mercenary for many demon lords that needed help in their skirmishes with the other demon lords. Rightly after the shattering of the planar barriers, about four centuries ago, the Blood War restarted after over ten thousand years of break, and Alzrius immediately joined the conflict. Decade after decade, he made himself a name thanks to his martial prowess and was soon put at the head of a large army. One day, the devils opened a strong offensive against the demon troops led by Zariel in person, ruler of Avernus and head of the devil army in the Blood War. The battle was bloody and strenuous, but in the end, the devil troops had the advantage and they were right about to annihilate the demon forces. In the desperate attempt of turn the tide of battle, Alzrius and his most trusted demons launched themselves through the battlefield and challenged Zariel and her guard. The clash was awesome and many demons that were there remember that moment as the most exciting of their life. At the end, Alzrius delivered the final blow to Zariel and killed her, causing the devil army to flee and winning the battle. Since Zariel was the owner of the twin suns Agnamelek, Alzrius became the new master, and this new power combined with the reputation gained in that decisive battle were enough to make him ascend into demigodhood.
Alzrius' realm is Conflagratuum, layer 601, a land where flow rivers of flames and is never night. The layer contains many permanent portals that lead into Avernus, the first layer of Baator, and from which come the diabolic legions. He is constantly looking for good soldiers to employ in the Blood War. There has been rumors lately that he is preparing a huge offensive against the devils with the intent of penetrating into Baator and conquer Avernus. The new leader of the devils, named Bel, though, is a very tough opponent so this might be easier to say than to do. Anyway, Alzrius will keep fighting devils until all of them are killed, or his own death.

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