CR 38 XP:
157,286,400
LE Colossal monstrous humanoid (divine,
evil, fire, lawful)
Init +2; Senses darkvision 60 ft.;
Perception +34
AC 55, touch 22, flat-footed 53 (-8
size, +18 deflection, +33 natural, +2 Dex)
HP 1237 (45d20+765); fast healing
20
Fort +17, Ref +2, Will +11
DR 25/adamantine and epic; Immune
fire; SR 48; Resist acid 25 and electricity 25
Speed 80 ft.
Melee Greatsword +77/+72/+67/+62
melee (6d6 + 54 and 3d6 fire /17-20/x3 plus 9d6 fire and death {Fort DC 55}) or
2 slams +66 melee (4d8 + 23 and 2d6 fire) or rock throwing +45/+40/+35/+30
ranged (2d8 + 23 and 2d8 fire)
Space 30 ft., Reach 30 ft.
Special Attacks Fires of
Muspelheim, rock throwing, spell-like abilities, spells, summon giants
Spell-Like Abilities (CL 33rd)
At will-Blasphemy (DC 26), Desecrate, Elemental Swarm (fire), Fireball
(DC 32), Firestorm (DC 37), Flame Strike (DC 34), Heat Metal (DC 32),
Incendiary Cloud (DC 37), Mass Bull's Strength, Mass Cure Critical Wounds, Mass
Inflict Critical Wounds (DC 27), Wall of Fire
Str 56, Dex 15, Con 45, Int 32, Wis
29, Cha 28
Base Atk +45; CMB +76; CMD 106
Feats Awesome Blow, Cleave, Corrupt
Spell-Like Ability, Devastating Critical (Greatsword), Epic Prowess, Epic
Weapon Focus (Greatsword), Epic Will, Great Cleave, Improved Critical
(Greatsword), Improved Sunder, Iron Will, Overwhelming Critical (Greatsword),
Power Attack, Snatch, Weapon Focus (Greatsword), Widen Spell
Skills Acrobatics +76, Bluff +34,
Climb +71, Craft (armor) +59, Craft (weapons) +59, Intimidate +61, Knowledge
(history, religion) +59, Perception +34, Sense Motive +34, Spellcraft +34,
Stealth +46, Survival +57
SQ mighty grip, rally giants
Gear Surtr wields a gargantuan
adamantine +8 greatsword of fiery blasting. Creatures who are struck must make
a Reflex save (DC=fire damage dealt) or catch on fire. Surtr also possesses a
suit of obsidian armor which functions as +8 full plate mail of greater cold
resistance and moderate fortification. This armor is reserved for Ragnarök or
dire emergencies, thus his statistics do not include it in his armor class.
When armored, Surtr possesses an AC of 76 (touch 27, flat footed 66) and
suffers a -5 armor check penalty. His speed is not reduced.
Environment Muspelheim
Organization Unique
Treasure Quadruple Standard
Fires of Muspelheim (Ex) Weapons
that successfully strike Surtr suffer 4d6 points of fire damage. (Fortitude DC
49 for half) This damage is not halved as usual for fire damage. Water and cold
enchanted weapons (such as a frostbrand or aquan weapon) are immune to this
damage.
Rock Throwing (Ex) The boulders
hurled by Surtr strike a 10 ft. by 10 ft. square. The following round the
square is turned into a 10 ft. deep pit of lava. Surtr's rocks have a 200 foot
range increment.
Spells (Ex) Surtr casts spells as a
cleric with access to the Destruction, Fire, Strength and War domains. Spells
per day: 6/8/7/7/7/7/6/6/6/6; Caster level 25th, DC 19+spell level.
Summon Giants (Sp) 4/day, Surtr may
summon 5d6 fire giant warriors or 3d6 Muspelbrud with maximum hit points.
Divinity (Ex) Surtr is an
intermediate god with a +10 bonus on rank checks
Mighty Grip (Ex) Surtr wields
Gargantuan weapons with no penalty. When using a two handed weapon, he adds
twice his Strength modifier to damage rather than one and a half. When using
Power Attack, Surtr gains a +3 bonus to damage for every -1 penalty he takes to
his attack roll.
Rally Giants (Ex) Allied fire
giants within 100 feet of Surtr gain a +10 morale bonus to attack, melee damage
and saves.
Fire Absorption (Su) Surtur is
healed by fire/heat damage
Firestarter (Ex) Surtur casts all
fire spells as if he were 24 levels higher.
Uncanny Fire Mastery (Su) As
uncanny cosmic mastery but d6 divine
Surtur is the leader of the fire
giants of the south and the ruler of Muspelheim, the realm of fire. He is the
oldest being in Norse cosmology.
However, Surtur, along with all
other cosmic beings was incarcerated long ago by the angelic first choir. It is
thought that Odin may also have had a hand in his imprisonment.
Myths: At Ragnarok, Surtur will
make war against the gods and
triumph over them, personally
slaying the god Frey. He will then set the
nine worlds ablaze and destroy
them, leaving behind only Hodmimir’s Forest.
No comments:
Post a Comment