Monday, February 18, 2019

Gnolls

Yesh, Gnoll Ranger
CR 4                                                                                                               XP: 1200
Male gnoll ranger 4
CE Medium humanoid (gnoll)
Init +2; Senses darkvision 60 ft.; Perception +10
AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +1 natural, +2 shield)
HP 53 (2d8+4d10+22)
Fort +10, Ref +6, Will +0
Speed 30 ft.
Melee mwk battleaxe +9 (1d8+3/x3)
Ranged longbow +5/+5 (1d8/x3)
Space 5 ft., Reach 5 ft.
Special Attacks  archery combat style, favored enemy (Humanoid [orc] +2)
During Combat The gnolls use their dire flails to deal massive damage to their foes. If they think the fight will be easy, they attempt to take victims prisoner by locking them up in manacles, but if they sees any allies fall, the gnolls' bloodlust drives them to fight until all their foes are dead.
Morale The gnolls fight to the death.
Str 17, Dex 15, Con 17, Int 8, Wis 8, Cha 10
Base Atk +5; CMB +8; CMD 20
Feats Endurance, Far Shot, Point-Blank Shot, Power Attack, Rapid Shot
Skills Climb +12, Knowledge (geography) +6, Perception +10, Stealth +11, Survival +8
Languages Gnoll
SQ  favored terrain (urban +2*), hunter’s bond (companions), wild empathy +4
Gear masterwork studded leather armor, +1 light wooden shield, masterwork battleaxe, longbow, 30 arrows, 50-ft. hempen rope, pouch with 3d4 assorted gems worth 10 gp each
Hulak, Gnoll Werehyena
CR 8                                                                                                              XP: 4,800
Male gnoll natural werehyena barbarian 7
CE Medium humanoid (gnoll, shapechanger)
Init +1; Senses darkvision 60 ft.; Perception +8
AC 16, touch 9, flat-footed 15 (+1 Dex, +3 natural, -2 rage, +4 shield)
HP 121 (2d8+7d12+67)
Fort +13, Ref +3, Will +5
Defensive Abilities improved uncanny dodge, trap sense +2; DR 1/-
Speed 40 ft.
Melee +2 furious battleaxe +18/+13 (1d8+10/×3) and bite +14 (1d4+9)
Ranged mwk javelin +10 (1d6+6)
Space 5 ft., Reach 5 ft.
Special Attacks curse of lycanthropy, rage (19 rounds/day), rage powers (animal fury, renewed vigor 1d8+5, strength surge +7)
Before Combat Base statistics When not raging, a Hulak’s stats are: AC 18, touch 11, flat-footed 17; hp 97; Fort +11; Ref +3, Will +3; Melee +2 furious battleaxe +14/+9 (1d8+6/×3); Str 19, Con 17; CMB +12; Skills Climb +4
Base Statistics: When she's not raging, the barbarian's statistics are AC 20, touch 11, flat-footed 19; hp 104; Fort +14, Will +5; Melee +1 falchion +15/+10 (2d4+8/18–20); Ranged mwk javelin +11/+6 (1d6+5) ; Str 20, Con 17; CMB +14, CMD 25.
Str 23, Dex 12, Con 21, Int 8, Wis 12, Cha 14
Base Atk +8; CMB +14; CMD 23
Feats Alertness, Diehard, Endurance, Toughness, Vital Strike
Skills Diplomacy +2, Intimidate +14, Knowledge (dungeoneering) +1, Knowledge (nature) +5, Perception +8, Sense Motive +5, Survival +9
Languages Gnoll
SQ change forms, fast movement, lycanthropic empathy
Gear +2 light fortification heavy wooden shield, +2 furious battleaxe, amulet of natural armor +2
Curse of Lycanthropy (Su) A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy (Ex) In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Frisskish, Gnoll Naturalist
CR 8                                                                                                               XP: 4,800
Male gnoll druid 3/mystic theurge 1/sorcerer 4
CE Medium humanoid (gnoll)
Init +4; Senses darkvision 60 ft.; Perception +10
AC 16, touch 12, flat-footed 16 (+3 armor, +1 natural, +2 deflection)
HP 67 (5d8+5d6+18)
Fort +8, Ref +2, Will +14
Defensive Abilities Will +16 vs. poison; Resist demon resistances, electricity 5
Speed 30 ft.
Melee unarmed strike +6 (1d3+1); melee touch +8
Ranged spear +6 (1d8+1/x3); ranged touch +5
Space 5 ft., Reach 5 ft.
Special Attacks 2 claws 6 rounds/day (+6 to hit, 1d4+1 points of damage)
Spells Known (CL 5th)
  2nd (5/day)-Blur, Create Pit (DC 15)
  1st (7/day)-Cause Fear (DC 14), Cause Fear (DC 14), Enlarge Person (DC 14), Mage Armor, Magic Missile
  0th-Bleed (DC 13), Jolt
Spells Prepared (CL 4th)
  2nd-Bulls Strength, Stone Call (D), Summon Natures Ally II, Summon Swarm
  1st-Cure Light Wounds, Entangle (DC 15), Pass Without Trace, Shillelagh (DC 15), Stone Fist (D)
  0th-Guidance, Know Direction, Resistance, Virtue (D Domain spell)
Bloodline: Abyssal
Domain: Mountain
Str 12, Dex 10, Con 12, Int 12, Wis 19, Cha 17
Base Atk +5; CMB +6; CMD 18
Feats Combat Casting, Eschew Materials, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Bluff +9, Handle Animal +7, Intimidate +7, Knowledge (local) +5, Knowledge (nature, religion) +10, Perception +10, Sense Motive +10, Spellcraft +6, Survival +13, Use Magic Device +11
Languages Druidic, Gnoll
SQ combined spells, foothold, trackless step, wild empathy +6, woodland stride
Gear scroll of animal growth, scroll of entangle, scroll of magic fang, wand of lightning bolt (CL 10th)
Other Gear bracers of armor +3, ring of protection +2, spell component pouch
Environment  warm plains or desert
Organization solitary, pair, hunting party (2-5 gnolls and 1-2 hyenas), band (10-100 adults plus 50% noncombatant children, 1 sergeant of 3rd level per 20 adults, 1 leader of 4th-6th level, and 5-8 hyenas), or tribe (20-200 plus 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 7-12 hyenas, and 4-7 hyaenodons)
Treasure NPC Gear (leather armor, heavy wooden shield,  battleaxe, longbow with 20 arrows, other treasure)
Hunched and feral, this furred, hyena-headed humanoid stands slightly taller than the average human.
Gnolls are a race of hulking, humanoids that resemble hyenas in more than mere appearance; they show a striking affinity with the scavenging animals, to the point of keeping them as pets, and ref lect many of the lesser creatures' behaviors.

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