Monday, February 18, 2019

The Broken One, Half Dragon Tarry Demodand

The Broken One, Half Dragon Tarry Demodand
CR 13                                                                                                            XP: 25600
Male half-black dragon tarry demodand warrior 2
CN Medium dragon (chaotic, extraplanar)
Init +9; Senses darkvision 120 ft., detect good, detect magic,  low-light vision, scent; Perception +16
AC 39, touch 15, flat-footed 34 (+8 armor, +5 Dex, +16 natural, +2 deflection)
HP 242 (18d10+2d10+132)
Fort +20, Ref +11, Will +12; +4 vs. divine spells
Defensive Abilities adhesive; DR 10/good and magic; Immune acid, poison, mind-affecting effects, paralysis, sleep; SR 21; Resist cold 10, fire 20 (with sword)
Speed 30 ft., fly 60 ft. (average) (40 ft., fly 40 ft. [average] in armor)
Melee +3 frost greatsword +29/+24/+19 (2d6+19/19–20 plus 1d6 cold), bite +21 (1d8+5) or 2 claws +27 (1d6+11 plus grab), bite +26 (1d8+11)
Ranged mwk heavy crossbow +21 (1d10/19–20)
Space 5 ft., Reach 5 ft.
Special Attacks adhesive, breath weapon 1/day (60-ft. line, 13d6 acid, Reflex DC 23 half), rage
Spell-Like Abilities (CL 13th) At will— detect good, detect magic, detect thoughts (DC 16), fear (DC 18), gaseous form, invisibility (self only), magic circle against good, see invisibility, tongues 3/day—dispel magic, fog cloud, ray of enfeeblement (ranged touch +20) 1/day—chaos hammer (DC 18)
Str 32, Dex 20, Con 25, Int 14, Wis 12, Cha 18
Base Atk +18; CMB +29; CMD 46 (50 vs. disarm)
Feats Cleave, Critical Focus, Great Fortitude, Improved Initiative, Power Attack, Rapid Reload, Staggering Critical, Weapon Focus (Claw)
Skills Bluff +17, Climb +23, Fly +12, Intimidate +19, Knowledge (arcana) +15, Knowledge (planes) +15, Perception +16, Sense Motive +14, Stealth +17, Survival +14
Languages Abyssal, Celestial, Common
SQ heretical soul
Gear +2 half-plate, ring of protection +2, frost brand, masterwork heavy crossbow, 12 +1 anarchic crossbow bolts, 20 crossbow bolts
Environment  any (Abyss)
Organization solitary, pair, or patrol (3-8)
Treasure standard (masterwork breastplate, 2 masterwork short swords, other treasure)
Adhesion (Ex) A tarry demodand exudes a thick tar-like substance that acts as a powerful adhesive, holding fast any creatures or items touching it. A tarry demodand automatically grapples any creature it hits with a claw attack. Opponents so grappled cannot get free while the tarry demodand is alive without removing the adhesive first. A tarry demodand has a +4 racial bonus on grapple checks due to its tarry secretions (already included in the CMB line in the statistics block). A weapon that strikes a tarry demodand is stuck fast unless the wielder succeeds on a DC 23 Reflex save. A successful DC 23 Strength check is needed to pry it off. The save DC and check DC are Constitution-based. Strong alcohol dissolves the adhesive. A pint of wine or a similar liquid weakens it, but the tarry demodand can still grapple normally. A tarry demodand can dissolve its adhesive at will, and the substance breaks down 1 minute after the creature dies.
Rage (Ex) A tarry demodand that takes damage in combat has a 50% chance of flying into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength and –4 AC. The creature cannot end its rage voluntarily.
This lithe, toothy creature's jet-black skin looks like living tar, and ooze drips from the claws that cap its long arms.
Personality: This enigmatic creature resembles a tall, lumpy humanoid with tarry secretions and patches of grayish-black scales covering its hide. Its head is a conglomeration of bulgingeyed amphibiousness with a bony dragon snout and serrated horns. Batlike wings spring from its shoulders. The Broken One (his true name is unknown) is a strange by-blow from a liaison in the Outer Planes. When the disciples of Orcus began calling Lower Planar servitors to swell the ranks of their army for the coming battle, the Broken One reluctantly answered the summons as a mercenary. He served in the Battle of Tsar as reticent combatant and abandoned his masters when they chose to leave the city. His entire life has been spent in a state of disgrace over his unnatural existence, and he has always existed as a scorned loner. Because of his outcast status, he is unable to summon other demodands.

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