Monday, February 18, 2019

Skeletal Swarm

Skeletal Swarm
CR 8                                                                                                                  XP: 4,800
NE Tiny undead (swarm)
Init +8; Senses darkvision 60 ft.; Perception +0
AC 17, touch 16, flat-footed 13 (+2 size, +1 natural, +4 Dex)
HP 66 (12d8+12)
Fort +4, Ref +4, Will +8
Defensive Abilities half damage slashing or piercing; Immune cold, swarm traits, undead traits
Speed 20 ft., climb 20 ft.
Melee swarm (3d6+6)
Space 10 ft.
Special Attacks distraction (DC 16)
Str 18, Dex 18, Con -, Int -, Wis 10, Cha 10
Base Atk +9; CMB +11; CMD 25
Feats Improved Initiative, Toughness
Skills Climb +12
Environment any
Organization solitary or pack (2–14 swarms)
Treasure none
A clattering mass of dismembered skeletal hands, claws and assorted limbs scuttles across the ground like a moving bony carpet
Skeletal swarms are the remains of pieces cast off of whole skeletons collected together and animated en mass. They scuttle about mindlessly, often lying inert until something passes nearby for them to attack.
A skeletal swarm can be encountered anywhere that necromancers or other practitioners of the dark arts who participate in grave robbing and undead creation are found.
A skeletal swarm attacks as a massive bony wave moving to engulf whatever living creatures are closest and not moving on until they have been reduced to bloody shreds. Due to its unique composition of animated hand and claw bones, the swarm gets its strength bonus added to its swarm attacks.

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