Monday, February 18, 2019

Morlock Barbarians

Bestino, Morlock Barbarian
CR 9                                                                                                                XP: 6,400
Male morlock barbarian 7
CE Medium monstrous humanoid 
Init +8; Senses blindsight 40 ft., scent; Perception +12
AC 22, touch 14, flat-footed 18 (+4 Dex, +1 natural, +7 armor)
HP 89 (3d10+7d12+27)
Fort +8, Ref +11, Will +4
Defensive Abilities improved uncanny dodge, trap sense +2, uncanny dodge; Ref +13 vs. traps; DR 1/-; Immune disease, poison, vision-affecting effects; Weaknesses light blindness
Speed 40 ft., 20 ft., climb 20 ft.
Melee +1 battleaxe +14/+9 (1d8+4/x3), bite +8 (1d4+1) or bite +13 (1d4+4)
Ranged shortbow +14/+9 (1d6/x3)
Space 5 ft., Reach 5 ft.
Special Attacks leap attack, rage (18 rounds/day), rage powers (no escape, raging leaper, strength surge), sneak attack +1d6, swarming
Str 16, Dex 19, Con 15, Int 10, Wis 8, Cha 6
Base Atk +10; CMB +13; CMD 27
Feats Improved Initiative, Lightning Reflexes, Point-Blank Shot, Skill Focus
Skills Acrobatics +20, Climb +26, Escape Artist +10, Perception +12, Stealth +17
  Racial Modifiers +4 Stealth in caverns, +8 Acrobatics, +16 Climb
Languages Undercommon
SQ expert climber, fast movement
Gear +1 breastplate, +1 battleaxe, masterwork shortbow, 40 arrows, 10 +1 arrows
Environment  any underground
Organization solitary, pair, band (3-6), or tribe (7-18)
Treasure standard
Expert Climber (Ex) A morlock can cling to cave walls and even ceilings as long as the surface has hand- and footholds. In effect, a morlock is treated as constantly being under a nonmagical version of the spell spider climb, save that it cannot cling to smooth surfaces. This ability doubles the normal +8 racial bonus to Climb checks normally afforded creatures with a climb speed to a +16 racial bonus.
Leap Attack (Ex) As a standard action, a morlock may make a single attack during a jump. It can make this attack at any point along the course of the leap-the start, the end, or while in mid-air. While jumping, a morlock does not provoke attacks of opportunity for leaving a threatened square.
Swarming (Ex) Morlocks dwell and fight in cramped quarters every day of their lives, and as such are quite adept at swarming foes. Up to two morlocks can share the same square at the same time. If two morlocks in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Skin pale as a slug's belly, eyes huge and bulging, this thing crawls down the wall like a spider, but its shape is hideously humanoid.
Tatak, Morlock Barbarian Chief
CR 13                                                                                                            XP: 25,600
Male morlock barbarian 11
CE Medium monstrous humanoid 
Init +8; Senses blindsight 40 ft., scent; Perception +12
AC 22, touch 14, flat-footed 18 (+4 Dex, +3 natural, +5 armor)
HP 132 (3d10+11d12+39)
Fort +10, Ref +12, Will +5
Defensive Abilities improved uncanny dodge, trap sense +3, uncanny dodge; Ref +15 vs. traps; DR 2/-; Immune disease, poison, vision-affecting effects; Resist cold 10; Weaknesses light blindness
Speed 50 ft., 20 ft., 30 ft.
Melee +2 greataxe +20/+15/+10 (1d12+8/x3), bite +13 (1d4+2) or bite +18 (1d4+6)
Ranged mwk shortbow +19/+14/+9 (1d6/x3)
Space 5 ft., Reach 5 ft.
Special Attacks greater rage, leap attack, rage (18 rounds/day), rage powers (no escape, raging leaper, roused anger, strength surge, unexpected strike), sneak attack +1d6, swarming
Str 19, Dex 19, Con 15, Int 12, Wis 8, Cha 10
Base Atk +14; CMB +18; CMD 32
Feats Improved Initiative, Improved Natural Armor (x2), Lightning Reflexes, Point-Blank Shot, Skill Focus (Perception), Stealthy
Skills Acrobatics +22, Climb +29, Escape Artist +12, Knowledge (dungeoneering) +12, Perception +12, Perform (wind instruments) +11, Stealth +21, Survival +10
  Racial Modifiers +4 Stealth in caverns, +8 Acrobatics, +16 Climb
Languages Common, Undercommon
SQ expert climber, fast movement
Gear pipes of pain
Other Gear +1 cold resistance chain shirt, +2 greataxe, masterwork shortbow, 30 arrows, 20 +1 arrows
Environment  any underground
Organization solitary, pair, band (3-6), or tribe (7-18)
Treasure 
Pipes of Pain
Aura faint enchantment and evocation; CL 6th Slot —; Price 12,000 gp; Weight 3 lb.
DESCRIPTION
These appear to be like any other standard set of pipes with nothing to reveal their true nature. When played by someone who succeeds on a DC 15 Perform (wind instruments) check, the pipes create a wondrous melody. All within 30 feet must make a DC 14 Will save or be fascinated by the sound. (This is a mind-affecting sonic compulsion.)
As soon as the piping stops, all those affected are stricken by intense pain at even the slightest noise. Unless a character is in a totally silent area, she takes 1d4 points of damage per round for 2d4 rounds. During this time, damage from sonic attacks is doubled. Thereafter, the least noise causes an affected character to become shaken (except when she is in a totally silent area). This hypersensitivity is a curse and therefore hard to remove (see the bestiw curse spell).
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have bardic music class feature sound burst; Cost 6,000 gp
Expert Climber (Ex) A morlock can cling to cave walls and even ceilings as long as the surface has hand- and footholds. In effect, a morlock is treated as constantly being under a nonmagical version of the spell spider climb, save that it cannot cling to smooth surfaces. This ability doubles the normal +8 racial bonus to Climb checks normally afforded creatures with a climb speed to a +16 racial bonus.
Leap Attack (Ex) As a standard action, a morlock may make a single attack during a jump. It can make this attack at any point along the course of the leap-the start, the end, or while in mid-air. While jumping, a morlock does not provoke attacks of opportunity for leaving a threatened square.
Swarming (Ex) Morlocks dwell and fight in cramped quarters every day of their lives, and as such are quite adept at swarming foes. Up to two morlocks can share the same square at the same time. If two morlocks in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Skin pale as a slug's belly, eyes huge and bulging, this thing crawls down the wall like a spider, but its shape is hideously humanoid.


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