Tormented Soul, Spirit of Hate
CR 7 XP:
3,200
CE Medium undead (incorporeal)
Init +7; Senses Darkvision 60 ft., Low-light Vision;
Perception +13
AC 17, touch 17, flat-footed 14 (+4 deflection, +3
Dex)
HP 94 (9d12+36)
Fort +4, Ref +6, Will +7
Resist Turn Resistance +2
Speed 0 ft., fly 60 ft. (good)
Melee Incorporeal touch +7 melee (1d8 cold plus 1d6
Charisma drain)
Special Attacks Charisma Drain, Hateful Gaze
During Combat A spirit of hate often chooses a
particular individual or a couple to be the object of its malicious attention.
It then shadows its targets, waiting for the best moment to strike. When
possible, it traps the lovers together, using its hateful gaze to drive them to
destroy one another. Alternatively, the spirit of hate may employ its gaze
against only one of the couple, perhaps even retreating from its victim to fool
it into believing that the spirit has been defeated. The victim then
"escapes" and returns to the lover—whom he or she now sees as a
deadly enemy. The spirit of hate then uses its deadly incorporeal touch attack
to finish the heartbroken victim.
Str -, Dex 17, Con -, Int 14, Wis 12, Cha 18
Base Atk +4; CMB +4; CMD 21
Feats Blind-Fight, Combat Expertise, Flyby Attack,
Improved Initiative
Skills Intimidate +16, Perception +13, Sense Motive
+13, Stealth +15
SQ Incorporeal Traits, Undead Traits
Environment any land or underground
Organization Solitary
Treasure None — Robbing creatures of their
happiness is the only treasure a spirit of hate is interested in.
Charisma Drain (Su) Living creatures hit by a
spirit of hate's incorporeal touch attack must succeed a DC 18 Fortitude save
or take 1d6 points of Charisma damage. The save DC is Charisma-based. Those
reduced to Charisma 0 by a spirit of hate's touch have become so loathsome and
repulsive to themselves that they retreat into a comatose state and are no
longer aware of themselves or their environment. In this state, the creature
loses 2d10 hit points per day until it perishes.
Hateful Gaze (Su) Gaze, 30 feet, Will DC 18 negates
(caster level 9th). The save DC is Charisma-based. A character that fails her
save against the spirit of hate's hateful gaze believes that her closest friend
or lover is a hated enemy. She seeks at once to kill the "enemy," using
the most efficacious means at her disposal. The effect lasts 2d6 hours, or
until the spirit of hate is destroyed. The effect of the hateful gaze can be
removed with a successful dispel magic or remove curse.
Softly illuminated with white radiance, this
humanoid is at once beautiful and terrifying. The creature's face is hazy and
indistinct but its piercing eyes are a defined blue.
Creatures that are slain just before a pleasingly
anticipated event return to this plane within 1d4 days as a spirit of hate.
Hatred for all living beings is customary but a special hatred is reserved for
those creatures that are obviously happy. There are just as many females as
there are males that become spirits of hate although a victim cannot tell which
sex he might be facing because a spirit's features are hidden within the fuzzy
radiance of its energy. The spirit knows all languages it knew while living but
rarely speaks. When it does speak, its voice is always accompanied by a
high-pitched whine.
In elven mythology, spirits of hate (or
"pec'zaah" in the Elven tongue) originated in the time just after the
split between surface and dark elves. After centuries of discontent, those
elves who would become the black-skinned menaces of today finally broke
tradition with their surface cousins in an organized protest (the specifics are
not known to non-elves). When it seemed these elves were lost to the darkness,
a few dozen of their number returned to the forest as part of a ruse. When
their surface brothers emerged from their protected community to welcome them
home, the dark elves turned on them in a bloody massacre.
The deaths of so many elves filled with glad
tidings of their fellows' return supposedly gave birth to the first sprits of
hate. There may indeed be some truth to this legend because drow elves are
documented as attacking these spirits on sight.
In Your Campaign
The spirit of hate can spontaneously emerge from a
person who was wrongly slain in sight of her would-be rescuers. The energy of
an anticipated rescue becomes the force for undying revenge as the spirit of
hate then shadows the failed rescuers until their deaths. When a villain of the
PCs just cannot seem to slay them, he might set up a situation where a person
is killed at the moment before the party rescues him. The resulting spirit of
hate might just be able to succeed where the villain failed and he will have
lost nothing in the attempt.
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