Aryel, Knight of Windgrace
CR 10 XP: 9600human fighter 1/transmuter 5/eldritch knight 5
NE Medium humanoid (human)
Init +2; Senses Perception +11
AC 18, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 insight)
HP 104 (11 HD; 6d10+5d6+38; 14 temporary)
Fort +11, Ref +7, Will +8
Speed 30 ft.
Melee +1 falcata +14/+9 (1d8+6/19-20/x3)
Space 5 ft., Reach 5 ft.
Arcane School Spell-Like Abilities (CL 9th; concentration +11)
5/day-Telekinetic Fist (1d4+2 bludgeoning)
Transmuter Spells Prepared (CL 9th; concentration +11)
5th-Baleful Polymorph (DC 17), Mage's Faithful Hound
4th-Dimension Door, Enervation, Mass Reduce Person (DC 16)
3rd-Blink, Keen Edge, Vampiric Touch (2)
2nd-Cat's Grace, False Life, Mirror Image (2), See Invisibility, Web (DC 14)
1st-Animate Rope, Mage Armor, Shield, True Strike, VanishAPG (2)
0th-Acid Splash, Message, Touch of Fatigue (DC 12), Prestidigitation
Opposition Schools: Enchantment, Evocation
Before Combat Aryel, Knight of Windgrace casts mage armor and false life daily, and both are reflected in her statistics. Before engaging in combat, she casts keen edge, cat's grace, mirror image, and shield.
During Combat Aryel, Knight of Windgrace initially hangs back and attempts to hamper opponents with mass reduce person and animate rope while her underlings fight. After using up her ranged spells she wades into melee with her falcata, always using Power Attack and Arcane Strike. Facing adjacent opponents, she uses Cleave rather than iterative attacks. Whenever she loses 20 or more hit points, she casts vampiric touch to heal herself (she can do so up to three times; twice from her prepared spells and once by channeling the spell through her arcane bond). When reduced to half her hit points, she casts blink and continues fighting.
Morale If reduced to 20 hit points or less, Aryel, Knight of Windgrace casts dimension door to teleport to the surface and flees, leaving her group behind. If that fails, she casts vanish to turn invisible for 9 rounds, and attempts to flee, but is extremely willing to surrender given the opportunity.
Str 18, Dex 14, Con 16, Int 14, Wis 10, Cha 8
Base Atk +8; CMB +14; CMD 28
Feats Arcane Strike, Cleave, Combat Casting, Exotic Weapon Proficiency (falcata), Great Cleave, Power Attack, Scribe Scroll, Silent Spell, Weapon Focus (falcata), Weapon Specialization (falcata)
Skills Acrobatics +13, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (history) +11, Knowledge (nobility) +10, Perception +11, Spellcraft +16
Languages Common, Elven, Varisian
SQ arcane bond (falcata), physical enhancement +2 (Con)
Gear potion of cure serious wounds
Other Gear +1 falcata APG, ring of protection +1, cloak of resistance +2, belt of giant strength +2, wayfinder w/ dusty rose prism ioun stone, spell component pouch, spellbook (warded with explosive runes [6d6 damage, DC 15 Reflex save for half, reader gets no save] and contains all prepared spells, all cantrips, and the following spells: 1st: disguise self, feather fall, grease; 2nd: spider climb; 3rd:dispel magic, explosive runes, haste; 4th: elemental body I, fear), 62 gp
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