Devil, Iblis, Duke of Pride, Fallen Solar
CR 30 XP: 9,830,400
LE Huge outsider (archon, evil, extraplanar, lawful)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +59
Aura protective, unsettling
AC 37, touch 13, flat-footed 32 (-2 size, +24 natural, +4 Dex)
HP 675 (50d12+350); regeneration 15
Fort +34, Ref +31, Will +33
Defensive Abilities Fort +38 against poison; DR 15/epic and good; Immune acid, cold, and petrification; SR 32; Resist electricity 10 and fire 10
Speed 50 ft., fly 150 ft. (good)
Melee +5 flaming burst, vorpal falchion +67/+62/+57/+52 melee (3d6+24/15–20 plus 1d6 fire) and bite +56 melee (2d6+6) or +2 composite longbow (+5 Str bonus) +54/+49/+44/+39 ranged (3d6+7/x3 plus slaying) or 2 claws +61 melee (1d8+13) and bite +56 melee (2d6+6)
Space 15 ft., Reach 15 ft.
Special Attacks Blasphemous benediction, grant temptation, probe soul, spell-like abilities, spells, unholy compact
Spell-Like Abilities (CL 20th) At will—aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, imprisonment (DC 27), invisibility (self only), lesser restoration, polymorph (self only), power word stun, remove curse, remove disease, remove fear, resist energy, summon monster VII, speak with dead (DC 21), unholy blight (DC 22), waves of fatigue; 3/day—blade barrier (DC 24), earthquake (DC 26), heal (DC 24), mass charm monster (DC 26), permanency, resurrection, unholy aura (DC 26), waves of exhaustion; 2/day—charm person (DC 19), disguise self, protection from good; 1/day—blasphemy (DC 25), command (DC 19), dispel good (DC 23), fire storm (DC 26), greater restoration, misdirection (DC 20), nondetection, power word blind, power word kill, prismatic spray (DC 25), soul bind (DC 27), suggestion (DC 21), summon monster IX (devils only), unhallow, wish. The save DCs are Charisma-based.
Spells Prepared (CL 20th)
0th-Detect Magic (x2), Guidance (x2), Resistance (x2)
1st-Bane, Bless, Cause Fear, Divine Favor (x2), Entropic Shield, Obscuring Mist, Shield of Faith
2nd-Align Weapon, Bears Endurance (x2), Bulls Strength (x2), Desecrate, Eagles Splendor, Spiritual Weapon
3rd-Bestow Curse, Deeper Darkness, Invisibility Purge, Magic Vestment, Prayer, Protection from Energy, Wind Wall
4th-Death Ward, Dismissal (x2), Divine Power, Neutralize Poison, Poison, Sending
5th-Control Winds, Dispel Chaos, Greater Command, Plane Shift, Righteous Might (x2), Symbol of Pain
6th-Banishment, Chain Lightning, Harm, Geas/Quest, Mass Cure Moderate Wounds, Word of Recall
7th-Control Weather, Destruction, Dictum, Greater Scrying, Repulsion
8th-Fire Storm, Mass Inflict Critical Wounds (x2), Shield of Law, Whirlwind
9th-Elemental Swarm (air), Etherealness, Implosion, Miracle, Storm of Vengeance
During Combat Iblis is a terror in combat, wielding the flaming falchion of Gian ben Gian with grim accuracy. Despite his fall from grace, the Duke of Pride managed to retain his +2 composite longbow (+5 Str bonus), which can create any sort of slaying arrow when drawn. Even the usually warlike generals of the First Circle of Hell give Iblis and his divs a wide berth.
Iblis’s natural weapons, as well as any weapons he wields, are treated as evil-aligned and epic for the purpose of overcoming damage reduction.
Str 36, Dex 18, Con 24, Int 23, Wis 23, Cha 27
Base Atk +50; CMB +65; CMD 79
Feats Cleave, Combat Casting, Combat Reflexes, Dodge, Far Shot, Great Cleave, Improved Critical (Falchion), Improved Initiative, Improved Sunder, Maximize Spell, Mobility, Point-Blank Shot, Power Attack, Quicken Spell, Silent Spell, Spring Attack, Weapon Focus (Falchion)
Skills Bluff +65, Diplomacy +65, Disguise +8, Escape Artist +57, Intimidate +63, Knowledge (arcana, planes, religion) +59, Linguistics +60, Perception +59, Sense Motive +63, Spellcraft +61, Stealth +57, Survival +6, Use Magic Device +8
Racial Modifiers +4 on Bluff and Sense Motive checks
Languages Celestial, Infernal, and Draconic, though he can speak with almost any creature because of his tongues ability.
SQ holy interdict
Environment Hell
Organization Unique
Treasure Minor Artifact: The Falchion of Gian ben Gian
This +5 flaming burst, vorpal falchion is an ancient artifact, with power beyond the ability of any to reproduce now. It was made in the age of myth by a mighty div artisan. The falchion is a most impressive looking weapon. Its crimson-tinted blade is covered in the flowing, cursive script of the ancient div, a dead language now only known by the wisest sages and celestials. The inscriptions, made before Gian ben Gian’s rebellion, sing the praises of the Lords of Good and pledge eternal loyalty. Iblis took the weapon from his fallen foe after the rebellion was crushed and renewed the pledges on the blade as a sign of his own obedience. The spirit of Gian ben Gian must have laughed when the hammer of the Lords of Good himself fell from grace. Down in the Pit, Iblis considered destroying the falchion but he decided to keep it instead. He considered it a symbol of his ill treatment at the hands of the Lords of Good. He was true to them, but that loyalty was not returned. Now Iblis and his blade are enemies of Heaven.
Blasphemous Benediction (Su) Iblis grants a +6 profane bonus on the touched creature’s attack and weapon damage rolls.
Probe Soul (Su) The Will save to resist Iblis’s persuasion has a DC of 43.
Permanent Spells (Ex) The following abilities are always active on a Iblis’s person, as the spells (caster level 20th): detect good, detect snares and pits, discern lies (DC 22), see invisibility, true seeing. They can be dispelled, but Iblis can reactivate them as a free action.
Spells (Ex) Iblis can cast divine spells as a 20th-level cleric. Typical Cleric Spells Prepared (6/8/8/7/7/7/6/5/5/5; save DC 16 + spell level)
Unholy Compact (Su) A soul bound by this agreement is trapped in Iblis’s domain on the First Circle of Hell upon death.
Protective Aura (Su) Against attacks made or effects created by good creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Iblis. Otherwise, it functions as a magic circle against good effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 50th). This aura can be dispelled, but Iblis can create it again as a free action on his next turn. (The defensive benefits from the circle are not included in Iblis’s statistics block.)
Regeneration (Ex) Iblis takes normal damage from epic good-aligned weapons and from spells or effects with the good descriptor.
Tongues (Su) Iblis can speak with any creature that has a language, as though using a tongues spell (caster level 50th). This ability is always active.
Unsettling Aura (Ex) The Will save vs. Iblis’s unsettling aura has a DC of 43.
This muscular humanoid stands 20 feet tall and has a handsome, if feral, face and two large ram horns jutting from his temples. His mouth is a jumble of needle-thin sharp teeth, and his dark eyes burn with a fiery intensity. His jetblack skin contrasts sharply with his fire-red hair and white feathery wings. Small horny protrusions line his back from waist to neck.
Long before the birth of the first mortal, the Material Plane was the domain of the divs, genies born of fire and entrusted with the government of the Iblis, Duke of Pride world by the Lords of Good. After nine thousand years of rule, the divs rebelled against their superiors under the rule of Gian ben Gian, a powerful warrior king. The gods turned to the solar Iblis to defeat the uprising, which he accomplished by slaying the genie caliph in personal combat. The divs were banished from the Material Plane as punishment for their insurgency.
Time-lost myths relate that the Lords of Good thereafter decided to populate the Material Plane with weaker beings who would serve them with good works and reverence. When the gods presented their creation to the celestials and told their glorious warriors that from now on they existed to serve the mortals, Iblis spoke out. “Ye have created me from fire,” he exclaimed. “Yet ye would have me bow to a creature made of dust?”
For this refusal to serve, Iblis was cast from the Upper Planes. With him fell a legion of celestials, said to have represented a third of the heavenly host. Iblis’s followers came from all ranks of the angelic choirs, from the lowly ischim to the powerful archangels. Unable to venture to the Material Plane unless summoned, the fallen turned to Hell; some say they were encouraged to settle there by the dark lord of the plane’s lowest circle. Their arrival triggered a fierce war against the devils who had previously dominated the plane.
Powerful, cunning fallen celestials such as Beelzebub and Belial distinguished themselves in this centuries-long conflict, but Iblis, who had started it all, largely withdrew from the battle to ponder his own concerns. Somehow, he managed to rally to his banner the divs whom he had once defeated, and these corrupted genies now serve him in an enormous army. From his lair in a rocky region of the First Circle of Hell, Iblis and his divs continue their spiteful, timeless struggle against their creators, infiltrating the Material Plane and undermining the worship of the Lords of Good.
When Iblis dresses at all, he wears a simple wrap around his waist and sandals that lace around his calves all the way up to his knees. His deep voice kindles memories of dying fires
Source: the Book of Fiends
No comments:
Post a Comment