Saturday, February 2, 2019

Aryana Tahari, the Black Moon

Aryana Tahari, the Black Moon
CR 10                                                                                                     XP: 9,600
Female middle-aged human ghost necromancer 9
NE Medium undead (augmented humanoid, human, incorporeal)
Init +2; Senses darkvision 60 ft., life sight (10 feet, 9 rounds/day); Perception +22
AC 27, touch 19, flat-footed 24 (+4 armor, +5 deflection, +1 dodge, +4 shield, +2 Dex)
HP 148 (9d6+117)
Fort +9, Ref +6, Will +8
Speed 0 ft., fly 30 ft. (perfect)
Melee corrupting touch +6 (10d6)
Special Attacks draining touch, magnum opus, malevolence (DC 19)
Spell-Like Abilities Arcane School Spell-Like Abilities (CL 9th concentration +17) 11/day—grave touch (4 rounds)
Spells Prepared (CL 9th) 
  5th-Cloudkill (DC 23), Dazing Flaming Sphere (DC 20), Suffocation (DC 25)
  4th-Contagion (DC 24), Contagion (DC 24), Dimension Door, Enervation (x2)
  3rd-Persistent Chill Touch (DC 21), Dispel Magic, Howling Agony (DC 23), Slow (DC 21), Vampiric Touch (x2)
  2nd-Blindness/Deafness (DC 22), Create Pit (2; DC 20), Frigid Touch, Glitterdust (DC 20), Resist Energy, See Invisibility
  1st-Mage Armor, Magic Missile (3), Ray of Enfeeblement (2; DC 21), Shield
  0th-Acid Splash, Dancing Lights, Prestidigitation, Touch of Fatigue (Opposition Schools Enchantment, Illusion)
Before Combat Aryana manifests with her mage armor and shield spells cast. These are already factored into her AC.
During Combat Aryana disables or isolates as many PCs as possible with cloudkill and dazing flaming sphere. She infects spellcasters with Fading Light using contagion. She directs the sage she controls to attack the PC who seems to be the biggest threat to her.
Morale Aryana’s spirit lacks the power to leave her sanctum and fights until destroyed.
Str -, Dex 14, Con -, Int 26, Wis 13, Cha 21
Base Atk +4; CMB +4; CMD 22
Feats Combat Casting, Dazing Spell, Dodge, Greater Spell Focus (Necromancy), Persistent Spell, Scribe Scroll, Spell Focus (Necromancy), Toughness, Turn Undead
Skills Fly +23, Heal +11, Knowledge (arcana, dungeoneering, local, nature, the planes) +21, Perception +22, Profession (herbalist) +14, Sense Motive +14, Spellcraft +21, Stealth +11
  Racial Modifiers +8 Perception, +8 Stealth
Languages Abyssal, Ancient Osiriani, Celestial, Common, Infernal, Jistka, Tekritanin
SQ arcane bond (object), power over undead
Gear Anamnesis (functions as a stone of good luck and headband of intelligence +6)
Draining Touch (Su) Tahari gains a touch attack that drains 1d4 points from any one ability score she selects on a hit. Each time she hits with such an attack, she regains 5 hit points. When she makes a draining touch attack, she cannot use her standard ghostly touch attack.
Magnum Opus (Su) Whenever Tahari infects a creature with a disease using a spell, she can infect that creature with an incurableHA, magic-resistantHA variant of Fading Light (see pages 11 and 33).
Malevolence (Su) Once per round, Tahari can merge her body with that of a creature on the Material Plane. This ability is similar to a magic jar spell (CL 10th), except that it does not require a receptacle. To use this ability, she must be adjacent to the target. The target can resist the attack with a successful Will save. A creature that successfully saves is immune to Tahari’s malevolence for 24 hours.

No comments:

Post a Comment