Alliastra Denier, Maiden of the Glade, Devoted Druid
CR 10 XP: 9,600
Female elf druid 10/guardian 3
NG Medium humanoid (elf, mythic)
Init +6; Senses low-light vision; Perception +22
AC 28, touch 18, flat-footed 21 (+4 armor, +1 dodge, +5 natural, +1 shield, +6 Dex)
HP 65 (10d8+20)
Fort +9, Ref +9, Will +14
Defensive Abilities Will +16 vs. enchantments, +19 vs. mind-affecting; bramble armor 10 rds/day (1d6+5);Mythic Defenses absorb blow, earth protection, hard to kill ; Immune poison, sleep; Resist cold 20
Speed 30 ft.
Melee staff of the bleeding earth +8 (1d6+23)
Special Attacks wooden fist 10/day; mythic power (9/day, surge +1d6)
Spells Prepared (CL 10th)
5th-—Cure Critical Wounds, Hungry Earth, Tree Stride, Wall of Thorns (D, M)
4th-—Cape of Wasps, Command Plants (D DC 21), Dispel Magic, Earth Glide, Freedom of Movement
3rd-—Animal Spy, Cure Moderate Wounds (M), Greater Longstrider, Natures Exile (DC 20), Plant Growth (D), Tree House
2nd-—Barkskin (D), Bears Endurance, Cats Grace, Euphoric Cloud (DC 19), Lesser Restoration, Share Language, Wood Shape
1st-—Commune With Birds, Cure Light Wounds (x2), Detect Aberration, Entangle (D), Goodberry (M), Whispering Lore
0th-—Detect Magic, Guidance, Light, Stabilize (Domain Plant)
Before Combat Base Statistics Without barkskin (cast from her staff), bear’s endurance, cat’s grace, and greater longstrider active, Alliastra’s stats are as follows: AC 20, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge, +1 shield); hp 90 (10d8+45); Fort +7, Ref +7; Speed 30 ft.; Dex 18, Con 15; CMB +8; CMD 26; Skills Acrobatics +8, Stealth +9
During Combat Unless she is facing titan-spawn, Alliastra waits to determine intruders’ intentions before attacking. Before engaging, if she must fight, she uses summon nature’s allies and then attacks with spells alongside the summoned creatures. She often gives unintelligent monsters and members of the divine races (or potentially Redeemed races) a chance to escape or surrender. Against titan-spawn, she is merciless, neither asking nor giving quarter.
Within Alliastra’s hidden glen, the spirits of birds and animals defend her in virtually unlimited numbers. (Apply the “ghost” template to normal animals.) These creatures unhesitatingly attack any hostile intruders near the Denier home.
Str 13, Dex 22, Con 15, Int 14, Wis 24, Cha 22
Base Atk +7; CMB +8; CMD 25
Feats Brew Potion, Defensive Combat Training, Dodge, Mythic Spell Lore, Natural Spell, Nimble Moves, Two-Weapon Defense, Weapon Focus (staff)
Skills Acrobatics +10, Climb -34, Craft (leather, pottery) +7, Diplomacy +16, Heal +15, Knowledge (geography) +8, Knowledge (nature) +13, Knowledge (religion) +3, Perception +22, Sense Motive +12, Spellcraft +10, Stealth +11, Survival +23, Swim +6
Languages Ahnae, Druidic, Elvish, Sylvan, Titan Speech
SQ Traits charming, ease of faith; elf traits (woodcraft), favored terrain (forest) +4, green empathy, wild shape 5/day (as plant shape II), nature bond (domain), restful shade, spontaneous casting (summon nature’s ally), venom immunity MQ amazing initiative, commune with power, recuperation, supreme tracker
Gear 3 potions of cure serious wounds (CL 10th), Staff of the Bleeding Earth† (20 charges)
Other Gear bracers of armor +4, druid’s vestment, headband of mental prowess (Wis, Cha) +4, ring of energy resistance (cold), traveler’s outfit, plus other items as needed
Alliastra Denier, a graceful and supernaturally beautiful elf, serves the titan Denev in the Kyonin, protecting the forested region from harm. Alliastra normally wears a gauzy, flowing white gown and silver bracers etched with vines and flowers. Her shining white-blonde hair flows unbound past her waist, and her emerald-green eyes glimmer vividly.
As a child, Alliastra witnessed her parents’ death at the hands of a trio of high gorgons; she took up the Staff of the Bleeding Earth (see Appendix B: Artifacts), still clutched in her mother’s dead hands, and found herself whisked away to safety. Since then, she has dedicated herself to defending the forest and defeating titan-spawn.
Today, Alliastra lives in a hidden glen in the Kyonin’ eastern region, in the small cottage her parents built. There, she makes her offerings to Denev, brews potions, and patrols the forest nearby. Only a few have seen the ancestral Denier home.
Those rare witnesses report that ancient ruins surround the tiny cottage and that located nearby is a blood-red, vine-covered monolith inscribed with indecipherable runes.
These witnesses also say that the spirits of departed birds and animals dwell in the glen, bringing Alliastra information about the forest and defending her home from titan-spawn threats.
Bards and storytellers of western and central Kyonin relate tales of the maiden of the glade and her adventures, suggesting that she is but a ghost or a myth. She does not discourage such tales, for they make outsiders even more reluctant to wander into her precious forest.
Moreover, she reinforces the tales when, occasionally, she appears unexpectedly to aid those in need and then vanishes back into the forest without a trace.
Roleplaying Notes One of Denev’s most dedicated servants, the maiden of the glade is a wild, untamed creature. Raised in the forest, she understands little of the ways of civilized folk other than the woodland elves, but she is fascinated by the world outside the Kyonin. She eagerly questions visitors about their lands and customs. When interacting with outsiders, while often ill at ease, she never hesitates to voice her opinions or ask difficult questions. What she lacks in etiquette, she more than makes up for in strength of character, natural grace, and force of will.
Alliastra always aids travelers who do not seem aggressive toward her or the forest, but she unhesitatingly attacks titan-spawn, regardless of their alignment. She has been known to follow groups secretly for miles through the forest, partly to ensure their safety and partly out of simple curiosity.
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