Devil, Kere
CR 8 XP: 4,800LE Large outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., see in darkness, telepathy 100 ft.; Perception +28
AC 21, touch 18, flat-footed 12 (-1 size, +3 natural, +9 Dex)
HP 95 (10d10+40); fast healing 5
Fort +11, Ref +16, Will +8
Defensive Abilities improved dodge, uncanny dodge; DR 10/good; Immune fire and poison; SR 18; Resist acid 10 and cold 10
Speed 50 ft., climb 30 ft.
Melee +1 keen two-bladed sword +12/+8/+7 (2d6+7/2d6+3/17-20)
Space 10 ft., Reach 10 ft.
Special Attacks Clawed feet 1d8+3
During Combat Keres love to fight and they excel at it. In combat they are a blur of motion, using their spider legs, tumbling ability, and spring attacks to fight a very mobile style of warfare. Keres never just stand in one spot and duke it out. They always keep their opponents guessing where they’ll move and whom they’ll attack next. A kere’s natural weapons, as well as any weapons she wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Str 22, Dex 28, Con 18, Int 10, Wis 12, Cha 16
Base Atk +10; CMB +17; CMD 36
Feats Mobility, Spring Attack, Two-Weapon Fighting, Weapon Focus (Two-bladed sword)
Skills Acrobatics +24, Climb +27, Escape Artist +22, Intimidate +16, Perception +28, Use Magic Device +9
Racial Modifiers Keres have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Languages telepathy 100 ft.
Environment Hell
Organization Solitary, Pair, or Squad (5-20)
Treasure standard
Clawed Feet (Ex) When fully engaged in melee, a kere can fall back on her spider legs, freeing up her clawed feet for attacks. When using the full attack action, a kere can make two extra clawed feet attacks with a +10 attack bonus. Each clawed foot inflicts 1d8+3 points of piercing and slashing damage.
Improved Dodge (Ex) As the dodge feat (see the PHB), but the dodge bonus to armor class is +3.
Uncanny Dodge (Ex) A kere retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 14th level. It can flank characters with the uncanny dodge ability as if it were a 10th-level rogue.
This giant humanoid has clawed feet like a great bird, and where wings might be, it has spider legs sprouting from its back.
Keres are elite soldiers in the armies of Baal, Lord of the First Circle. They move fast and hit hard, and Baal prizes their skill and ruthlessness. Long spider legs sprout from their backs in mockery of the beautiful wings of celestials. These extra legs give keres a mobility undreamed of by the rank and file devils. Keres can climb walls, hang from ceilings, and pounce on opponents from any angle.
The drow, especially their clerics, hate keres with unrivaled passion. They see the devils as an affront to their Spider Queen and seek to slay keres above all other foes.
This greatly amuses the keres, but they respect the drow as adversaries. Lilith is known to favor female keres in her armies, but the majority of these devils serve the Lord of the First Circle.
Source: The Book of Fiends
No comments:
Post a Comment