Avaricious Hellcat, "Mittens"
CR 10 XP: 9,600NE Large outsider (evil, extraplanar, lawful)
Init +11; Senses darkvision 60 ft., scent; Perception +18
AC 23, touch 17, flat-footed 16 (+7 Dex, +1 dodge, +6 natural, -1 size)
HP 103 (9d10+54); fast healing 10
Fort +12, Ref +15, Will +5
Defensive Abilities invisible in light; DR 10/good; Immune death effects, disease, fire mind-affecting, poison, petrification; SR 20; Resist fire 10, acid cold, electricity 10; Weaknesses Vulnerability to Charity
Speed 40 ft.
Melee bite +13 (1d8+5), 2 claws +13 (1d6+5/19-20 plus grab)
Space 10 ft., Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 1d6+5/19-20)
Str 21, Dex 25, Con 23, Int 10, Wis 14, Cha 10
Base Atk +9; CMB +15 (+19 grapple); CMD 33 (37 vs. trip)
Feats Combat Reflexes, Dodge, Greater Steal, Improved Initiative, Improved Steal, Lightning Reflexes, Mobility
Skills Acrobatics +19, Climb +17, Perception +18, Sleight of Hand +10, Stealth +19, Survival +14, Swim +17
Racial Modifiers +4 Perception, +4 Stealth
Languages Infernal (can't speak); telepathy 100 ft.
Environment any land (Hell)
Organization solitary, pair, or pack (3-8)
Treasure standard
Invisible in Light (Su) In bright light, a hellcat has natural invisibility. In normal light, a hellcat has partial concealment (20% miss chance). In dim light, it has no concealment. In darkness, a hellcat's flickering glow limits it to partial concealment, unless the darkness is magical in nature.
Breath Weapon (Su) Once every 1d4 rounds an avaricious creature can vomit up a cone of molten gold (5 ft. per HD) as an immediate action dealing 1d6 points of fire damage per 2 HD and the subjects are staggered. A successful Reflex save (DC 10 +1/2 the avaricious creature’s HD + its Cha modifier) halves the damage and negates the staggered effect. On the following round the molten gold sticking to the subjects deals the same amount of damage again. The gold disappears after the following round, and the subject is no longer staggered.
Covetous Aura (Su) An avaricious creatures is surrounded by a covetous aura (5ft. per HD). Anytime a harmless spell of a level equal to 1/2 its HD or a supernatural effect of a creature of equal to its HD is cast or activated within this aura, the avaricious can choose to have the spell or effect affect it as well.
Luxurious Glide (Ex) An avaricious creature can glide through places of luxury and piles of treasure as easily as a fish swims through water. Its movement leaves no sign of passage nor disturbs a single coin. It is almost as though they melt and flow through the objects of luxury, art, coins, and gems to their new location. It is barred from moving through anything of premium quality unless it is a form of coinage or valued for its rarity (it could move through a antique a vaunted keep, but would be stopped by the adjacent miller’s cottage).
Touch of Gold (Sp) Once per day a avaricious creature can make a touch attack (or as part of a melee attack) and transform a subject into gold (or other valuable substance) as polymorph any object with a caster level equal to the avaricious creature’s CR. The DC for the save is equal to 10 + 1/2 the avaricious creature’s HD + its Cha modifier), if a subject makes its saving throw the ability is not used up for that day. For up to one hour per day, the avaricious creature can mentally communicate with the subject, although she is in no way compelled to answer any questions or even respond.
Vulnerability to Charity (Ex) if the avaricious creature ever performs an act of true charity (giving with no expectation of reward) it permanently loses the benefits of this template and can only perform move actions for 24 hours. This act can be performed against its will, and/or it could be tricked into performing it.
This eerie beast appears to be the animated skeleton of a huge fanged cat, its bones glowing with fire and seething with smoke. Hellcats are as large as tigers, measuring 9 feet long and weighing 900 pounds.
The hellcat is a devious predator native to the fiery pits of Hell. While the hellcat is not a devil itself, it often acts as a guardian or mount for devils. Some might assume that hellcats serve devils as pets, but since hellcats are as intelligent as humans, they take offense to the idea that they might be anyone's pet. On its own, a hellcat prefers to spend its time hunting and stalking prey. While the hellcat, as an outsider, need not eat to survive, it does enjoy eating for pleasure, often leaving significant portions of its kills behind for others to find. A hellcat that enters into an alliance with a devil is often used as a sort of hunter as a result. Human mortals can use spells like planar ally or planar binding to conjure hellcats for similar purposes. Those who do so are well advised to treat the hellcat with respect, for should any master prove too haughty with his hellcat or treat it as a dumb animal, the hellcat nurtures a lasting grudge. In such instances, the hellcat goes to great lengths to plan and coordinate revenge on the spellcaster, hoping to satisfy its own pride and to provide a lesson and example to all those who would deal with their kind. Though incapable of speech themselves, hellcats understand the Infernal tongue of their home plane, and can communicate by telepathy with any creature capable of speech. Hellcats are quick to retreat if they are clearly overmatched or up against foes they cannot reach, but they never forget prey that escapes them, and will often track potential victims and try to lead allies (including other hellcats) to them in order to make coordinated attacks or ambushes. The hellcat is only clearly visible in dim light, at these times appearing as a skeletal dire tiger with hellish flames burning and flickering along the surface of its bones. Despite this eerie appearance, the hellcat is neither undead nor an elemental creature. The "fires" are actually its blood coursing through transparent flesh. In bright light, the hellcat's entire body fades away into obscurity, while in darkness its glowing blood is muted.
While simply attempting to earn more gold or certain goods to make oneself better off is not a sin, this simple need to create a better life through the accusation of wealth can easily transform into avarice, the desire for things. As attempts to garner ever greater amounts of treasure simply for the sake of having more than everyone else it drives the individual to perform immoral acts all in the pursuit of things at the cost of mortal lives and livelihood, as the love of money is the root of many kinds of evil. For greed is never satisfied – as soon as one obtains the thing sought after, the obtainer starts craving more, and more, and more, ad infinitum. This addiction in the worlds touched by the fiends of sin, transform one into an avaricious creature. Avaricious creatures believe everyone has a price, including themselves, but often cannot comprehend motivations like justice and revenge as they are not luxurious and have a horrible return on investment. An avaricious creature wears the finest garments, and accents its body with bits of luxury, it favors the color yellow and the motif of frogs, and its appearance often changes to reflect this.
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