Lucian
Daine, the Black Messiah
CR 14 XP:
38,400
Male human witch 7/crypt lord† 8
NE Medium humanoid (human)
Init +2; Senses Perception +14
AC 28, touch 16, flat-footed 26 (+4 armor, +4 deflection, +4
natural, +4 shield, +2 Dex)
HP 97 (15d6+45)
Fort +11, Ref +11, Will +17
Defensive Abilities become death, spell turning
Speed 30 ft.
Melee crimson blade +8/+3 (1d4+1/19-20) or quarterstaff
+4/+0/-1 (1d6+1/1d6+1)
Special Attacks channel negative energy 4d6 (8/day, DC 22),
hex (DC 19; blight, evil eye, slumber)
Spells Prepared (CL 15th)
8th-Leech Field (DC
26)
7th-—Harm (DC 25),
Waves of Exhaustion (DC 25)
6th-Create Undead,
Eyebite (DC 24), Slay Living (DC 24), Symbol of Fear (DC 24)
5th-Blight (DC 23),
Feeblemind (DC 21), Inflict Critical Wounds (DC 23), Magic Jar (DC 23), Waves
of Fatigue (DC 23)
4th-Animate Dead,
Black Tentacles (DC 20), Enervation (DC 22), Lower Resistance (DC 20), Poison
(DC 22)
3rd-Bestow Curse (DC
21), Dispel Magic, Ray of Exhaustion (DC 21), Sleet Storm (DC 19), Vampiric
Touch (DC 21)
2nd-—Command Undead
(DC 20), Death Knell (DC 20), False Life, Gentle Repose, Inflict Moderate
Wounds (DC 18), Scare (DC 20)
1st-Cause Fear (DC
19), Command (DC 17), Detect Undead, Inflict Light Wounds (DC 19), Lesser Animate
Dead, Ray of Enfeeblement (DC 19)
0th-Bleed (DC 18),
Daze (DC 16), Light, Touch of Fatigue (DC 16)
Before Combat Base Statistics Without false life, mage armor
(from a potion), and a shield (potion) active, Lucian’s stats are as follows:
AC 20, touch 16, flat-footed 18 (+2 Dex, +4 deflection, +4 natural); hp 105
(15d6+52)
During Combat Daine avoids direct combat, instead relying on
undead to defend him, giving him time to prepare other spells and defenses. If
pressed into melee, or if he feels his foes are beneath his magic skill, he may
wield his crimson blade in close combat after he augments his physical
abilities with magic. He flees without hesitation if things look grim,
abandoning everyone to save himself.
Str 13, Dex 15, Con 14, Int 22, Wis 15, Cha 14
Base Atk +7; CMB +8; CMD 24
Feats Accursed Hex, Command Undead, Evolved Familiar
(Unnatural Aura), Greater Spell Focus (Necromancy), Greater Spell
Specialization (Animate Dead), Improved Channel, Quick Channel, Spell Focus
(Necromancy), Spell Specialization (Animate Dead), Toughness, Undead Master
Skills Appraise +12, Fly +15, Heal +17, Intimidate +16,
Knowledge (arcana, planes, religion) +24, Perception +14, Spellcraft +24, Use
Magic Device +19
Languages Calastian, Dunahn, Ledean, Leonid, Orcish, Ukrudan,
Zathisk
SQ Traits focused mind, graveyard shift*; become death,
deathly familiar, hex (disguise), nightmare horde, patron (plague), patron
spells, witch’s familiar
Gear potion of mage armor (CL 5th), potion of shield (CL
10th), other potions and scrolls as needed
Other Gear crimson blade*, cloak of resistance +5, ring of
protection +4, ring of spell turning, noble’s outfit, witch’s kit, jewelry and
coins worth 4,000 gp; Tattoos ghost hands pattern* (tattoo)
Witch’s Familiar (Su) all prepared spells, plus more as
decided by the GM; Daine knows most necromancy spells of up to 8th level
available to witches, including create greater undead, darkstaff*, and symbol
of death, as well as a wide variety of other witch spells up to 6th level
NECAZZAR, SKELETAL RAVEN (DAINE’S FAMILIAR)
NE Tiny undead
XP −
Init +2; Senses low-light vision; Perception +6
Aura unnatural aura (30 ft.)
AC 22, touch 14, flat-footed 20 (+2 Dex, +8 natural, +2 size)
hp 52 (15 HD)
Fort +5, Ref +7, Will +11
Defensive Abilities improved evasion; DR 5/bludgeoning;
Immune cold, undead traits; SR 20
Speed 10 ft., fly 40 ft. (average)
Melee bite +15/+10/+5 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Str 2, Dex 15, Con −, Int 13, Wis 15, Cha 7
Base Atk +11; CMB +11; CMD 16
Feats Skill Focus (Perception), Weapon Finesse
Skills Appraise +7, Fly +24, Heal +12, Intimidate +9,
Knowledge (arcana, planes, religion) +16, Perception +14, Spellcraft +16, Use
Magic Device +12
Languages Ledean; speak with master, speak with birds
SQ alertness, empathic
link, scry on familiar, share spells, store spells
Source: Onyx Path - Scarred Lands - The Wise & the Wicked (2nd edition)
No comments:
Post a Comment