Geleeda the Fair, Queen of Calastia
CR 17 XP: 102,400
Female changeling sorcerer 18
LE Medium humanoid (changeling)
Init +2; Senses darkvision 60 ft., see invisibility; Perception +2
AC 22, touch 15, flat-footed 19 (+2 dodge, +4 armor, +3 natural, +2 Dex)
HP 153 (18d6+90)
Fort +14, Ref +13, Will +17
Defensive Abilities displacement (50% miss); DR 10/adamantine
Speed 30 ft.
Melee +1 cold iron dagger +11/+11/+6 (1d4+1/19-20); or 2 bites +10 (1d4 plus poison)
Special Attacks serpent’s fang (9 rds/day; magic)
Spell-Like Abilities (CL 18th, concentration +24) 1/day—dancing lights, detect magic, disguise self, pass without trace Bloodline Spell-Like Abilities (CL 18th, concentration +24) 1/day—den of vipers
Spells Known (CL 18th)
9th (3/day)-Overwhelming Presence (DC 26)
8th (5/day)-Greater Planar Binding, Irresistible Dance (B DC 25), Maze
7th (6/day)-Mass Hold Person (DC 24), Resonating Word (DC 23), Limited Wish, Summon Monster VIIB (reptiles only), Waves of Ecstasy
6th (7/day)-Disintegrate (DC 22), Mass Suggestion (B DC 23), Mislead (DC 22), Scrying Feedback (* DC 22)
5th (7/day)-Dominate Person (DC 22), Hold Monster (B DC 22), Lightning Arc (DC 21), Smug Narcissism (DC 22), Wall of Force
4th (7/day)-Control Summoned Creature (DC 21), Mass Daze (DC 21), Nixies Lure (DC 21), Poison (DC 20), Stoneskin
3rd (7/day)-Dispel Magic, Displacement, Haste, Rend the Sovereign Soul (* DC 20), Summon Monster III (reptiles only)
2nd (8/day)-Alter Self, Delay Poison, Detect Thoughts (DC 18), See Invisibility, Silk to Steel, Unnatural Lust
1st (8/day)-Burning Hands (DC 17), Charm Person (DC 18), Identify, Magic Missile, Hypnotism (DC 18), Touch of Gracelessness (DC 17)
0th-Acid Splash, Daze (DC 17), Detect Poison, Instant Wardrobe (*), Mage Hand, Mending, Prestidigitation, Read Magic, Touch of Fatigue (DC 16)
Before Combat Base Statistics Without displacement, haste, see invisibility, and stoneskin active, Queen Geleeda’s stats are as follows: Senses darkvision 60 ft.; AC 20, touch 13, flat-footed 17 (+4 armor, +2 Dex, +1 dodge, +3 natural); Ref +12; Speed 30 ft.; Melee +1 cold iron dagger +10/+5 (1d4+1/19-20); or bite [serpent’s fang] +9 (1d4 plus poison); CMB +9; CMD 22
Str 10, Dex 15, Con 18, Int 15, Wis 14, Cha 22
Base Atk +9; CMB +9; CMD 23
Feats Combat Casting, Cosmopolitan (Knowledge: nobility & royalty, Sense Motive), Deceitful, Dodge, Epic Spell Penetration, Eschew Materials, Expanded Arcana, Greater Spell Penetration, Parry Spell, Persuasive, Spell Penetration, Toughness, Voice Of The Sibyl
Skills Bluff +30, Diplomacy +24, Escape Artist +8, Knowledge (nobility) +18, Perform (dance) +17, Sense Motive +15, Spellcraft +23
Racial Modifiers +2 Bluff against creatures
Languages Albadian, Calastian, Ledean, Titan Speech; speak with animals (reptilian only)
SQ changeling traits (hag magic), green widow, serpent-friend, snakeskin
Gear Queen Geleeda’s crown (acts as helm of brilliance)
Other Gear +1 cold iron dagger, amulet of resistance +4, belt of mighty constitution +6, bracers of armor +4, 3 diamonds (1,500 gp each; for limited wish), plus various royal outfits (always rather revealing) and expensive pieces of jewelry
Poison (Ex) Serpent’s fang (bite)—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 saves
Source: Onyx Path - Scarred Lands - The Wise & the Wicked (2nd edition)
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