Ariniel, Swan Champion of Varisia
CR 15 XP: 51,200Female human cavalier (swan knight) 16
N Medium humanoid
Init +2; Senses Perception +20
Aura of courage, aura of resolve (20 ft.), banner, greater banner
AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 152 (16d10+64)
Fort +16, Ref +9, Will +12
Defensive Abilities holy aura, moderate fortification; Immune charm, fear; SR 20
Speed 30 ft.
Melee Oroladis +27/+22/+17/+12 (1d8+9/17-20), mwk lance +23/+18/+13/+8 (1d8+6/x3), +1 dagger +23/+18/+13/+8 (1d4+7/19-20)
Ranged mwk heavy crossbow +19 (1d10/19-20)
Special Attacks channel positive energy (DC 23), demanding challenge 6/day (+5 bonus), lay on hands 13/day (8d6)
Spell-Like Abilities (CL 16th, concentration +21) At will—stabilize, see invisible 3/day—levitation
During Combat Like most knights, Ariniel shuns combat on foot, preferring to fight from horseback, charging first with her lance then switching to her legendary sword Oroladis, blade of the swan champion, for close combat.
Str 22, Dex 14, Con 16, Int 11, Wis 16, Cha 20
Base Atk +16; CMB +22; CMD 34
Feats Blind-Fight, Improved Critical (Longsword), Improved Iron Will, Iron Will, Mounted Combat, Power Attack, Radiant Charge, Ride-By Attack, Spirited Charge, Weapon Focus (Longsword)
Skills Climb +11, Diplomacy +20, Handle Animal +13, Knowledge (local) +7, Knowledge (nobility) +8, Knowledge (religion) +6, Linguistics +2, Perception +20, Ride +17, Sense Motive +17
Languages Calastian, Elvish, Ledean, Veshian
SQ Traits Madriel’s blessing*, resilient; mount, order of the swan, vow to the innocent
Gear Gear 20 bolts; Other Gear +3 azurium champion half-plate of moderate fortification, +3 light steel shield, Oroladis†, belt of giant strength +6, ring of weaponcall† (holds mwk heavy crossbow, mwk lance, and +1 dagger), holy pennant†, knight’s outfit, holy symbol, plus other items as needed
Source: Onyx Path - Scarred Lands - The Wise & the Wicked (2nd edition)
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