Kimer the Shatterer
CR 16 XP: 76,800Male human barbarian (mad dog) 16/guardian 2
NG Medium humanoid (human, mythic)
Init +3; Senses Perception +17
AC 24, touch 18, flat-footed 21 (+6 armor, +5 deflection, +3 Dex)
HP 226 (16d12+122); fast healing 5
Fort +17, Ref +10, Will +9
Defensive Abilities AC 31 vs. traps;, Ref +17 vs. traps, Will +13 vs. fear; trap sense +7; DR 10/adamantine and 3/−; Resist acid 20, cold 10, fire 20; Weaknesses hard to kill
Speed 30 ft.
Melee Ertmodl +30/+25/+20/+15 (2d6+17/19-20 plus 1d6 acid [+1d10 acid on crit])
Ranged +2 adaptive composite shortbow of distance +21/+16/+11/+6 (1d6+11/x3, 140 ft.)
Special Attacks greater rage 32 rds/day, pack tactics, throat cutter; beast’s fury, mythic power (7/day, surge +1d6)
Spell-Like Abilities (CL 20th) 1/day—dominate monster (earth outsiders only, DC 30), greater restoration (swift; self only), stoneskin (self only), stone shape
Before Combat Base Statistics While he is not raging and does not have stoneskin active, Kimer’s stats are as follows: hp 178 (16d12+74), fast healing; Fort +14, Ref +10 (+17 vs. traps), Will +6; Speed 40 ft.; Melee Ertmodl +27/+22/+17/+12 (2d6+13/19-20 plus 1d6 acid [+1d10 acid on crit]); Ranged +2 adaptive composite shortbow of distance +21/+16/+11/+6 (1d6+8/x3, 140 ft.); Str 23, Con 15, Int 12, Wis 12, Cha 13; Base Atk +16; CMB +22 (+24 sunder, +26 bull rush); CMD 40 (42 vs. sunder); Skills Acrobatics +10 (+12 on narrow surfaces or uneven ground, +14 jumping), Climb +19, Craft (leather) +6, Diplomacy +6, Handle Animal +12, Intimidate +16, Knowledge (geography) +5, Knowledge (nature) +8, Linguistics +2, Perception +17, Ride +8, Sense Motive +7, Survival +14 (+15 in wilderness), Swim +11
During Combat Kimer is fierce but honorable. He does not kill the helpless, nor does he initiate combat against non-titanspawn if he can avoid it (for he believes there’s no sense in wasting the strength of the divine races). Against titanspawn, however, he is ruthless. Kimer does not often travel out of the northern Perforated Plains, the Titanshome foothills, and Albadia, all places he knows intimately. He often sets ambushes and traps for monstrous titanspawn, whom he slays without mercy, but against intelligent titanspawn he at least offers a chance for honorable death.
Str 29, Dex 16, Con 21, Int 12, Wis 12, Cha 13
Base Atk +16; CMB +25; CMD 43
Feats Blind-Fight, Endurance, Great Fortitude, Improved Sunder, Lightning Reflexes, Power Attack, Weapon Focus (battleaxe, longsword)
Skills Acrobatics +10, Climb +22, Handle Animal +12, Intimidate +16, Perception +17, Ride +8, Sense Motive +7, Survival +14, Swim +14
Languages Albadian, Darakeene, Dwarvish, Giantish
SQ Traits frontier-forged, night eyes (no miss chance in dim light); fast movement, ferocious fetch, human traits (heart of the mountains), rage powers (ferocious beast, greater ferocious beast, raging leaper, swift foot) MQ amazing initiative, display of strength, fast healing
Gear 12 arrows, 2 potions of cure serious wounds
Other Gear +3 stanching studded leather, Ertmodl (Earth Sword of Scarn) †, +2 adaptive composite shortbow of distance, figurine of wondrous power (onyx dog) (Kimer’s companion; usable for 8 noncontinuous hrs/day), ice moccasins†, polar bear earring†, greater ring of fire resistance, traveler’s outfit, barbarian’s kit
ONYX (KIMER’S COMPANION)
Male Albadian dogN Medium animal
Init +5; Senses darkvision 60 ft., low-light vision, scent, see invisibility; Perception +10
DEFENSE
AC 31, touch 13, flat-footed 26 (+6 armor, +5 Dex, +12 natural,-2 rage)
hp 162 (13d8+104)
Fort +15, Ref +13, Will +8; +4 vs. enchantments
Defensive Abilities devotion, improved evasion; DR 5/slashing and 3/−
Speed 50 ft.
Melee bite +22/+17 (1d8+16)
Base Statistics Kimer shares his greater rage and passive rage powers with Onyx. When he is not raging, Onyx’s stats are as follows: AC 33, touch 15, flat-footed 28 (+6 armor, +5 Dex, +12 natural); hp 123 (13d8+65); Fort +12, Ref +13, Will +5; Speed 45 ft.; Melee bite +19/+14 (1d8+12); Str 22, Dex 20, Con 19, Int 8, Wis 12, Cha 6; Base Atk +9; CMB +15 (+17 drag); CMD 30 (32 vs. drag, 34 vs. trip); Skills Acrobatics +11 (+15 jumping)
Str 28, Dex 20, Con 25, Int 8, Wis 12, Cha 6
Base Atk +9; CMB +18 (+20 drag); CMD 33 (35 vs. drag, 37 vs. trip)
Feats Fleet, Improved DragB, Improved Natural Attack (bite), Light Armor Proficiency, Skill Focus (Perception), Skill Focus (Survival), Toughness, Weapon Focus (bite)
Skills Acrobatics +11 (+32 jumping), Perception +14, Survival +14; Racial Modifiers +4 Survival when tracking by scent
Languages Albadian
SQ bonus tricks (6), link, multiattack, share spells
Gear +3 stanching studded leather barding, spiked collar of magic fang +3
Source: Onyx Path - Scarred Lands - The Wise & the Wicked
(2nd edition)
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