Friday, February 8, 2019

Eladamri, Lord of Leaves

Eladamri, Lord of Leaves
CR 8 XP: 4,800
Male half-elf druid (jordeh) 5/incarnate 4
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +18
AC 19, touch 14, flat-footed 15 (+2 natural, +2 armor, +1 shield, +4 Dex)
HP 58 (9d8+18)
Fort +9, Ref +7, Will +12
Defensive Abilities Will +16 vs. enchantment; Immune sleep
Speed 30 ft.
Melee fey staff +9/+4 (1d6+3 plus faerie fire)
Ranged mwk elven longbow +13/+8 (1d8+1/19-20/x3)
Spell-Like Abilities (CL 5th, concentration +9) 5 bolts/day—lightning lord
Spells Prepared (CL 9th; concentration +14)
  5th-Cure Critical Wounds, Insect Plague
  4th-Bloody Claws, Command Plants (DC 19), Dispel Magic, Slowing Mud (DC 20)
  3rd-Chill Wind (DC 18), Cure Moderate Wounds, Greater Thunderstomp (DC 18), Wind Wall
  2nd-Animal Messenger, Beastspeak, Cats Grace, Plant Voice, Resist Energy
  1st-Aspect of the Falcon, Blend, Charm Animal (DC 16), Entangle (DC 16), Speak With Animals, Thunderstomp (DC 16)
  0th-Create Water, Detect Magic, Light, Read Magic (Domain Weather Seasons)
Before Combat Base Statistics Without aspect of the falcon and cat’s grace active, Eladamri’ stats are as follows: Init +3; AC 17, touch 12, flat-footed 15 (+2 armor, +2 Dex, +2 natural, +1 shield); Ref +5; Ranged mwk elven longbow +10/+5 (1d8+1/x3); Dex 15; CMD 19; Skills Acrobatics +7, Fly +12, Perception +15 (+17 outdoors, +19 in forests), Ride +6, Stealth +7
During Combat When traveling alone, Eladamri avoids combat, unless something or someone requires his assistance. He is no coward, though. In his dire lion form, with beastspeak, bloody claws, and cat’s grace in effect, he has taught many foes a permanent lesson. Among allies, he prefers to play a supporting role in combat. If he can stay on the conflict’s sidelines and help direct it, then so much the better.
Especially when fighting alongside his good friend Katonis, Eladamri uses spells such as slowing mud, thunderstomp, or insect plague to harass and inconvenience their opponents, limiting the number of foes Katonis must face at a time. If directly threatened, the druid keeps opponents at bay using summoned allies or by charming a foe to defend him.
Str 12, Dex 19, Con 14, Int 12, Wis 20, Cha 15
Base Atk +6; CMB +7; CMD 21
Feats Augment Summoning, Combat Casting, Craft Wondrous Item, Inscribe Magical Tattoo, Skill Focus (Fly), Spell Focus (Conjuration), Two-Weapon Defense, Weapon Focus (quartersaff)
Skills Acrobatics +9, Climb +7, Craft (tattoo) +10, Diplomacy +7, Fly +14, Handle Animal +7, Knowledge (geography, history) +6, Knowledge (nature) +8, Linguistics +4, Perception +18, Profession (brewer) +9, Ride +8, Sense Motive +10, Spellcraft +8, Stealth +9, Survival +12, Swim +6
Languages Ancient Ledean, Elvish, Ledean, Sylvan, Titan Speech, Veshian
SQ favored terrain (forest), green empathy, half-elf traits (ancestral arms: elven longbow, elven poise), jordeh wild shape, nature bond (domain: Weather (Seasons)), past life, restful shade, spontaneous casting (domain spells, summon nature’s ally), true neutrality, untouched by the seasons 8/day, wild incarnation (beast shape IV or monstrous physique III; dire lion, falcon, sea hag)
Gear 20 arrows, dweomer crystal† (7 charges), swarm circlet†
Other Gear leather armor, fey staff†, mwk elven longbow (Str 12), belt of mighty constitution +2, bones of protection†, periapt of wound closure, sign of the owl tattoo*, 4d4 goodberries, various dried and fresh herbs, whittling knife, 10 birdcall whistles (various birds), 15 gp, 20 sp, 100-gp emerald, 500-gp diamond; Tattoos sign of the owl*, tattoo of cure moderate wounds (2/day; shoulders slot)
Source: Onyx Path - Scarred Lands - The Wise & the Wicked (2nd edition)

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