Wednesday, January 23, 2019

Indra, Fully Advanced Marut

Indra, Fully Advanced Marut
CR 25                                                                                                            XP: 1,638,400
LN Huge outsider (extraplanar, inevitable, lawful)
Init +1; Senses darkvision 60 ft., low-light vision, true seeing; Perception +30
AC 36, touch 9, flat-footed 36 (+1 Dex, +1 dodge, +19 natural, -2 size, +8 armor)
HP 103 (45d10-144); fast healing 10
Fort +17, Ref +16, Will +18
Defensive Abilities constructed; DR 15/chaotic; SR 25
Speed 30 ft.
Melee 2 slams +49 melee (4d6+20 19-20 plus 3d6 sonic or 3d6 electricity)
Space 15 ft., Reach 15 ft.
Special Attacks Fists of thunder and lightning, spell-like abilities
Spell-Like Abilities (CL 45th; concentration +23) At will—air walk, dimension door, fear (DC 18), greater command (DC 19), greater dispel magic, mass inflict light wounds (DC 19), locate creature, true seeing; 1/day—chain lightning (DC 20), circle of death (DC 20), mark of justice, wall of force; 1/week— earthquake (DC 22), geas/quest, plane shift (DC 21). The save DCs are Charisma-based.
During Combat An Indra’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.
Str 50, Dex 12, Con -, Int 12, Wis 17, Cha 18
Base Atk +33; CMB +55; CMD 67
Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Cleave, Combat Casting, Combat Reflexes, Great Cleave, Great Fortitude, Greater Spell Penetration, Improved Bull Rush, Improved Critical (Slam), Improved Natural Attack (Slam), Improved Sunder, Power Attack, Quicken Spell-Like Ability (Plane Shift), Spell Penetration
Skills Diplomacy +25, Knowledge (religion) +16, Linguistics +25, Perception +30, Sense Motive +25, Survival +10
  Racial Modifiers +4 Perception
Languages truespeech
Environment A lawful-aligned plane
Organization solitary
Treasure none
Fists of Lightning and Thunder (Su) An Indra’s left fist delivers a loud thunderclap whenever it hits something, dealing an extra 3d6 points of sonic damage and causing the target to be deafened for 2d6 rounds (Fortitude DC 52 negates the deafness). It’s right fist delivers a shock for an extra 3d6 points of electricity damage, and the flash of lightning causes the target to be blinded for 2d6 rounds (Fortitude DC 52 negates the blindness). The save DCs are Strength-based and include the Indra’s Ability Focus feat.
Those who have gained too much power by necromantic means, cannot be stopped by ordinary Maruts. Great liches are hunted by these gigantic inevitables.
Those who wish to perverse the laws of nature; by creating armies of undead or liches too powerful for normal control. The only way that returning the dead to life would draw one of these monolith’s attention is if they repeatedly revived beings of great power.
Behemoths of onyx and golden armor, maruts shake the ground when they walk, each thunderous step ringing a death knell for those they've come to take. Rarely seeming to hurry, a marut's onslaught is deliberate, purposeful, and relentless. Its quarry may impede it or flee, running for decades or centuries, but from the initial meeting onward, the target must always look over its shoulder with the knowledge that, like death itself, the marut is ever at its heels, slowly but surely approaching, bringing balance through inevitable oblivion.  Maruts primarily target those mortal souls who have artificially extended their lifespans beyond what is feasible for their race, such as liches and other powerful magic users. Extraordinary but natural means of cheating death are sometimes also punished, such as the magistrate who murders an entire starving town to save himself, or those who foresee their own deaths via divination magic and are therefore able to avoid them.  Although they are capable of speaking eloquently in any language, and frequently gather vast amounts of information from those who are intimidated by their mere presence, maruts rarely engage in conversation or strategic alliances with mortals. Even on the battlefield, the juggernauts prefer to remain silent, knowing that their targets are already aware of their own transgressions and that all mortals secretly harbor dreams of immortality.

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