Commander Aeron Chambers
CR 7 XP: 3,200
Male human fighter 1/sorcerer 7LN Medium humanoid (human)
Init +7; Senses Perception +5
AC 13, touch 13, flat-footed 10 (+3 Dex)
HP 51 (1d10+7d6+15)
Fort +5, Ref +5, Will +7
Defensive Abilities evasion
Speed 30 ft.
Melee +2 rapier +10 (1d6+2/18-20) or dagger +7 (1d4/19-20)
Ranged dagger +7 (1d4/19-20)
Spell-Like Abilities (CL 7th; concentration +12) 8/day—touch of destiny (+3)
Spells Known (CL 7th)
3rd (5/day)-Explosive Runes (DC 18), Fireball (DC 19), Protection from Energy
2nd (7/day)-Acid Arrow, Blur, Gust of Wind (DC 18), Scorching Ray
1st (8/day)-Alarm, Mage Armor, Magic Missile, Obscuring Mist, Shield, Shocking Grasp
0th-Arcane Mark, Daze (DC 15), Detect Magic, Ghost Sound, Mage Hand, Light, Read Magic
Bloodline: destined
Str 10, Dex 17, Con 13, Int 13, Wis 15, Cha 20
Base Atk +4; CMB +4; CMD 17
Feats Arcane Strike, Eschew Materials, Improved Counterspell, Improved Initiative, Quick Draw, Spell Focus (evocation), Weapon Finesse, Weapon Focus (rapier)
Skills Bluff +16, Climb +5, Diplomacy +8, Intimidate +11, Knowledge (arcana) +9, Perception +5, Profession (sailor) +7, Spellcraft +12, Swim +5
Languages Aquan, Common
SQ bloodline arcana, fated (+2)
Gear wand of lightning bolt (35 charges), wand of stoneskin (21 charges), wand of whispering wind (13 charges)
Other Gear +2 rapier, dagger, ring of evasion, wand of sending (21 charges), gloves of swimming and climbing, crystal ball, highly decorated Dragoon uniform, powder white gentleman’s cape, a Dontorian special captain’s cap).
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