Tuesday, March 5, 2019

Advanced Spectre

Cie Tzu, Advanced Spectre
CR 10                                                                                                             XP: 9,600
LE Medium undead (incorporeal)
Init +13; Senses darkvision 60 ft.; Perception +29
Aura unnatural aura (30 ft.)
AC 27, touch 21, flat-footed 18 (+2 deflection, +9 Dex, +6 natural)
HP 129 (10d12+64)
Fort +10, Ref +11, Will +15
Defensive Abilities incorporeal; Resist turn resistance +2; Weaknesses resurrection vulnerability, sunlight powerlessness
Speed 40 ft., fly 80 ft. (perfect)
Melee incorporeal touch +7 (1d8 plus energy drain)
Space 5 ft., Reach 5 ft.
Special Attacks create spawn, energy drain (2 levels, DC 16)
Str -, Dex 28, Con -, Int 26, Wis 28, Cha 27
Base Atk +7; CMB +7; CMD 28
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception), Weapon Focus (melee touch attack)
Skills Fly +17, Intimidate +19, Knowledge (history) +16, Knowledge (religion) +19, Perception +29, Stealth +20, Survival +17
Languages Common
Create Spawn (Su) Any humanoid slain by a spectre becomes a spectre itself in 1d4 rounds. Spawn so created are less powerful than typical spectres, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD, and only drain one level on a touch. Spawn are under the command of the spectre that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed spectres. They do not possess any of the abilities they had in life.
Resurrection Vulnerability (Su) A raise dead or similar spell cast on a spectre destroys it (Will negates). Using the spell in this way does not require a material component.
Sunlight Powerlessness (Su) Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and is staggered.
Unnatural Aura (Su) Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless a master succeeds at a DC 25 Handle Animal, Ride, or wild empathy check. A panicked animal remains so as long as it is within 30 feet of the spectre.

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