Belok Talorg, Drunken Priest
CR 10 XP: 9,600
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +7
AC 16, touch 16, flat-footed 14 (+4 dodge, +1 Dex)
HP 101 (9d8+2d8+42)
Fort +12, Ref +9, Will +12
Defensive Abilities evasion
Speed 30 ft.
Melee unarmed strike +13/+8 (1d6+5) or flurry of blows +12/+12/+7 (1d6+5)
Special Attacks channel positive energy 3/day (DC 14, 5d6), might of the gods (+9, 9 rounds/day, flurry of blows, stunning fist (3/day, DC 17), weapon master (9 rounds)
Spell-Like Abilities (CL 9th; concentration +12) 6/day—battle rage, strength surge (+4)
Spells Prepared (CL 9th)
5th-Greater Command, Righteous Might (D)
4th-Divine Power (D), Freedom of Movement, Neutralize Poison
3rd-Bestow Curse, Dispel Magic (x2), Magic Vestment (D), Water Breathing
2nd-Bears Endurance, Bulls Strength (D), Calm Emotions, Delay Poison, Hold Person, Make Whole
1st-Bane, Command, Divine Favor, Doom, Enlarge Person (D), Shield of Faith
0th-Detect Magic, Detect Poison, Purify Food and Drink, Virtue (D Domain spell)
Domain: Strength, War
Str 21, Dex 13, Con 17, Int 8, Wis 16, Cha 10
Base Atk +7; CMB +12; CMD 27
Feats Alertness, Combat Casting, Dodge, Improved Grapple, Improved Unarmed Strike, Lightning Reflexes, Lunge, Power Attack, Stunning Fist, Weapon Focus (unarmed strike)
Skills Heal +13, Knowledge (religion) +5, Perception +7, Sense Motive +15
Languages Common, Orc
SQ aura
Gear Simple white robes, leather leggings, holy symbol. Belok also possesses a suit of +3 spiked banded mail and a +3 adamantine greatsword, but he never wears them. He keeps them stored in a locked trunk in his room at The Broken Skull, and will only retrieve them if he is somehow convinced to take up the mantle of the Wave Riders once more.
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