Qlippoth, Ossadogowah
CR 8 XP: 4,800CE Large outsider (chaos, evil, extraplanar, qlippoth)
Init +1; Senses darkvision 60 ft.; Perception +15
AC 18, touch 10, flat-footed 17 (-1 size, +8 natural, +1 Dex)
HP 115 (10d10+60)
Fort +12, Ref +6, Will +11
DR 5/lawful; Immune electricity, poison; Resist acid 10, cold 10, fire 10
Speed 40 ft., fly 20 ft. (poor)
Melee 2 claws +16 (1d8+7), tentacle +16 (1d6+3 plus slow)
Space 10 ft.
Special Attacks discorporate transformation, rend (2 claws, 1d8+10)
During Combat In combat, Ossadogowahs wade into melee combat with their massive, clawtipped hands and with their tentacles.
Str 24, Dex 12, Con 20, Int 12, Wis 14, Cha 17
Base Atk +10; CMB +18; CMD 29
Feats Flyby Attack, Improved Critical, Iron Will, Toughness
Skills Fly +14, Intimidate +16, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +15, Sense Motive +15, Stealth +10
Languages Abyssal, Aklo
Environment any (Abyss)
Organization solitary, pair, or troop (2–20)
Treasure none
Discorporate Transformation (Su) A slowed creature struck by a Ossadogowah’s tentacles must succeed on a DC 20 Fortitude save or be transformed into a mist-like substance. A discorporate creature is effectively paralyzed but is otherwise affected as if by the gaseous form spell for 1d4 rounds. An adjacent Ossadogowah can take a standard action to inhale a discorporate creature. The creature is sucked like air into the Ossadogowah’s lungs and takes 5d6 damage (no save). If the discorporate creature survives this damage, the Ossadogowah immediately coughs it out as a free action and the creature returns to its normal state, prone in any legal square adjacent to the Ossadogowah. The save DC is Constitution-based.
Slow (Su) A creature hit by a Ossadogowah’s tentacles is slowed as the spell for 2d4 rounds unless it succeeds on a DC 18 Will save. The save DC is Charisma-based.
This qlippothic creature has a massive body with leathery bat-wings. Despite having a very small wingspan, it is capable of slow flight. Its face is little more than eyes and a writhing mass of tentacles, with a great squid-like brain case at the back of the head.
The Ossadogowahs are elder organisms that were spawned, like the elder being Yiquooloome, from the seepage of raw Chaos-material into the Material Plane, deep beneath the earth in the Cyclopean Deeps. Centuries ago, Yiquooloome began removing some of the seepage and bringing the poisonous Chaos-material to its laboratory, where it shapes and constructs the Ossadogowahs. Ossadogowahs bear an uncanny resemblance to the being known as Cthulhu, which is the result of Cthulhu’s indirect influence on Yiquooloome’s dreams. Just as mad human cultists make statues of Cthulhu from its influence on their dreams, so did Yiquooloome — but Yiquooloome’s statues are made of Chaos-substance, and they are horridly and undeniably alive.
Despite the size of the brain case, Ossadogowahs are of average intelligence, in human terms, and utterly obedient to Yiquooloome’s will. It would be theoretically possible to derive the elder runes and complex spell traceries required to dominate the alien mind of a Ossadogowah, but thus far no one has succeeded in such an attempt. All such visionaries are dead or insane.
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