Saturday, February 16, 2019

Aouc Jamac. Reflector Mage

Aouc Jamac. Reflector Mage
CR 13                                                                                                          XP: 25,600
Male human wizard 14
CN Medium humanoid (human)
Init +6; Senses Perception +15
AC 19, touch 14, flat-footed 16 (+1 dodge, +5 armor, +2 Dex)
HP 49 (14d6)
Fort +4, Ref +8, Will +10
Speed 30 ft.
Melee +1 quarterstaff +7/+2 (1d6)
Special Attacks hand of the apprentice (8/day)
Spells Prepared (CL 14th)
  7th-Prismatic Spray (DC 23), Spell Turning
  6th-Antimagic Field, Chain Lightning (DC 23), Circle of Death (DC 21)
  5th-Cone of Cold (DC 22), Teleport, Transmute Rock to Mud, Wall of Force
  4th-Confusion (DC 19), Dimension Door, Fear (DC 19), Fire Shield
  3rd-Fireball (DC 20; x2), Lightning Bolt (DC 20; x2), Slow (DC 18)
  2nd-Invisibility, Minor Image (DC 17), Mirror Image, See Invisibility, Web (DC 17)
  1st-Charm Person (DC 16), Magic Missile (x2), Protection from Evil, Shield, Sleep (DC 16)
  0th-Acid Splash, Detect Magic, Prestidigitation, Read Magic
Str 8, Dex 14, Con 10, Int 20, Wis 13, Cha 12
Base Atk +7; CMB +6; CMD 19
Feats Combat Casting, Craft Wondrous Item, Dodge, Greater Spell Focus (evocation), Improved Initiative, Lightning Reflexes, Maximize Spell, Mobility, Scribe Scroll, Spell Focus (evocation), Spell Penetration
Skills Appraise +20, Craft (sculpture) +20, Fly +17, Knowledge (arcana, dungeoneering, local, planes, religion) +20, Perception +15, Spellcraft +20
Languages Common, Dark Folk, Draconic, Dwarven, Goblin, Undercommon
SQ arcane bond (+1 quarterstaff), metamagic mastery (4/ day)
Gear 2 potions of cure serious wounds
Other Gear +1 quarterstaff, bracers of armor +5, belt pouch containing 14 sapphires (worth 500 gp each) and a wardrobe key, Octopus Diadem, robe
Treasure OCTOPUS DIADEM
Slot head; Aura strong (indeterminate); CL 20th; Weight 3 lbs.
DESCRIPTION
The diadem resembles a golden octopus with eyes of sapphire. The octopus body is the size of a small cat, and the sapphires are massive, a profoundly dark blue that somehow seems miles deep. The diadem is a thing of unearthly beauty, clearly intended to be worn as a crown, with the curved tentacles swept gracefully around the wearer’s head to hold itself in place.
Before it was claimed by the Demon-Princess Teratashia, the diadem had been lost for eons, fashioned by some unknown and forgotten race of slaves to depict their master, an elder thing whose appearance was far more horrible than the image on the diadem would suggest. The dark paladin known as Priest-Killer discovered it and brought it to his dread mistress, who in turn gifted it to her high priestess among the dark stalkers of the Cyclopean Deeps in the City of Izamne. This high priestess was Rahir Tash.
This doomed, decadent creature wore the Octopus Diadem in her hair on the night of the great Annihilation. As the thousands of dark stalkers and creepers of her civilization were slaughtered and the streets of Izamne ran black with blood, the diadem soaked into itself the mystical power of a thousand deaths. The high priestess fled; a beckoning hand, the urgent offer of a hidden door; safety. She was never heard from again.
The Octopus Diadem has the following powers:
• 3/day—finger of death, fly
• 1/day—gate, blasphemy
The diadem’s wearer heals one point of damage per round, as well as one point of nonlethal damage. In addition the wearer is immune to bleed damage Only a spellcaster can survive wearing this crown; a nonspellcaster who dons the diadem immediately suffers 1d6 points of damage and must succeed on a DC 30 Fortitude save against instant death. The damage and saves are repeated each minute until the character dies or removes the crown.
Each time the diadem’s owner puts it to use (other than for regeneration or flying), there is a 1% chance that the powerful magic item sucks the user’s soul into it, immediately creating a being that is, effectively, a lich. (Use the skeletal champion template if the user is not 11th level).
Owning the diadem is a dangerous proposition, for it is claimed by the Demon-Princess Teratashia and sought by the Vessals of Isclaadra for their own demonic master.
DESTRUCTION
The Diadem cannot be destroyed. Its powers can be neutralized if it is sealed in stone and buried at the bottom of a deep ocean.
Aouc Jamac’s spellbook includes the following:
0—all;
1st—charm person, comprehend languages, hold portal, magic missile, protection from evil, shield, sleep;
2nd—arcane lock, bull’s strength, continual flame, darkness, detect thoughts, invisibility, knock, locate object, minor image, mirror image, protection from arrows, pyrotechnics, see invisibility, web;
3rd—clairaudience/clairvoyance, explosive runes, fireball, lightning bolt, slow, suggestion;
4th—animate dead, charm monster, confusion, dimension door, fear, remove curse;
5th—cloudkill, magic jar, telekinesis, teleport, transmute rock to mud, wall of stone;
6th—circle of death, legend lore.

No comments:

Post a Comment