Saturday, February 16, 2019

Jupiter Kwan, Sage of Epityr

Jupiter Kwan, Sage of Epityr
CR 18                                                                                                                 XP: 153,600
Male human loremaster 4/wizard 15
N Medium humanoid (human)
Init +4; Senses Perception +20
AC 11, touch 11, flat-footed 11 (+1 deflection)
HP 85 (19d6+19)
Fort +7, Ref +6, Will +13
Speed 30 ft.
Melee quarterstaff +8/+3 (1d6–1)
Special Attacks hand of the apprentice (8/day)
Spells Prepared (CL 19th)
  9th-Gate, Kwans Dimensional Rift, Time Stop
  8th-Manifold Curse of Jupiter Kwan (x2), Power Word Stun
  7th-Greater Teleport, Limited Wish, Plane Shift
  6th-Antimagic Field, Disintegrate (DC 21; x2), Flesh to Stone (DC 21)
  5th-Baleful Polymorph (DC 20), Cone of Cold (DC 20), Hold Monster (DC 20), Passwall, Teleport
  4th-Beast Shape II, Confusion (DC 19), Fear (DC 19), Ice Storm, Wall of Ice (DC 19)
  3rd-Dispel Magic, Fireball (DC 18; x2), Slow (DC 18; x2)
  2nd-Detect Thoughts (DC 17), Invisibility, Minor Image (DC 17), Mirror Image, Web (DC 17)
  1st-Charm Person (DC 16), Magic Missile (x2), Protection from Evil, Shield (x2)
  0th-Arcane Mark, Mage Hand, Prestidigitation, Read Magic
Str 8, Dex 10, Con 12, Int 21, Wis 14, Cha 13
Base Atk +9; CMB +8; CMD 19
Feats Brew Potion, Combat Casting, Combat Expertise, Craft Wand, Craft Wondrous Item, Empower Spell, Enlarge Spell, Greater Spell Penetration, Improved Familiar, Improved Initiative, Maximize Spell, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Mastery, Spell Penetration, Widen Spell
Skills Appraise +26, Bluff +5, Fly +21, Knowledge (arcana) +30, Knowledge (dungeoneering, engineering, local, planes) +25, Linguistics +10, Perception +20, Sense Motive +15, Spellcraft +26, Use Magic Device +18
Languages Languages Abyssal, Aklo, Aquan, Common, Dark Folk, Draconic, Dwarven, Night-ghoul, Undercommon
SQ arcane bond (Sisilix the Quasit, disguised as a bat), lore, metamagic mastery (4/day), secrets (applicable knowledge, instant mastery)
Gear potion of cure serious wounds, scroll of animate dead
Other Gear quarterstaff, ring of protection +1, 3 gems (worth 20 gp each), map to Rappan Athuk, the Dungeon of Graves, pinwheel key (allows escape from Edge Of Reality #2), robes, 102 gp, 58 sp
Treasure Jupiter Kwan’s spellbook is bound in plain black leather, and contains the following spells:
0—all;
1st—all;
2nd—arcane lock, continual flame, darkness, detect thoughts, invisibility, magic mouth, minor image, mirror image, protection from arrows, rope trick, see invisibility, web;
3rd—clairaudience/clairvoyance, dispel magic, fireball, fly, slow, summon monster III;
4th—animate dead, beast shape II, confusion, dimension door, fear, ice storm, remove curse, summon monster IV, wall of ice;
5th—cloudkill, hold monster, magic jar, passwall, permanency, teleport;
6th—disintegrate, flesh to stone, geas/quest, legend lore, stone to flesh;
7th—limited wish, phase door;
8th—clone, manifold curse of Jupiter Kwan, power word stun, astral projection;
9th—gate, Kwan’s dimensional rift, time stop, wish
Sisilix the Quasit
CE Tiny outsider (chaotic, demon, evil, extraplanar)
(Pathfinder Roleplaying Game Bestiary “Demon, Quasit”)
Init +6; Senses darkvision 60 ft.; Perception +22
AC 25, touch 14, flat-footed 23 (+2 Dex, +11 natural, +2 size)
hp 41 (3d10); fast healing 2
Fort +6; Ref +8; Will +12
DR 5/good or cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 23
Speed 20 ft., fly 50 ft. (perfect)
Melee bite +13 (1d4–1), 2 claws +13 (1d3–1 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
Spell-Like Abilities (CL 6th): At will—detect good, detect magic, invisibility 1/day—cause fear (30 ft. radius, DC 11) 1/week—commune
Str 8, Dex 14, Con 11, Int 15, Wis 12, Cha 11
Base Atk +9; CMB +9; CMD 18
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +2 (-2 to jump), Appraise +20, Bluff +6, Escape Artist +5, Fly +35, Intimidate +6, Knowledge (planes) +23, Perception +22, Sense Motive +7, Spellcraft +20, Stealth +16
Languages Abyssal, Common, Dark Folk, Undercommon
SQ alternate form (bat or wolf, polymorph), improved evasion
Poison (Ex) Claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves. The DC includes a +2 racial bonus.

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