Nekusar, the Mindrazer
CR 12 XP: 19200Human lich enchanter 14
NE Medium undead (augmented humanoid)
Init +4; Senses darkvision 60 ft., life sight*; Perception +28
Aura fear (60-ft. radius, DC 18)
AC 15, touch 10, flat-footed 15 (+5 natural)
HP 72 (14d6+14)
Fort +5, Ref +4, Will +14
Defensive Abilities channel resistance +4; Will +18 bonus vs. channeled energy; DR 15/bludgeoning and magic; Immune cold, electricity, mind-affecting, polymorph, undead traits
Speed 30 ft.
Melee touch +7 (1d8 plus paralyzing touch)
Space 5 ft., Reach 5 ft.
Special Attacks grave touch* (9/day), paralyzing touch (DC 20), power over undead* (9/day, DC 18), aura of despair (14 rounds/day),
Spell-Like Abilities (CL 14th) 8/day—dazing touch
Spells Prepared (CL 14th)
7th-Limited Wish, Mass Hold Person (DC 22), Power Word, Blind
6th-Chain Lightning (DC 21), Circle of Death (DC 21), Disintegrate (DC 21), Mass Suggestion (DC 21)
5th-Break Enchantment, Dismissal (DC 20), Dominate Person (DC 20), Teleport
4th-Ball Lightning (DC 19; *), Charm Monster (DC 19), Confusion (DC 19), Greater False Life, Greater Invisibility
3rd-—Arcane Sight, Daylight, Deep Slumber (DC 18), Fireball (DC 18), Hold Person (DC 18), Ray of Exhaustion (DC 18)
2nd-Hideous Laughter (DC 17), Mirror Image, Scorching Ray, Spectral Hand, Touch of Idiocy
1st-—Color Spray, Comprehend Languages, Hypnotism (DC 16), Mage Armor, Shield, Shocking Grasp
0th-Detect Magic, Light, Mage Hand, Open/Close (Arcane school Enchantment)
Str 10, Dex 10, Con -, Int 21, Wis 16, Cha 12
Base Atk +7; CMB +7; CMD 23
Feats Ability Focus (negative energy touch attack), Arcane Blast, Craft Staff, Craft Wand, Extend Spell, Greater Spell Penetration, Improved Counterspell, Improved Initiative, Iron Will, Scribe Scroll, Spell Penetration
Skills Appraise +13, Bluff +5, Craft (alchemy) +17, Diplomacy +10, Fly +15, Intimidate +13, Knowledge (arcana) +22, Knowledge (dungeoneering, planes) +18, Knowledge (religion) +15, Linguistics +13, Perception +28, Sense Motive +17, Spellcraft +18, Stealth +8
Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Aklo, Celestial, Common, Daemonic, Dark Folk, Elven, Giant, Goblin, Infernal, Undercommon,
Gear persistent metamagic rod (3/day) ram, wand of charm monster (CL 10), wand of fireball (CL 10)
Other Gear headband of mental prowess (Int & Wis +4)
Environment any
Organization solitary
Treasure NPC gear (boots of levitation, headband of vast intelligence +2 [Perception], ring of protection +2, potion of invisibility, scroll of dominate person, scroll of teleport)
Fear Aura (Ex) Creatures of less than 5 HD in a 60- foot radius that look at the lich must succeed on a Will save or become frightened. Creatures with 5 HD or more must succeed at a Will save or be shaken for a number of rounds equal to the lich's Hit Dice. A creature that successfully saves cannot be affected again by the same lich's aura for 24 hours. This is a mind-affecting fear effect.
Paralyzing Touch (Ex) Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description, with a DC equal to the lich's save DC). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive. Abilities: Int +2, Wis +2, Cha +2. Being undead, a lich has no Constitution score.
Once fine robes hang in tatters from this withered corpse's frame. A pale blue light shines from where its eyes should be.
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