Thursday, February 14, 2019

Devil, Flayer (Marzach)

Devil, Flayer (Marzach)
CR 11                                                                                                     XP: 12,800
LE Large outsider (devil, evil, extraplanar, lawful)
Init +2; Senses darkvision 60 ft., detect good; Perception +21
AC 27, touch 11, flat-footed 25 (-1 size, +16 natural, +2 Dex)
HP 174 (12d10+108); regeneration 5 (good, silver)
Fort +13, Ref +10, Will +10
DR 10/good and silver; Immune fire, poison; SR 22; Resist acid 10, cold 10
Speed 40 ft.
Melee 2 claws +20 (1d8+9/19-20), bite +20 (2d6+9)
Space 10 ft., Reach 10 ft.
Special Attacks flensing, unholy burst
Spell-Like Abilities (CL 12th) Constant—detect good At will—greater teleport (self plus 50 pounds of objects only), scorching ray 1/day—wall of fire, unholy aura (DC 20)
During Combat Flayer devils are ferocious in battle, employing simple, brutal tactics. Given the chance, they always make a full attack, striking with both claws and a bite attempting to rip an opponent’s flesh from its bones. On rounds they do not attack with their natural weapons, they release an unholy burst to sicken those around them before striking again with claws and bite.
Str 29, Dex 15, Con 29, Int 14, Wis 14, Cha 14
Base Atk +12; CMB +22; CMD 34
Feats Alertness, Cleave, Improved Critical (Claw), Power Attack, Weapon Focus (Bte. Claw)
Skills Climb +24, Escape Artist +17, Intimidate +17, Knowledge (planes) +17, Perception +21, Sense Motive +21, Stealth +13, Survival +17
Languages  Common, Ignan, Infernal; telepathy 100 ft.
Environment any (Hell)
Organization gang (2–4) or pack (6–11)
Treasure standard
Unholy Burst (Su) Three times per day, a flayer devil can release a burst of hellish black vapor in a 30-foot radius. Those caught within the area must succeed at a DC 25 Fortitude save or be sickened for 1d6 rounds. Additionally, good-aligned creatures suffer 3d6 points of unholy damage from the vapors if they fail their save. The save DC is Constitution-based.
Flensing (Ex) A flayer devil that scores a critical hit with a claw attack rips the flesh from its opponent’s body. This attack deals 1d3 points of Constitution damage.
This hulking brute has leathery, crimson skin, and a large mouth filled with razor-sharp teeth. Large, round horns protrude from the sides of its head. Its hands and feet end in claws, and its eyes are slitted and bronze.
The typical flayer devil stands 13 feet tall and weighs in excess of 800 pounds.
Flayer devils are employed by several arch-devils as trackers and hunters because of their brutal and sadistic mindset. These nightmarish creatures delight in catching their prey and ripping the flesh from their bones. The flesh is devoured and the bones cast aside. Many of these brutes served under Lucifer and were ousted with him when Asmodeus cast him out of Hell. They now reside in Infernus where they perfect their craft against those that stumble into the fiery realm. Others can still be found roaming the Hells. Flayer devils sometimes hunt weaker devils, such as bearded devils, hellstokers (see their entry in this book), and lemures, the latter of whose flesh they thoroughly enjoy.
Copyright Notice Author Scott Greene.

No comments:

Post a Comment