Demon, Stirge
CR 10 XP: 9,600CE Large outsider (chaotic, demon, evil, extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +21
Aura drone (60 ft., DC 20). fear (20 ft., DC 16)
AC 23, touch 12, flat-footed 20 (-1 size, +11 natural, +3 Dex)
HP 92 (8d10+48)
Fort +12, Ref +9, Will +6
DR 10/good; Immune electricity and poison; SR 21; Resist acid 10, cold 10, fire 10
Speed 30 ft.
Melee 2 claws +13 (1d8+6 plus 1d4 bleed), bite +13 (2d6+6 plus blood drain)
Space 10 ft.
Special Attacks blood drain (1d4 Constitution), drone, wounding
Spell-Like Abilities (CL 10th) At will—darkness, dispel magic, greater teleport (self plus 50 pounds of objects only), see invisibility, telekinesis (DC 17) 1/day—summon (level 4, 2d8 dretches or 1 stirge demon 35%)
During Combat Stirge demons enter combat and attempt to drone as many of their opponents to sleep as they can. Creatures that resist are attacked with claws and bite. Once the stirge demon has droned all its opponents to sleep, or they have fled, it feasts on any sleeping creatures, draining their blood. If outnumbered or overmatched, a stirge demon does not engage an enemy. If confronted by foes more powerful than it, the stirge demon uses its greater teleport to escape.
Str 22, Dex 17, Con 23, Int 14, Wis 14, Cha 15
Base Atk +8; CMB +15; CMD 28
Feats Blind-Fight, Cleave, Iron Will, Power Attack
Skills Bluff +10, Climb +18, Escape Artist +11, Fly +16, Intimidate +13, Knowledge (planes) +10, Perception +21, Stealth +10, Survival +21
Racial Modifiers +8 Climb, +8 Perception
Languages Abyssal, Common, Undercommon; telepathy 100 ft.
Environment any (Abyss)
Organization solitary, gang (2–4), or squad (5–6)
Treasure standard
Drone (Su) At all times, save when using any spell-like abilities, the stirge demon drones and buzzes like a fly. All creatures within a 60-foot spread that hear it must succeed on a DC 20 Will save or fall into a comatose sleep for 1d4 hours. There is no HD limit for this effect and it otherwise functions as the sleep spell (CL 10th). Note, the stirge demon can drain blood from a sleeping creature without automatically waking it up. In such an event, the sleeping creature receives a new Will save (same DC) each round the stirge demon drains blood. The save DCs are Constitution-based.
The creature is a loathsome cross between a human, a stirge, and an abyssal fly. It stands on four stirge-like hind legs and grasps with its humanlike forelimbs, which end in chitinous claw-like fingers. It has the wings of a stirge, though wrinkled and seemingly useless. Its stirgelike head has distinctly human features and is topped with a bristled, backswept mane. Its mouth is tiny and filled with fangs, though its nose is long and sharp and is used to pierce and draw blood.
A stirge demon is about 10 feet long and weighs 800 pounds,
One of the most foul and despicable of all demonkind, the stirge demon hates all other demonic races and usually attacks them on sight. It savors the blood of vrocks and hezrous, but generally avoids any more powerful demonic races. Stirge demons play no role in the Abyssal armies as most demon lords and princes find them hard to control and consider them pests to be exterminated. Other demons loathe them as well, and usually attack them when they are encountered.
Credit
The Stirge demon is loosely based on the Chasme Demon, which originally appeared in the First Edition module S4 Lost Caverns of Tsojcanth (© TSR/Wizards of the Coast, 1982) and later in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission. The stirge demon made its d20 debut in the Necromancer Games module D1 Tomb of Abysthor (©2001, Clark Peterson, Necromancer Games, Inc.).
Copyright Notice Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax
No comments:
Post a Comment