Demon, Shrroth (Squid Demon)
CR 12 XP: 19,200CE Huge outsider (aquatic, chaotic, demon, evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +26
AC 23, touch 12, flat-footed 23 (-2 size, +11 natural, +4 deflection)
HP 174 (12d12+96)
Fort +8, Ref +2, Will +3
DR 10/good; Immune electricity, poison; SR 23; Resist acid 10, cold 10, fire 10
Speed 20 ft., swim 60 ft.
Melee trident +19/+12/+9 (3d6+9) or 2 claws +19 (1d6+9), bite +19 (1d8+9), 6 tentacles +14 (2d6+4 plus grab)
Space 15 ft.
Special Attacks constrict (tentacle, 2d6+4), sickening cloud
Spell-Like Abilities (CL 12th) At will—chaos hammer (DC 18), dispel magic, mirror image, greater teleport (self plus 50 pounds of objects only), water breathing (others only) (DC 17) 2/day—feeblemind (DC 19) 1/day—power word blind, summon (level 9, 2d8 melethzu demons [aquatic dretches, swim speed 50 ft.] 50% or 1 shrroth 35%)
During Combat Shrroths rarely confront creatures on land; they prefer to fight in the Abyssal waters of their native plane where they have the advantage. These demons open combat using chaos hammer to batter their foes. This is quickly followed by feeblemind against an arcane caster if one is present. If a shrroth grabs an opponent in its tentacles, it hangs on, constricts it and stabs it with its trident. When facing an air-breathing creature, the shrroth likes to cast water breathing on it, grab it, and swim as deep as it can in the water before dispelling the water breathing effect and watching the air-breather drown.
If in danger, or if facing powerful adversaries, the shrroth summons a horde of melethzus (see summon above) to aid it in battle or to cover its retreat.
Str 28, Dex 10, Con 27, Int 14, Wis 16, Cha 18
Base Atk +12; CMB +23; CMD 37
Feats Blind-Fight, Cleave, Deceitful, Improved Initiative, Lightning Reflexes, Power Attack
Skills Bluff +23, Diplomacy +19, Disguise +6, Intimidate +19, Knowledge (planes) +17, Perception +26, Sense Motive +18, Stealth +7, Swim +32
Racial Modifiers +8 Perception
Languages Abyssal, Common, plus one more; telepathy 100 ft.
SQ amphibious, jet
Environment any (Abyss)
Organization solitary or gang (2–5)
Treasure standard
Sickening Cloud (Ex) A shrroth can emit a cloud of grayish liquid in a 40-foot spread once per minute as a free action. The cloud provides concealment and any creature in the area or entering the area must make a successful DC 24 Fortitude save or be sickened for 3 rounds. The save DC is Constitution-based.
Jet (Ex) A shrroth can jet backward once per round as a full-round action at a speed of 240 feet. It must move in a straight line, and does not provoke attacks of opportunity while jetting.
This huge creature has the lower torso of an octopus and the upper torso of a copper-skinned humanoid. Its arms end in 6-fingered talons and it wields a wicked trident. A mass of long black hair hangs from its head; from under which protrude two forward-curving, blackish horns.
A shrroth is a 15-foot tall copper-colored demon with the lower torso of an octopus and the upper torso of a powerful humanoid. Its arms end in 6-fingered talons. Its lower torso sports a mass of writing tentacles reaching lengths of 10 feet. Six larger tentacles stretching 20 feet surround the smaller tentacles. The shrroth’s visage is one of hatred and despair. Its mouth is filled with serrated teeth and its eyes are violet. A mass of long black hair hangs from its head; from under which protrude two forwardcurving, blackish horns.
Shrroths are the warriors of Dagon, Demon Prince of the Seas and serve in his abyssal army. When not fighting the abyssal wars among the demon princes, shrroths are often sent to the Material Plane to tempt and corrupt mortals with promises of power and wealth. Those refusing such offers are captured by the shrroth and brought to its Abyssal layer. They are confined in a stone cage and thrown into the Abyssal sea where they sink to the bottom and are never seen again.
Shrroths are malevolent creatures and though they follow the orders of their superiors, they are difficult to control. Fights amongst groups, packs, or battalions is not uncommon when there demons are involved, and such fights always end with the deaths of several of their number.
Copyright Notice Author Scott Greene
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